âGames Need Easy Modeâ
Game Journalists and Their Ilk: âItâs ableist to have a game be this hard! Itâs exclusionary! Itâs keeping people out of the hobby!â
Actual Disabled Gamers:
Stop using disabled people as a cudgel to spare your own ego and push your own agenda. If you actually cared and respected people with disabilities, youâd not be advocating for âeasy modeâ or âstory modeâ under the guise of âableismâ, youâd be advocating for better control functions.
Git Gud.
Okay so
Itâs not ableist and we do need better control systems for people who are disabled
BUT
Thereâs no damn reason not to put in an easy mode. After All, what if grandpa wants to play, or maybe a kid wants to have a go?
You should have an easy mode as an option. It doesnât take away from other peopleâs experiences, it helps them enjoy the game more and most importantly it lets them practice for if they ever want on a harder difficulty.
Not having an easier option might not be ableist, but itâs still gatekeeping.
âWhat if a grandpa wants to playâ
What if a grandfather wants to play a horror game, but his heart and blood pressure wonât allow it? Shall we just remove all the horror elements from horror games? All the tense moments?
Some games have a required skill level. Sometimes youâre not going to be able to reach that skill level. Or you may have to work hard to do so. Â
You are not OWED a completion just because you purchased a game. You earn that completion and that requires finishing the game as the developers intended as part of the gameâs experience. Which includes difficulty.
@thespectacularspider-girl
How does an easy mode even impact you. Donât like it? Donât play it.
It is literally that simple.
Adding additional options makes games accessible to a wider range is that really so bad? If more people buy the game then that increases the likelihood of other similar games. Now more games is a definite benefit.
Shadow of the tomb raider has pretty good difficulty customisation.
Find the puzzle solving boring and want to get on with the action and difficult fights? Thatâs an option. Want to work though the tombs with limited help? Go for it. It put the control into the hands of the player.
You get to play the game you want.
game doesnât have an easy mode, which does not impact you at all.
donât like it? donât play it. thereâs entire hundreds of games that are not sekiro that you can play.
why does sekiro have to compromise their artistic vision to appease you and people like you?
the director of the various souls series and the spiritual successors and games like that has said that his games are intended to reflect a distinct experience, and that theyâre like a stew in that theyâre slow cooking and about the journey.
if you just pummel your way through it on an easy mode, youâre going to miss a bunch of the intended experience. itâd be like fast forwarding through a dvd to try to watch a film (which would not work at all).
these games are built around a loop of getting beaten down by something difficult, and then approaching it again, engaging a major foe, and slowly working out how to defeat it as you go.
you come up against something difficult and then, you eventually conquer it and feel euphoric in your accomplishment.
and people keep mixing up âaccessibilityâ with âdifficultyâ, which is frankly really insulting towards disabled people.
when nintendo makes the headass choice to make motion controls mandatory, nobody says shit about that.
when thereâs no colorblind options in a game, nobody says anything about that.
when there are no subtitles in place for the hard of hearing, people that have trouble distinguishing or disentangling words or even just people that like having subtitles, nobody says shit about that.
but the split second a game is somewhat difficult, able bodied players with fragile egos and a stubborn refusal to try to learn how to play start to line up and demand changes thatâd remove or water down the qualities that make the game what it is
Trust me lack of subtitles annoys me so much. Letâs push to make them more standard.
I hadnât thought about high contrast/making games colour blind friendly before. I think thatâs a great idea.
Letâs push for greater accessibility as well! Think about how big of a difference it could make for gamers.
I agree that accessibility and difficulty are different, but they are not completely separate issues.
Also I completely agree with you about how amazing it is to complete a difficult game. It is amazing. But honestly? Having different difficultyâs isnât going to affect experienced gamers who only play expert mode. Itâs would help people who have never played that type of video game get into new games without it feeling daunting. It could help people who arenât great gamers become better. It could create more accessible games for a lot of people.
















