Insulated Waterbottle blndr/3dprod

if i look back, i am lost

JVL

gracie abrams
we're not kids anymore.

#extradirty

Love Begins
trying on a metaphor
Keni


bliss lane
Today's Document

tannertan36
I'd rather be in outer space 🛸
wallacepolsom
Cosimo Galluzzi
noise dept.
tumblr dot com
let's talk about Bridgerton tea, my ask is open
Sade Olutola
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@tngabor
Insulated Waterbottle blndr/3dprod

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Untitled3A blndr/anim
Inflating Cloth blndr/sim
Simulation of inflating, pressurized cloth elements within a container
Cloth Simulation blndr/sim
Cloth animations are just way too fun : )
Cloth Compression blndr/sim
Small experiment in the microsoft style design

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Untitled2A blndr/anim
Motion curve modification for geometry made within geonodes
Repellent blndr/geo
Still figuring out the best way to convert blender exports to gif...
Simple Cable Generator geo/how/to
Another simple geonodes setup for generating cables. Apply a 'curves to mesh' afterwards.
Simple Edge Wear geo/how/to
A simple geonodes setup for creating edge wear on cubelike objects. Apply a decimate modifier on the stack to reduce poly count (~.3).
Circular Point Extrusion blndr/geo
With a concentric array of points as the foundation, the elements are extruded and then boolean cut.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Selection Based on Raycast Object geo/how/to
An animated object becomes the selection for the instances. To invert the selection plug "Is Hit" into "Pick Instance" instead.
Sort Elements blndr/geo
The Sort Elements node can rearrange geometry elements by changing their indices.
Sunburst blndr/geo
Sunbursts igniting the digital horizon...
Seamless Noise Looping geo/how/to
The general idea here is to create a type of "phase shift" between two exactly same noise textures.
Modulo the current frame count with your "maxFrameCount/2" [this is phase1]. Subtract the result of this with your "maxFrameCount/2" [this is phase2].
Divide the result of the modulo with your "maxFrameCount/2" [get a value from 0 to 1], which is then fed into the factor of a Mix node that shifts between phase 1 and 2.
Line Displacement on a Noise Field blndr/geo
Lines entwined in a field of noise — a continuation of an older idea.

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Delete Geometry Based on Noise geo/how/to
The most important input socket here is the "delete geometry > selection". Various noise textures then delete certain parts of the geometry.
Delete Geometry Based on Noise blndr/geo
The fundamentals of procedural literacy encompasses the construction and analysis of computational processes.