List of Towns
SCHER SEFFAN
BAERMAHR
Maes Baer (May-yes Bay-er): The capital city of the province of Baermahr.
Ugeristaft (Oo-gehr-ih-staft):Â Â
Glimmermount: It is said that great wealth lies in this mountain, but that such wealth is guarded by an especially greedy dragon. An enterprising dwarf has been rumored to be trying to gain access within, and has surrounded the peak with a city.
Chillwaters: A tundra town near an almost constantly iced over river. The town is known for its warm nature and ice skating.
Bausbraeda: Vlaaden (Blah but with a V-den):
Feihrdia (Fair-dee-yah): This town is dominated by the Gegnar family, who still hold animosity towards the Freud family for its betrayal and usurpation.
Lendenstall (Lend-en-stall):
Seal of Lagivos (La-give-os): It is said that this city preserves the seal that has locked away a great and terrible creature. The town talks as if the monster lives beneath the seal in the center of town, but the truth is that the seal is a lock to a door for the demiplane it is imprisoned in.
Shivers:
Kyegri (Ki-eh-gre):
Welsenheim (Well-sen-haim): The home city of the Freund family. They have recently been joined by a Baron of the Hillmount family, and has been the subject of much discussion.
YALLINAN
Aqqiyez (Ah-key-ehz):
Djinnos (Dih-gin-os): The meeting place of the fierce but benevolent Djinni, genies of the air who visit the desert town and grant it supernatural weather in exchange for a place to live and the opportunity to acquire new servants. The town has recently been the subject of some intrigue due to some genie politics.
Leywilds: It was recently discovered that this location was atop the convergence of two ley lines, causing magical energies and the spells that rely on them to be more chaotic and difficult to manipulate here than in other areas.Â
Dunefall:
Maes Yalli (May-yes Yahl-e): The capital city of the province of Yallinan.
Jal-Ela (Jal-eh-lah):
Oracleâs Promise: This town is the sight of a powerful Oracle, who lives in one of the caverns hidden under the strange dunes of the Eastern Desert. It is said that those who brave the dungeon to speak to the Oracle can have one question of theirs answered to absolute knowledge. Wisdomâs Fount: Home of the most prestigious university in Scher Seffan, Wisdomâs Fount has focused all of its resources into making sure that the schools is dealt with fairly.Â
Byen-Leva (Bien-Leyva)
The Eastern Outpost: The eastern edge of Scher Seffan, bordering Nivkas.
Abosâ Mirage (A-boas):Â
UVIKIS
Auvanis Springs (Ow-Vahn-Is):
The Independent Council: An anarchistic town, it has not been bothered by Uvikis and has remained largely autonomous.
Saelicar (Sail-ih-car):Â
Greus Feng (Grey-oos Fehng):
Drikva (Dreek-vah): Seedy underbelly.Â
Davalshoni (Da-val-show-knee):Â
Maes Uvi (May-yes Oo-vee): The capital city of Uvikis.
Dalenshire (Dal-en): A town of old Uvikis, which was much more docile and subservient.Â
Roushvria (Roush-vri-uh):
Grumbleâs Pass: This town is protected by a giant, and a usually unsavory one at that.
Pariahâs Den: The outcasts of society come to live here.
The Laboratory of Ripiardo
Gnome Alchemist Rallitan Ripiardo
Boggis: Somehow a town exists in this mess.
Haridâs Frontier (Hair-id):Â
NARADAR
Port of Gallus (Gal-us):
Mhageikâs Shrine (Mah-gkeek): A temple community dedicated to the majesty of Mhageik.
Egris Harbor (E-grihs):Â
Azza Gornen (Aa-za Gore-nen): A lovely artistic town.
Tunevaum (Two-Neh-Vam):
The House of the Court
Squire Eldris Bradshawe
Brenda, the Halfling Receptionist
Brem Ivus, Tolid Malvis, Robert, Tabitha, Geoffrey
Maes Nara (May-yes Nar-rah): The capital city of Naradar.Â
Gran Collectio: Lots of strange animals here.
The Oriber (Or-ih-bear):Â
Glen Post:Â
The Basin:Â
New Salvan (Sal-vahn):
[E.] Malivaldi: This town believes itself to be the instantiation of a legend.Â
[W.] Malivaldi: This town believes itself to be the instantiation of a legend.Â
LIADON
Marina of the West:Â
Cacklehold: Basically, this town is ruled by hags, and no one has done anything about it.
Ponside (Pawn-side):Â
Freneuis (Fray-new-ees):
Gladetower: A spellcaster of immense power watches over all from up here.
Meriv (Mare-riv):
Ward of the Planes: A portal exists here that connects to other planes.
Jeyeshaav (Jay-es-shahv):Â
Senvir Hollow (Sehn-veer):Â
Burâetag (Burr-eh-taag):Â
Maes Lia (May-yes Lie-ah): The capital city of LiadonÂ
First Seed: This is said to be the location of the first forest in the area.
Zunalis (Zoo-nahl-is):Â
Palmeraâs Rest (Pahl-mare-a):Â
Kalais (Ka-lie-ees):Â
VIREHPREB
Frostedge:Â
Shvirfenes (Sh-veer-fehn-es):Â
The Ivory Citadel: Where all the training happens.
Ironlock: Where all the prisoners go.
Pebble Shore:Â
Maes Vireh (May-yes Veer-eh): The capital city of Virehpreb.
Steadfast: What protects most of Virehpreb from Tasnoye
Allwheel Sanctuary: Where worships the Allwheelers (universalists)
Quinis Wharf (Kin-es):
Yivir (Yih-veer):Â
Julais (Jew-lie-es):
Shelembis (Shell-em-bes):
Kuritis (Ku-ree-tes):
Old Tuviet (Two-vee-ay)











