As suggested by the title, this Legacy Challenge takes each generation through a different decade (we begin in 1920) for ten generations.
This version of the challenge is based on Western, mostly a generalised UK/USA history.
It was inspired by these people:
https://forums.thesims.com/EN_US/discussion/816128/decades-challenge
http://modthesims.info/t/580290
http://modthesims.info/t/432731
https://www.youtube.com/watch?v=lR5RIU4caHA&list=PLwj4ZKCvQY7w1t7m7XS6U6fQHK6AwzM8A
Technology and innovations will be locked on a Generational basis. What that means is, you wouldnβt have a mobile phone in 1940. Or a computer. Orβ¦wellβ¦you get the idea.
Until 1950s, ALL SIMS must have the TECHNOPHOBE trait.
All marriages and relationships must be Male/Female until otherwise stated. Romantic Interests of the same sex are allowed but must be secret.
Generation One: The Roaring 20s (1920s)
Your family is old money, and now that money is yours. Live it up, what could possibly go wrong?
Β·Β Β Β Β Β Β Β Founder must be YA. Either gender.
1.Β Β Β Β Β You must work as a Painter, or if Male, the Business Career and use Painting to supplement income.
2.Β Β Β Β Β You must have the Artistic and Party Animal Traits.
Β·Β Β Β Β Β Β Β Begin with 50,000 Simoleons and a nice (decade appropriate) house.
Β·Β Β Β Β Β Β Β Throw a Party once a week.
Β·Β Β Β Β Β Β Β Meet a spouse and marry.
Β·Β Β Β Β Β Β Β You must βTry for Babyβ each time you Woohoo.
Β·Β Β Β Β Β Β Β Have at least one affair.
At the end of this generation, The Great Depression hits.
Β Generation Two: The Great Depression (1930s)
Your family has lost everything. After a decade of parties and the collapse of the stock market, you are now responsible for getting your family back on track.
Β·Β Β Β Β Β Β Β Reduce your Household Funds to 100 Simoleons.
Β·Β Β Β Β Β Β Β Anyone in a career must lose their job.
Β·Β Β Β Β Β Β Β You must βTry for Babyβ each time you Woohoo.
Β·Β Β Β Β Β Β Β Make money by Consigning household items, Fishing or Gardening.
Β·Β Β Β Β Β Β Β Everyone must scavenge for food; fruit, fish etc. Sims can only eat HOT FOOD once a day.
Β·Β Β Β Β Β Β Β All Sims reaching Adulthood during this generation must gain (at least) ONE of the following traits: Frugal / Mooch / Brooding
Generation Three: World War Two (1940s)
Your family is getting back on track, but the hardest is only beginning.
Β·Β Β Β Β Β Β Β All male sims YA or OLDER at the beginning of this generation MUST βleave for warβ. Move them to a separate lot for two weeks:
oΒ Β Roll a dice for each sim. EVEN numbers live. ODD numbers die.
oΒ Β Invite them over once a week to simulate βleaveβ.
oΒ Β You must βTry for Babyβ each time you Woohoo.
Β·Β Β Β Β Β Β Β Every house must have a radio, and someone must listen to it for at least an hour every day.
Β·Β Β Β Β Β Β Β Every house must now have a garden. The garden should have at least 4 plants in it.
Β·Β Β Β Β Β Β Β Female sims must get a job in Music / Journalism / Politics / Law Enforcement. They must leave work upon the birth of their first child.
Β·Β Β Β Β Β Β Β Teenage jobs are encouraged.
Β·Β Β Β Β Β Β Β All Male Sims who have lived through the war must gain (at least) ONE of the following traits: Brooding / Loner / Neurotic / Insane / Unstable / Coward / Hot-Headed
Note: I am aware of the limitations and problems regarding some of these traits. I have not selected them to be insensitive but as an attempt to show the impact of the war as best I can within the game.
Β Generation Four: The Fabulous 50s (1950s)
The wounds of the past are healing, and things are looking up.
Β·Β Β Β Β Β Β Β The heir must have Family-Oriented trait.
Β·Β Β Β Β Β Β Β You must βTry for Babyβ each time you Woohoo.
Β·Β Β Β Β Β Β Β Married women can now keep their career after having children.
Β·Β Β Β Β Β Β Β Have at least three children.
Β·Β Β Β Β Β Β Β Sims may now divorce and adopt.
Β·Β Β Β Β Β Β Β TV! (βOld Timey Teleβ / Retrotastic TV): From 6am β 9pm.
Β·Β Β Β Β Β Β Β Showers are now available.
Β·Β Β Β Β Β Β Β Those who served in the war now receive a pension: Add 250 Simoleons to your household for every living sim who served in the war.
Generation Five: The Swinging 60s (1960s)
Can you dig it? Rebellion and Free Love are in the air. Itβs time for a change, man!
Β·Β Β Β Β Β Β Β The heir must have the Rebellious trait. βDisciplinedβ trait is also optional.
Β·Β Β Β Β Β Β Β Move out of the family home and into an apartment/campsite with at least two other people.
Β·Β Β Β Β Β Β Β Woohoo without βTry for Babyβ is now allowed.
Β·Β Β Β Β Β Β Β Your sim must protest at least once a week.
Β·Β Β Β Β Β Β Β Homosexual relationships are now allowed.
Generation Six: The Groovy 70s (1970s)
Encouraged by your parentβs upheaval of the system, you turn your attention to the planet.
Β·Β Β Β Β Β Β Β Any child born must have (at least) ONE of the following traits: Eco-Friendly / Green Thumb / Loves the Outdoors / Vegetarian
Β·Β Β Β Β Β Β Β Cheapest computer is now allowed for gaming and writing.
Β·Β Β Β Β Β Β Β Microwaves, washing machines and coffee machines are now allowed. Nicer televisions are allowed (no flatscreens).
Β·Β Β Β Β Β Β Β The oldest child from this generation must serve in the war (End of the Vietnam war) β Roll a dice; EVENS live, ODDS die.
Generation Seven: The Diamonds Decade (1980s)
Business is big, the hair is bigger. Itβs Hip to Be Square and thatβs just what youβll do.
Β·Β Β Β Β Β Β Β Adults may now use Mobile Phones.
Β·Β Β Β Β Β Β Β (At least) ONE sim in the household must be in the Business Career.
Β·Β Β Β Β Β Β Β Anybody born during this decade must have one of the following traits: Born Salesman / Ambitious / Workaholic / Charismatic.
Β·Β Β Β Β Β Β Β TV time restrictions 6am β 2am.
Β·Β Β Β Β Β Β Β Teenagers may use landline phone twice a week to spend to friends/romantic interests.
Generation Eight: The Grunge 90s (1990s)
What happens next?! Weβre not prepared for this, guys!
Β·Β Β Β Β Β Β Β No restrictions on phones or TVs.
Β·Β Β Β Β Β Β Β Computers may be used for socialising.
Β·Β Β Β Β Β Β Β When the oldest teenager is about to become a young adult, the family must prepare for the Y2K Disaster.
oΒ Β You must build a temporary safe house or shelter using the cheapest furniture. The whole entire family lives in there for 3 days right before the teenagerβs birthday.
oΒ Β No children are allowed to go to school during the Y2K Disaster time.
oΒ Β In the safe house, there cannot be a computer.
Β Generation Nine: The Present Day (2000s-Present)
Your family is prospering and life is good. But is technology going too far?
Β·Β Β Β Β Β Β Β Computers can be used for anything now. Flatscreen TVs are now available. There are no longer any restrictions on the type of electronics you can own.
Β·Β Β Β Β Β Β Β Homosexual Marriage is now allowed.
Β·Β Β Β Β Β Β Β (At least) ONE sim runs a Blog.
Β·Β Β Β Β Β Β Β (At least) ONE sim is in the Video Game Developer Career β this can be the same sim.
Generation Ten: The Future
Your family has been through so much. Have you learnt anything? What can you do to help your future descendants?
Β·Β Β Β Β Β Β Β The heir must have the following traits: Computer Whiz / Bot Fan.
Β·Β Β Β Β Β Β Β Activate the Dystopian Future.
Β·Β Β Β Β Β Β Β Meet a spouse in the future.
Β·Β Β Β Β Β Β Β Save the world, if you can.