Here's my collab with wonderful @gummilutt - now we can have suitcase variety in the game! :D
๐จ Color Traits Mod:
BV Suitcase Default
Maxis Match OR Modern
Download: SFS Modern suitcase polycount: 1272
โ ๏ธThis mod requires Color Traits created by Epi @episims AND Trait Globals by @picknmixsims to work!
As all color trait mods, it makes the suitcase appear in Sim's favourite color (one of 12), if color trait is present in Sim's inventory. Grey is the default shade. You can choose between original suitcase or hardshell suitcase.
๐บConflicts:
Pets and toddlers on Vacation by @lamare-sims - Suitcase mod needs to load AFTER Lamare's mod (add "zzz" suffix prefix to the filename to make it load last).
BV suitcase texture replacements are not compatible with this. Also, modern default will clash with objects that use original Eaxis suitcase texture.
You may also be interested in decorative mini-sets based on suitcase mesh and textures:
Decorative Suitcases
Hardshell Suitcase & Maxis Match Suitcase
Download: SFS | BOX
Both meshes found in Buymode/General/Dressers, recolors are merged.
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Remember my 4t2 Sixam project I started 2 years ago? Which I almost scrapped but revisited sometime last year? ... well, I've got good news for you then. It's finally out now! ^^
Welcome to Sixam!
Sixam City, a thriving metropolis on the planet of Sixam, home to Sixam Academy, a prestigious intergalactic university that provides special training for aspiring students to become Birth Queens, Colony Drones, or even the latest innovation in alien technology: Pollination Technicians. Renowned for its cultural diversity and interstellar expeditions, the city nurtures a community focused on curiosity, inclusivity and innovation.
Yes, I recreated the secret alien world from TS4 for TS2 as a custom university subhood! Why as a university subhood you may ask? Well, I tried to keep the original vibes of Sixam of it being an "unlockable"/visitable place your sims can explore rather than a regular neighborhood your sims can live in!
Even after graduation, your sims can actually stay and live in the university subhood using Lamare's YAs can enjoy maternity (and all that) mod, as well as Lamare's Pets at University mod!
Update!! (June 24th 2026)
I made-over the entire neighborhood using my animated 4t2 Sixam plants I uploaded earlier this year, this includes all lots in the neighborhood! So, you can totally have the full TS4 Sixam experience in TS2 now!
Oh... and one more thing, as requested, I finally uploaded a Main Hood, as well as a Downtown version of Sixam Academy, ahem... it's Sixam City now! All the original playables have graduated and are adults now... and the drama goes on! It's like they never left! XD
Screenshots before the make-over
Screenshots after the make-over
Download: MTS | Simblr.cc | SFS
More info under the cut...
Neighborhood Info:
The Main Hood/Downtown versions do require all EPs/SPs though, since I wanted to include apartment lots. I miiight do an alternative version without AL one day, so that TS2 Super Collection users can also use it. The University version is still Uni+NL+OFB EP only regardless.
No camera mod is needed, yet, still recommended for easier gameplay, especially since some lots were built on skyscrapers and can be hard to view with just the vanilla camera.
Number of Sims: 90 (10 playable sims in 4 playable families, 31 townies, 44 NPCs, 5 dead sims) -> 130 now! (including alien pets and other bonus NPCs!)
Number of Lots: 35 (7 residential lots, 2 Greek houses, 5 dorms, 1 secret society, 20 community lots, where 8 of which are owned businesses) -> + 2 bonus lots! (A mysterious Nebula Brick Road lot and Alien Parrrtey!, a lot inspired by the alien party lot in TS4 when you visit Sixam, lol.)
Gameplay Info:
Speaking of lots, I made lecture halls for every major, which you could use with beestew's Active Classes mod! These are community lots, featuring skill-building equipment and study spaces, with NPC professors (as lot owners) available for tutoring whenever your sims visit. The Main Hood/Downtown version still includes these lecture halls, so if you ever wanted to try out the university-in-main-hood mods, this is the perfect neighborhood to try Squinge's Mega College Pack mods out.
I also made an optional custom skybox and custom lighting file for Sixam that will make it always nighttime (Yes, you heard right! The sun never shines here on Sixam!) with subtle seasonal color changes - reddish in Autumn, bluish in Winter, and greenish in Spring.
The inhabited version requires the 3 alien skintones (blue/turquoise/violet) from my [4t2] aliens set to keep the TS4 alien characters like Aileen Rauvu authentic. As giving all these colorful aliens the default green skin instead felt as bad as white-washing, say, giving black characters like Olive Specter a lighter skintone for me. An alternative CC-free version with no CC skintones is also available for players who prefer to not have any CC skintones in their games, though.
I also recreated some characters from TS4, especially all the characters from the The Sims 4 Get to Work: Sul Sul trailer. Every character comes with a complete set of ancestors (at least parents) and customized memories, even townies and NPCs! Some also come with interesting lore! Even though, they're just... townies! Oh, and everyone has genetic infant faces! Yayy! XD
Speaking of characters, scripted events don't work in subhoods, but I wrote a text in each family description that somewhat mimic the scripted event notifications anyway. I think this is a brilliant and fun way of introducing new characters, even in university subhoods. All households should also have a complete set of family album pictures that show their lore a bit. The main hood version does however include scripted events. ^^
Recommended Mods:
All notownieregen/antiredudancy/nodormiespawn/nossrespawn mods. All university townies/NPCs in Sixam are aliens.. or at least have a very good reason why they're there, but this can easily be ruined if you don't have these mods installed, lol.
bloodredtoe's Mannequin babies can be born mod. To have more variety, I used the mannequin skintone for some of the alien sims. While this mod isn't required, it's recommended to prevent crashes, especially when these aliens have offspring, as there's a chance they could inherit the mannequin skintone.
Squinge's No Townie Memory Loss. Again, townies and NPCs in this neighborhood are highly customized and I recommend getting no townie amnesia mods to prevent their lore from getting wiped out! As there are a few clues in the bios of some of the townies... including long lost twins!
lingeringwillx's Restore Default Names for Sims in Subneighbohoods . This is especially helpful, not only because the townies/NPCs are related to the playable sims, but also, it will help to maintain the alien atmosphere of Sixam with names like Pollination Technicians, Colony Drones or Birth Queens, etc. instead of having EA's default townie/NPC names.
Install Instructions:
This download consists of 3 parts:
Neighborhood itself:
Main Hood: Place the NSXM folder into your DOCUMENTS/EA Games/The Sims 2/Neighborhoods folder
Note: If you have TS2 UC, it's DOCUMENTS/EA Games/The Sims 2 Ultimate Collection/Neighborhoods
Note: If you have TS2 Legacy, it's DOCUMENTS/EA Games/The Sims 2 Legacy/Neighborhoods
University: Place the USXM folder into your PROGRAM FILES/EA Games/The Sims 2 University/TSData/Res/NeighborhoodTemplate folder
Note: If you have TS2 UC, it's PROGRAM FILES/EA Games/The Sims 2 Ultimate Collection/University Life/EP1/TSData/Res/NeighborhoodTemplate
Note: If you have TS2 Legacy, it's PROGRAM FILES/EA Games/The Sims 2 Legacy/EP1/TSData/Res/NeighborhoodTemplate
Downtown: Place the DSXM folder into your PROGRAM FILES/EA Games/The Sims 2 Nightlife/TSData/Res/NeighborhoodTemplate folder
Note: If you have TS2 UC, it's PROGRAM FILES/EA Games/The Sims 2 Ultimate Collection/Double Deluxe/EP2/TSData/Res/NeighborhoodTemplate
Note: If you have TS2 Legacy, it's PROGRAM FILES/EA Games/The Sims 2 Legacy/EP2/TSData/Res/NeighborhoodTemplate
2. 4t2 Sixam Fauna & Flora Set (+ 3 new custom alien skintones):
Download and extract the complete set of the 4t2 Sixam Plants (+ skybox & ocean floor) here.
You should have extracted 4 folders now, go into each one and decide which version of the plants you'd like to keep. Move these folders into the Sixam CC folder of this download. This way, you should have 1 main folder and 4 sub-folders (+ 3 custom alien skins).
Place the Sixam CC folder into your DOCUMENTS/EA Games/The Sims 2/Downloads folder
Note: If you have TS2 UC, it's DOCUMENTS/EA Games/The Sims 2 Ultimate Collection/Downloads
Note: If you have TS2 Legacy, it's DOCUMENTS/EA Games/The Sims 2 Legacy/Downloads
Place the sixam_lot.txt file into your PROGRAM FILES/EA Games/The Sims 2 Mansion & Garden Stuff/TSData/Res/Lights folder
Note: If you have TS2 UC, it's PROGRAM FILES/EA Games/The Sims 2 Ultimate Collection/Fun with Pets/SP9/TSData/Res/Lights
Note: If you have TS2 Legacy, it's PROGRAM FILES/EA Games/The Sims 2 Legacy/EP9/TSData/Res/Lights
Credits:
To EA for creating Sixam in the first place, even though it was originally created for the wrong game ;)
Makers of SimPE (especially with the newest version, allowing creation of customized NPCs!)
Mootilda for all her amazing tools, especially LotCompressor, LotAdjustor, HoodChecker, and her tutorial on how to create a custom subhood template.
Numenor for his AnyGameStarter, allowing for the creation of a Uni/NL/OFB only environment.
@lowedeus for his original skybox, which I recolored and modified to make the skybox season-friendly, as well as @criquette-was-here for the tutorial on how to make nhood objects glow at night.
Gwenke for the original ocean surface nhood deco, which I also recolored and modified to make it glow at night.
@catherinetcjd for all her inspring builds and also for being such an amazing friend. I recommend her Isosceles Apartments, Experiment 4.2, The Colony as well as her Pyramid Commune No. 9 Live, specifically as optional additional lots for this neighborhood. I learned a lot from you in the past few years of neighborhood and lot building!
Creusa Sims for her support and love while I was creating this neighborhood. It was fun discussing some of the lore in this neighborhood with you. XD
@lordcrumps for also being such an amazing friend! It was you who kept pushing me to actually redo the skybox when I wasn't happy with the draft version, lol! And also for your helpful inputs very early on. ^^
@lamare-sims for being such a talented modder and her amazing mods that make living in university subhoods possible in the first place! This concept wouldn't have otherwise made sense.
That's it for now I guess? I hope you have as much fun with this neighborhood as I had building it! <3
Hey everyone! @poeticallydifferent had the wonderful idea to convert the Bite-Me Cargo Pants by Trillyke, and I absolutely loved the suggestion so I went ahead and did it! ( ยด ฯ ` ) I hope you enjoy them as much as I do. ยฐหโงโ(โฐโฟโฐ)โโงหยฐ If you run into any issues, feel free to reach out!ย
I was surprised to see that none of The Sims 4 Restoration Workshop kit had been converted yet. Truly an iconic element of suburban life is the sheer reliance on and worship of automobiles. It's time to let your sims enjoy the last vestiges of summer as they work on an old car in an open garage. Unlike Sims 4, Sims 2 actually has a functional space for these itemsโฆ
Most items have been split into subsets and have a decent number of object slots. The poly count of all the items is reasonable, but the textures have to be a bit big (Some are 1024 x 1024) to be able to show the detail of the objects. I think it's a fair trade off given each object is like several clutter pieces in one.
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I just need this pajamas for my favourite sim (I know... alien girl in pajama with planets is maybe clichรฉ but she looks in it just really good so why not... ๐โค๏ธ) . I hope you like this pajama too โค๏ธ
โฐ for teens and adults
โฐ with all morphs
โฐ categorized as pajamas full body outfit
โฐ all original Maxis colors + normals
โฐ with SP56 CK001 Fuzzy Slip On, convert by me
โฐ all files are compressed
You can choose between standalone AF and TF version or TF Repod version for which you need AF packages ๐.
5 transformer cribs made from cribs by Simaddict99.
These are 2-in-1 crib/toddler beds. Just one click on the bed to convert it from one model to another. The crib can be used for babies and toddlers, the toddler bed is for toddlers only. They can use the toddler bed by themselves.
The cribs are all repo'd to the game files. They have a new guide, so you can keep the cribs and the transformercribs (if you want)
SA99-MissionStyleTransformerCrib needs OFB. Other parts HERE.
SA99-AtomicAgeTransformerCrib needs PETS. Other parts HERE.
SA99-SeasonMatchTransformerCrib needs SEASONS. Other HERE.
SA99-TikiTransformerCrib needs SEASONS. Other parts HERE.
SA99-GLMatchLuxuryTransformerCrib needs GLS. Other parts HERE.
All credits to Simaddict99 for the cribs, Rebecah for making toddlerbeds first and to @lamare-sims for making the transformercribs possible!
Download: SFS
The beautiful crib bedding is by @curiousb. Post is here, SFS here
Here's my collab with wonderful @gummilutt - now we can have suitcase variety in the game! :D
๐จ Color Traits Mod:
BV Suitcase Default
Maxis Match OR Modern
Download: SFS Modern suitcase polycount: 1272
โ ๏ธThis mod requires Color Traits created by Epi @episims AND Trait Globals by @picknmixsims to work!
As all color trait mods, it makes the suitcase appear in Sim's favourite color (one of 12), if color trait is present in Sim's inventory. Grey is the default shade. You can choose between original suitcase or hardshell suitcase.
๐บConflicts:
Pets and toddlers on Vacation by @lamare-sims - Suitcase mod needs to load AFTER Lamare's mod (add "zzz" suffix prefix to the filename to make it load last).
BV suitcase texture replacements are not compatible with this. Also, modern default will clash with objects that use original Eaxis suitcase texture.
You may also be interested in decorative mini-sets based on suitcase mesh and textures:
Decorative Suitcases
Hardshell Suitcase & Maxis Match Suitcase
Download: SFS | BOX
Both meshes found in Buymode/General/Dressers, recolors are merged.
Old recolors will not work for this (anyone seen any?). Please note the fix goes into CEP-Extra folder in Documents. The simplest way to fix this lamp would be to delete lightpattern subset from GMDC but I took a different route, removed lamp interior subset so the other one could work. That's why it looks less bright inside.
โข Orbs Of Connectedness Ceiling Lamp [UNI]
Light fix & texture replacement (optional)
Also includes a fix for the Circle Of Light Friendship aka Groovy Floor Lamp.
I have returned from a grueling 48-hour adventure deep within the Maxis mines, and have witnessed unspeakable man-made horrors with my own two eyes โ the object limit is very real and there is nothing that can be done to fix it! The end times are upon us!
Okay, I'm being slightly dramatic. It could be fixed fairly easily, but not with a simple patch, and likely not without access to the source code (anyone else tired of hearing that excuse?).
The issue is that the limit isn't localised to purely the Build/Buy menu โ it's integral to every aspect of the game that involves objects. Here are just a few examples of the game's functionality that would need modifying to remove the limit:
Sim pathfinding and routing.
Mapping tree tables to objects.
Interacting with objects.
Manipulating objects within lists (reading/writing/deleting them).
Objects being unselectable in the Build/Buy menu was also a result of this limit and I managed to fix it very quickly, but because The Sims 2 is a house of cards with the limit as its foundation, everything started falling apart almost instantly.
"So, what is this limit?", I hear you ask. 32,767. Yes, you read that correctly. The game is only willing to accept object IDs up to a meager value of 32,767. In computing terms, this is the maximum value of a signed 16-bit integer. It can store many more objects than this in a list, which is why you can still see all your 4t2 objects in the catalogue, but it isn't designed to recognise this many IDs and thus can't do anything with them.
Why are integers signing things? Are they famous or something?
'Signed' refers to the fact that these are integers (an integer is just a whole number btw) that can represent both positive and negative values โ negative numbers have a negative sign before them, hence the term 'signed'. An unsigned integer is therefore one that can only represent positive values.
While they can both represent the same total of different values, the range of representable positive values differs. Using 16-bit integers as an example:
Unsigned: 0โ65,535
Signed: -32,768โ32,767
This shows that both can represent 65,536 different values, but the range of positive values for signed integers is half of that of unsigned integers. Object IDs cannot be negative, which means Maxis deliberately chose to use signed integers as a way to cut the ID limit in half.
The cherry on top of all this is that the game is manually converting 32-bit numbers into 16-bit numbers to enforce this limit. This is why I could fix objects not being selectable in the Build/Buy menu easily, as all I had to do was patch out the conversion. Could EA do this across the whole game themselves if they wanted to? I imagine so. But then again, if I had billions of dollars, I probably couldn't be arsed either.
What's an object ID?
An object ID is just a number from 0โ32,767 that the game assigns to each new object it places into a list, presumably starting at 0 and incrementing by 1 for the next object. It would appear that CC objects are given IDs first, which is why it was solely Maxis objects becoming unselectable after passing the limit.
Sims and objects are stored in separate lists, but I believe they both contribute to the overall limit. My single piece of evidence for this is that I experimented switching between several hoods and observed that the IDs of objects in the Build/Buy catalogue fluctuated across them. Objects in hoods with subhoods attached had higher IDs than in those without.
What was causing the Build/Buy menu crashes?
The same thing I explained in my original post (the game trying to access null pointers), except the creation of these null pointers was no accident and not the result of something going wrong.
The game merely checks whether the ID for the object it is looking at is above 32,767, and if it is, it deliberately sets the pointer to its address to 0. This would be fine, if it didn't then try and access this nullified pointer immediately afterwards!
I'll cut Maxis some slack here, because surely no one would be crazy enough to want more than 32,767 objects in their game, right guys? How could they ever have predicted such a scenario? (2004 was a simpler time).
Wait, so you were wrong about there not being an object limit? Not so cocky now, are you?
Whoa there, cowboy โ hold your horses. If I may direct your attention to this excerpt of an email I sent to @teaaddictyt on the 22nd of April 2026 at 13:42 BST:
As you can see, I was right all along!!!
In my defence though, we thought the crashing was the only thing we had to solve, which is why I missed the completely obvious 16-bit conversion that was occurring within the functions I patched. Unfortunately, I am only human, but I understand if you want to destroy all the spockthewok posters I know you have hanging on your walls...
In light of these new findings, if you want to hear my updated opinion on the existence of the object limit, watch this video.
Is your patch useless?
Yes, but also no. It's not fixing the object limit (I should probably rename it tbh), but it is fixing those annoying crashes caused by it.
At the moment, not having the Build/Buy menu crash when you try and use it is the best we can do. It's up to you which you find more annoying โ crashing, or not being able to buy x number of objects in the catalogue. Like the 4GB memory limit, this is going to be an additional constraint we'll have to learn to accept :/
Another alternative would be to join me and the 12 other weirdos who play with no CC, and never have to worry about any of this. No? Oh well, it was worth a try...
Will you ever actually fix the object limit?
If it's even possible without the source code, then not by myself, no.
Because of the number of core areas of the game that would need patching, I don't trust myself not to miss something and have the game explode. Unless someone wants to assemble a modding strike force to try and tackle the issue as a team over several months, I'm not touching it with a 10-foot pole (for your safety and for mine).
Should Maxis go on trial at the Hague for crimes against humanity?
Probably.
Anyway, that's all from me, apologies for the false hope :( One small positive is that I did manage to map out a reasonably large chunk of the game's code while I was frantically searching for solutions, which should make my life easier when looking at your requests. I feel like I need to successfully complete some of them now to make up for this dud!
Will
(Thank god I didn't look at this for my dissertation, I would have failed my degree).
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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A soft pastel collection of decorative garden pots for The Sims 4.
Perfect for cozy gardens, balconies and indoor plants.
Each pot comes with multiple color swatches and fits nicely into soft / pastel builds.
This collection has started from the tiara but then I thought it would be great to make a whole Barbie inspired set! Barbie and Swan Lake was my first Barbie movie; my mom and grandparents gifted me three VHS tapes with Barbie movies and Swan Lake was one of them. I rewatched it sooo many times that I could recite the whole script by heart when I was little. This collection is very personal to me and I tried my best to recreate Odette's look from the movie. I think it would be great for your royals and fairies. Have fun and happy simming ๐ฆข๐
โจ General Info โจ
BGC
standalones
5 files
not allowed for random
custom thumbnails
the dress comes in two versions (with and without the arms decor)
the tiara comes in two versions (one for bigger hairstyles). it might clip with some hairs, unfortunately there's nothing I can do to make it fit all the hairstyles
instagram | twitter | pinterest | linktree
my TOU
CC hairstyles used: 1 \ 2
Download - Patreon or Boosty (Public Release - March, 22)
A neck-length bob featuring soft, flicked-out ends and effortless volume, while a small section from the sides and crown is softly pulled back and secured at the sides with (removable) Bows or Clips. Requested by my patrons, a half-up version of my recent release, Mabelle Hairstyle.
Base Game Compatible
24 Swatches
All LODs, Hat Compatible, All Maps
Ombre found in Face Paint: 24 swatches + Color Wheel Enabled
Bows and Clips Accessory found in Hair Decorations, 11 Swatches
Download (Patreon, Early Access) | Instagram | Pinterest
Embrace being cute AND serious with our Legally Blonde Collection, inspired by the iconic looks of Elle Woods. Whether your Sims are strutting through law school, taking over the courtroom or facing their ex at a costume party, they will do it in style in all shades of pink and very glam styles that scream confidence and class. Complete the look with matching hairstyles, sunglasses and donโt forget about your tiny furry friend. The little dog deserves to match with a chic chain collar!
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
โ Live Streamingโ Interactive Chatโ Private Showsโ HD Qualityโ Free Actions
Free to watch โข No registration required โข HD streaming