five billion drawings of the exact same dude in superficially different poses.
Iâve given up on the whole âtreat this like a blog people actually readâ thing.
This was done for a YouTube video I plan to do for Artfight.
The video will just be pretty much what this blog is but in video form. Why am I doing this? Partially so I can hope that more people see my stuff, but mostly so that I can enjoy it better.
Iâve been doing a bit of reflecting recently. Iâve stopped tagging my blogs due to bots semi-recently, but it also means that thereâs pretty much no traction here. But, ultimately, Iâve realised that everything creative Iâve done as of late, between the Rimworld videos I made last year, the YouTube, and this very blog, were written not for just anyone to read. Itâs extremely invalidating to know that people will not - cannot - care about the things you do. How could they, even if they wanted to, they wouldnât understand the trials youâve gone through, the journeys of self-exploration, frustration and compromises youâve gone through to land where you are now. And this is at no fault of anyone, really - this is just how interests manifest. No, this blog, everything was done with the hope that other people will care, but made with one key audience in mind - someone who is guaranteed to know, relate and care:
Me.
By making a few blogs in video form, itâll be better for me to digest - for me to convey emotions to none other than myself. These blogs not only reflect my progress in drawing, but also act as time-capsules to my life during that time - my thought processes, my feelings, my values and contrivances. Itâs why a lot of these are so personal: this blog is a letter from the past to the future. And hopefully a video will be more enjoyable to consume.
On to the art part.
Iâve known for a while that I have trouble drawing my main persona. Between the coat, the head shape, the hats and just how everything needs to be stitched together, itâs always been a challenge to draw them. Naturally, the best way to conquer a challenge is ruthless iteration. So here I am - five billion iterations of the exact same dude in superficially different poses.
Something that you (me) might notice is that none of the poses have the guy smiling. This is intentional - right now, I donât really smile a lot when talking about things or thinking things through, which is the format that these poses will be used in - me talking and expressing my thoughts. Iâve made the corners of the âvâ mouth curl up ever-so-slightly in some faces, though - that isnât a smile, thatâs more a âneutralâ mouth pose.
Also another thing Iâve done is made every âslimeâ bit 90% opaque. Iâve done this before (in the bird-fishing drawing), but itâs more noticeable when thereâs more of the guy. Thereâs a few places where itâs noticeable - the most prominent example is with the thinking pose, where part of the hats are visible through the slime.
That thinking pose, by the way. Iâve had to shrink the head size a fair bit so it wouldnât look weird. Canât really describe it, but itâs another reflection of the limitations of my artstyle.
The last thing I want to talk about is the âashamedâ pose - the one with the blushing. Iâve actually decided a while ago that 1) this character blushes, and 2) the blushes are gold, and you can see that on a free sketch FireEagle2015 drew of them (as a cat person) - this is just the first time putting it on the blog, since it wasnât relevant until now. Honestly I think itâs a bit much - I might reduce the opacity of that in the future, but right now, since the blush layer has been coupled with the face layers, I canât be bothered doing it.










