fill in the Data: Steps and Distance (recorded with Google Fit)
click “play” and render the code
click on the result to save a .pdf-file
open the generated .pdf-file (which has vector graphics) in Adobe Illustrator
click on the path
click object –> path –> outline –> stroke
choose no fill and set an 0.01pt red outline for the laser-cutter/vinyl cutter
safe
Final Coasters:
~Â ~Â EXHIBITION-TIME
POSTER @ EXHIBITION:
Following you will find my Final Code:
import processing.pdf.*;
final int drawingWidth = 1200;
final int drawingHeight = 1200;
float size = 500;
void setup() {
 size(1200, 1200);
 background(255, 255, 255);
// Only once
noLoop();
}
void draw() {
 // Begin saving the PDF
 beginRecord(PDF, "01.09.2.pdf");
 // We only want the outline of the shape
 noFill();
 // Width of the line. Make it THICC in order to get a good laser cutting result..
 strokeWeight(40);
 // Don't add joins
 strokeJoin(MITER);
 // Now we can finally draw the shape
 beginShape();
 // Center point in the drawing
 float centerX = drawingWidth/2;
 float centerY = drawingWidth/2;
 // Shape of the rose; See Wikipedia
 float k = 10.0; Â
 float dis = 1.0;
 float step = 6.0;
 k = dis/step;
 float maxTheta = 12*PI;
 // How many points do we want? 100 seems to work fine
 int iters = 100;
 for (int i = 0; i < iters+3; i++) {
  int realI = i % iters;
  float theta = realI*(maxTheta/(float)iters);
  float x = size*cos(k*theta)*cos(theta);
  float y = size*cos(k*theta)*sin(theta);
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
âś“ Live Streamingâś“ Interactive Chatâś“ Private Showsâś“ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
Because of the problems I’ve had with the outline I came up and googled some ideas how to fix the code. I tried different things until it finally worked by combining this four functions: (if you click on the functions you will be forwarded to the documentation-website of processing)
strokeWeight()
strokeJoin()
beginShape()
curveVertex()Â
Following you will find the code of my first trial as well as my final one:
final int drawingWidth = 600;
final int drawingHeight = 600;
float d_step = 0.001;
float size = 200;
float k = 10;
void setup() {
 size(600, 600);
}
void draw() {
 if (saveOneFrame == true) {
  beginRecord(PDF, "01.09.pdf");
 }
 background(255, 255, 255);
 float centerX = drawingWidth/2;
 float centerY = drawingWidth/2;
 k = 1.0/6.0;
 for (float i = 0; i < frameCount*PI; i += d_step) {
  float x = size*cos(k*i)*cos(i);
  float y = size*cos(k*i)*sin(i);
  point(x+centerX, y+centerY);
 }
 if (saveOneFrame == true) {
  endRecord();
  saveOneFrame = false;
 }
}
void mousePressed() {
 saveOneFrame = true;
}
NEW CODE
> with the outline of the shape
import processing.pdf.*;
final int drawingWidth = 1200;
final int drawingHeight = 1200;
float size = 500;
void setup() {
 size(1200, 1200);
 background(255, 255, 255);
 // Only once
 noLoop();
}
void draw() {
 // Begin saving the PDF
 beginRecord(PDF, "01.09.2.pdf");
 // We only want the outline of the shape
 noFill();
 // Width of the line. Make it THICC in order to get a good laser cutting result..
 strokeWeight(50);
 // Don't add joins
 strokeJoin(MITER);
 // Now we can finally draw the shape
 beginShape();
 // Center point in the drawing
 float centerX = drawingWidth/2;
 float centerY = drawingWidth/2;
 // Shape of the rose; See Wikipedia
 float k = 10.0; Â
 float dis = 1.0;
 float step = 6.0;
 k = dis/step;
 float maxTheta = 12*PI;
 // How many points do we want? 100 seems to work fine
 int iters = 100;
 for (int i = 0; i < iters+3; i++) {
  int realI = i % iters;
  float theta = realI*(maxTheta/(float)iters);
  float x = size*cos(k*theta)*cos(theta);
  float y = size*cos(k*theta)*sin(theta);
I’ve thought a lot about the problem with circles and the outline.
Finally I managed to edit the code that I have outlines instead of circles.
So, because I just want the Outline of the shape I set a noFill with a really thick line (so get a good result for the laser cutter). I also don’t want the joins to add so I set a strokeJoin(MITER) and then I finally draw the shape.
My Workflow is now:Â
Open my CodeÂ
fill in the Data: Steps and Distance (recorded with Google Fit)
click “play” and render the codeÂ
click on the result to save a .pdf-file
open the generated .pdf-file (which has vector graphics) in Adobe Illustrator
click on the path
click object --> path --> outline --> stroke
choose no fill and set an 0.01pt red outline for the laser-cutter/vinyl cutter
To create a file which I can use for Laser-Cutter/Vinyl-Cutter was harder than imagined. Because of the equation I don’t have a simple outline, I’ve a a lot of circles.. So I try to figure out what’s happening and how I can improve my code to get a simple, clean outline which I can cut.
a lot of circles.. no outline.
changed the code-line “point” [ point(x+centerX, y+centerY); ] to “line” [ line(lastX+centerX, lastY+centerY, x+centerX, y+centerY); ]
But still, I need to get rid of the circles.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
âś“ Live Streamingâś“ Interactive Chatâś“ Private Showsâś“ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
I have done the “Fab Lab About”-Tour to learn something about our fablab and to be able to use it. Now I’m waiting for a Lasercutter-Workshop that I can start cutting out examples.
I have also created an excel document and transferred my made steps from Google Fi to it. So I can use it as my data source for my code.
For example:
My steps on the 30. September 2017 = 14.000 stepsÂ
And the Distance was about 12 Kilometers.
This is the result:
My steps on the 01. October 2017 = 6.000 steps
The Distance was about 4 kilometers.
This looks like that:
Workflow:
Input: My own data source: Steps documented with Google Fit
I created a Labyrinth Game where you can walk through and find your way to the ball in the middle. For the walls I used several 3D Objects (“Cube”) and I gave them a nature bush Texture. For the ball in the middle I used a Sphere which by collision switch from red to green. I also created a 3D Text to signalize the Start. I wanted the Start-Sign to slide up and disappear. To implement this I created a empty “GameObject”, which reacts with by a Script called “MoveStart” and it will be triggered by walking into the “GameObject”. First, the Script is searching for the “startText”-Object. If it finds that Object and will be triggered, it will let the “startText” move upward until the distance is more than 100. If it’s more than 100 it will destroy itself - what means, it will disappear.Â
At the Finish I placed a Spotlight as well as a checkered flag.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
âś“ Live Streamingâś“ Interactive Chatâś“ Private Showsâś“ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
With the 3D Transformation Patch and the Iterator is duplicated a cube ten times. To get this 3D Effect I played with the colours of the Cube. The Cubes are changing their size (width and height) through moving the mouse in different directions.
First I set a window size and drew a background. As sun I created a ellipse. I wanted the sun going red, so I let the green decreases with time. And to create a slow sunset I let the ellipse move in y-direction slower than in x-direction by using a frameCount. To create the water I drew a quadrat with a filling. For the crane I create various triangle. So that the crane moves with the mouse movement, I calculate a rotation angle depending on the mouse x-position.
I created two TorusKnot as a Basic with a MeshBasic Material which has a flat shading and shows the wireframe with different sized. I let the TourKnots move with the mesh.render in y- and x-direction with different speed. I also set different red-tones to the Scene.
I created a Labyrinth Game where you can walk through and find your way to the ball in the middle. For the walls I used Cubes and for the ball in the middle I used a Sphere. I also created a 3D Text to signalize the Start. If you touches the Sphere in the middle it switches from red to green.
The name “Bubblestars” combines “Bubble” and “Stars”. Because, if a Bubble pop yellow particles, which look like Stars, emerge. To create the Bubbles I used a Sphere with the “Bubble” Material. I duplicated the Sphere with the “Duplicator” and I let the Bubbles move & rotate random with the “Move Random” as well as the “Rotate Random” Script. To have different sized Bubbles I used the “Size Random” Script. I also added a Audio Source to the whole Scene as well as a Sound to signalize when a Bubble explode. And a “Pop Collision” Script which created the Particle, when you touch the Bubbles.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
âś“ Live Streamingâś“ Interactive Chatâś“ Private Showsâś“ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
In this Example I created a sphere and duplicated it with the “Duplicator”. To the Sphere itself I added a Scrip called “Move Random” which I used to let the duplicated Spheres move in different directions. I also added a “Trail Renderer” which I used to display a trail by motion of the spheres. To make it more interesting I set the Material of the Mesh Renderer transparent.
Unity is a gaming engine which is primarily used to develop video games and simulations for computers, consoles and mobile devices.
> Examples <
It is nice because you can walk around & discover the world!
Hierarchy (Objects)
Scene (3D-World)
Inspector (Object Settings)
dopple-click on list-object will zoom to the object
middle-mouse-button allows you to look around
escape you can move the mouse again & come back to the editor mode
Box-collider = turn off to run through objects
Collision-Script = something happen, when I touch it
Distance Rotate Reaction = reacting to the distance to the object
w = forwards
s = backwards
a = left
d = right
Behaving of player game object?
sphere should: roll around, bump into walls, stay on the ground & not fly into the space, collide and pick them up if needed —> rigidbody component =