You’re told to build a vessel for your soul. When you finish with it, it’s promptly thrown away.
Our choices here don’t mean anything.
Then Susie says it flat out when bullying Kris in the hallway:
We took that as talking to us through all of Chapter 1. Because, effectively, they didn’t matter.
In contrast to the no mercy run in Undertale, Deltarune’s...doesn’t change anything. Not really. You get a different thing from Jevil and a few snippets of dialogue, you aren’t told you’re welcome back.
But that’s it.
You still beat the king.
You still seal the fountain.
Despite Ralsei trying to encourage you otherwise...
...Your destiny is not your choice. We don’t get consequences for our actions. The entertainment Flowey got out of replaying things differently is gone. Even the small things, like beating vs hugging the dummy, or choosing what the team name should be, they don’t make any impact on your experience at large.
And then, we have Chapter 2.
Here, our choices do matter. We can hurt people. We can free or destroy Spamton, who parallels Mettaton. We can literally kill one of Kris’s classmates.
Our choices matter here.
But...at the same time...no, they don’t.
When we see Berdley and Queen on the rollercoaster, Berdley tries to convince Kris to join their side.
And if we select “join,”
Then the battle begins as normal.
This is played for laughs, but it happens more seriously much later-game, post Spamton Neo:
If we select no here, Kris...yells it.
They indicate here that they are very much NOT fine, no matter WHAT we say.
Kris.
The quiet kid.
Who doesn’t talk.
Kris YELLS.
We as the player are not Kris. We’re separate, just like how Frisk isn’t Chara.
This is perfectly illustrated at the end of the Snowgrave route, when listening to Noelle.
That’s us. It was our voice that Noelle heard.
She goes on:
Our influence on Kris, OUR Soul, is a new development. Kris doesn’t act the way we make them act usually.
Kris plays pranks on Noelle and Toriel.
Kris loves their brother and has him carry them to school.
Kris drinks hot cocoa and ice skates.
Does Kris eat moss? Does Kris lick flavor text? Does Kris hug fluffy strangers?
How much of our play is actually Kris?
Let’s rewind a little.
We don’t see much, if any, deviation from what we want in Chapter 1. Kris does as they’re told, the game plays as usual, right up until the end.
This is not us. This is Kris, free of their soul, acting of their own accord.
There were no orders here.
Now let’s throw the gameplay out of the equation and look at this narratively.
Kris is being controlled by an outside force. Their feet walk wherever they’re told, their battles go however they’re ordered. They’re pulled into a destiny, and the heroes of destiny rarely get a say in the matter. Do we ask Link if he wants to save Hyrule? Or Amaterasu if she wants to beat Orochi?
But it’s necessary. The hero saves the day, because the alternative is to let the world around them burn.
Kris accepts this at first. They’re a hero. They’re a Lightner. They’re meant to save the world, to keep balance between the light and the dark.
But...
The way this is framed is important. Ralsei doesn’t say “I believe your choices are important.”
He says “Kris, I believe YOUR choices are important, too.”
You’re a puppet to destiny. But how you feel about that destiny SHOULD matter.
Ralsei doesn’t know Kris is our vessel. But that’s how Kris takes it.
They sit on it. They stew. In the back of their mind, throughout all of Chapter 1.
At the end of Chapter 1, they decide to act on it.
You’re right. My choices ARE important.
You’re not me. I’ll do what I want, even if it hurts.
I’m not trapped here with you, YOU’RE trapped here with ME.
This is a pivotal point for Kris. This is when they decide to fight back, to be themselves.
Despite everything, it’s still Kris.
Then, Chapter 2.
We see Kris resist in the Dark World, at any point they can, whenever we do something they don’t want.
We see a positive reaction to threats to kill them.
Then there’s post-Spamton and Berdley above. But one notable exception—
—is whenever Noelle is in the room.
We’re awful to Noelle in the Snowgrave route. We have to force her to do things.
Get the ring.
Use your magic.
Proceed.
It feels...bad. But Kris doesn’t offer any resistance here whatsoever. This is our voice, in this moment, and it’s the one Noelle claims to have heard later.
This is what Kris hears from us.
Every single choice, these are the orders we give.
Walk.
Attack.
Speak.
Proceed.
Kris’s rebellion around Ralsei and Susie is a cry for help. But their lack of one around Noelle does the exact same thing.
Something is wrong with me. Why can’t you see it?
The game makes it easy to forget that Susie and Ralsei aren’t Kris’s best friends. They only got on good terms with Susie yesterday, and they and Ralsei only just met.
But Noelle?
Noelle would notice something was up, surely.
These are their choices. This is their rebellion.
“Your choices don’t matter,” we say in Chapter 1. “You do what I say, you’re my vessel.”
“Your choices don’t matter,” Kris replies in Chapter 2. “You can make me do things, but I control what people see of me.”
There’s no resistance in the Snowgrave route. Kris is both hoping Noelle notices, and letting her see the puppetmaster behind their actions. She heard us.
She heard us.
And then, Chapter 3.
Toriel couldn’t leave the house. She'll meet the Darkners.
Kris trapped her here.
She knows Kris. Better than anyone. And she LOVES Kris, genuinely.
Don’t leave me, Mom.
You’ll see that something’s wrong with me...right?
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I'm just... thinking about the implications of Ralsei being Kris's headband when they were a kid.
The thing that let them feel like they actually belonged with their adopted family of a completely different species.
The thing they, for a long time, took everywhere, to the point that maybe that's how Ralsei knows the layout of the school, or even how to get all the way to the library.
And how even as a darkner, he's still trying to give Kris that sense of belonging, with how hard he goes along with just about anything Kris chooses, while still trying to lean them towards the pacific actions that he believes will let them make the most friendships and stronger bonds.
Theories of suspicious behavior withstanding, there's just something there about Ralsei's persistence in being a support to Kris: in battle, as a healer, and out.
[id: a light green userbox with a pastel green border and pastel green text that reads “this user is chara.” on the left is an image of chara from undertale. /end id]
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming