Enchantries and Types of Magic
Enchanthries are anthries that have magic abilities, and are often mythical creatures from folklore.
Regular anthries who use magic are simply called magic users. The existence of enchanthries on Spinch is not exactly a secret, but they aren't very well known because enchanthries tend to not draw much attention to themselves.
The scientific community still hasn't really accepted the existence of magic or enchanthries for they cannot find a way to logically explain them or their powers.
Magic is the controlling of Spinch's elements, and any anthry can learn to be a magic user, not just enchanthries, but some are more naturally gifted in the art of magic.
Abilities: Travel through time (most donât do this because itâs very dangerous), slow down time/objects/persons, speed up time/objects/persons, pause time/objects/persons.
Abilities: Control and manipulate light.
Abilities: Control the life cycle of objects/living things, control nature (make plants grow, etc), animating non-living things.
Abilities: Healing living things/organic things, the ability to drain health and use it for yourself.
Abilities: Change temperature and the states of matter, control and manipulate ice and or fire.
Day/Night Magic (Fusion of Time and Light Magic)
Abilities: Control daylight and sunlight, submerse objects/persons/areas in darkness or light.
Nature Light Magic (Fusion of Life and Light Magic)
Abilities: Control bioluminescence (you can make yourself or other living things glow).
Emotion Magic (Fusion of Life and Health Magic)
Abilities: Control emotions of living things/general atmospheres, sense and detect emotions of others.
Weather Magic (Fusion of Life and Temperature Magic)
Abilities: Control and manipulate weather, water, wind, lightning, and or temperature.
Technology Magic (Fusion of Life and Time Magic)
Abilities: Determine the function/components of an object or living thing, see the history and past of an object or living thing.