And thus #noshavenovember comes to a close. A bit late, but, I had fun. Maybe I'll grow it out again, who knows?
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occasionally subtle
RMH
The Stonewall Inn

β£ Chile in a Photography β£

izzy's playlists!
Keni

titsay
"I'm Dorothy Gale from Kansas"
I'd rather be in outer space πΈ
ojovivo
π©΅ avery cochrane π©΅
will byers stan first human second

JVL
noise dept.

Discoholic πͺ©
Show & Tell
Today's Document

shark vs the universe
One Nice Bug Per Day
seen from Vietnam
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seen from Australia
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seen from Netherlands
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@thirdkoopa
And thus #noshavenovember comes to a close. A bit late, but, I had fun. Maybe I'll grow it out again, who knows?

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Itβs over, isnβt it? Isnβt it over?Β https://www.youtube.com/watch?v=UDEJEpeIWD0&feature=youtu.be
Decided to finally make a percussion/small instrument shelf in my closet! Was inspired by a few friends to do this. #music #multiinstrumentalist #recording #recordingstudio #musicstudio
Got a saxophone stand! (Finally) now I just need two more saxophones to fill it up... It also holds my Clarinet and Flute #flute #clarinet #music #multinstrumentalist #stand #saxophone
An evening with the Microphone is always an enjoyable one, even if short. #recording #vocals #music #materiacollective

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Hymn of the Hallux Announcement Post
**Since this is only on the Tumblr page, I highly suggest checking out my crosspost with this link:Β https://lucascomposerblog.wordpress.com/2017/01/02/hymn-of-the-hallux-announcement-post/Β for better formatting. In the future Iβm hoping to have that squared away**
Hello everyone! Welcome to the Hymn of the Hallux Gameplay + Some More Information post. For any asking, this is indeed the βChrono Type Gameβ or the βGame that plays like Chrono Triggerβ β But thereβs a few twists to follow. I wanted to make a post outlining everything in this gameβs official announcement, from every aspect of gameplay, to when you all can expect more info. Everything is WIP and still subject to change. Letβs get this started:
Outside of Combat Gameplay Gameplay
You know itβs an RPG that plays like Chrono Trigger β On-Map battles in the gameplay, three party members, and so forth. How does outside the battles work, though? I present an answer,
The characters are censored through the magical blob of photoshop.
How do you get past this ledge?
I can answer that easily.
Slowly but surely, the characters move past through a hookshot!
βWoah, now how did you do that?!β
When youβre on-map, the game plays like The Legend of Zelda: A Link to the Past, but each party member has control over a different on-map ability. The one up there was the hookshot; used to get across ledges and to get new items. While there is a lot of inspiration from A Link to the Past, there are a few abilities that donβt come from The Legend of Zelda. Designing dungeons based around these mechanics have made this awesome β Iβm able to appeal to people who want to explore everything, while also appealing to people who just want to get a dungeon over with.
Battle System & Other Gameplay Updates
The Battle System plays like Chrono Trigger, but hereβs a few changes/additions:
βDual Techs and Triple Techs are based on your TP β Based on how many turns youβve done, youβre able to use them, so theyβre separate from MP. βSix spell type system β Bar bosses, the spell system is pretty basic. Youβll be able to recognize an enemy by color (there will be a lot of recolors of similar enemies at stronger) to identify what type they are. If youβre using the same color magic that an enemy already uses, it wonβt work. If youβre using the one that opposes their type, itβll be super effective (whether itβs x2 remains to be seen). If youβre using one of the four that donβt affect it at all, nothing will happen. βInteresting Weapon Variety (to be explained more later) βThree spells for each characters. No more, no less, but all spells definitely have ability. βNo revives. (Iβm balancing heavily around this; the party is becoming really strong to compensate) -Able to switch characters between battles. βNon-Linear Dungeons
Everything is subject to change, but this is what Iβm working on right now.
Art Preview
Here, have the first screenshot that doesnβt use RPG Maker assets:
The first demo isnβt focused on the mostβ¦ aesthetically appeasing stuff. Censor blob comes back to censor party members!
I plan on doing a majority of the art for myself, for self-improvement, but I have a lot of friends who are professional at the craft whom I plan on getting feedback from. If all plans go well, I do plan on funding a few other artist friends to come join me for relatively small work on it. The main thing Iβve learned from analyzing RPGβs over the past few years: Thereβs a lot of places that they do budget cuts to make a game of that scope possible. Iβve bunked myself into three categories for art: βNeedβ βWantβ βWould like to haveβ
Programming & Engine
I mentioned it before already in here, but for the first demo, Iβll be using RPG Maker VX Ace. After this, thanks to the assistance of Moghunter1βs Schala Battle System, I will probably be transferring over to RPG Maker MV. If I donβt transfer over to RPG Maker MV, Iβll be working on my own system (which will make the game take more time, but I have ideas in the works in-case.)
For porting, Iβm pretty positive weβll be able to get it on Mac along with PC. Anything else is too early to call, but I want to place it on as many systems as reasonably possible.
Story Preview
This is a preview set two years after the events of Solace. Hereβs a short preview,
βSome sounds were never meant to be heardβ
βCraftsion, a fledgling colony in the world of Alkazure, is being overrun by creatures that are unknown to all. Abraham, the colony Leader, has only one clue: Every century a song is sung, a story is told. With time of the essence, can Abraham and his allies be able to solve these mysteries? Or will everything fall to ashes?β
I do have a few friends who are fantastic at writing helping me with polish. Since I do plan on making this an infinite universe under the name βAlkazureβ (Meaning sequels, prequels, side stories, and so forth are all up in the air) I want to make sure the universe is as consistent and as strong as I can make it, and all of the writing reflects that as much as possible.
I know thereβs one more previewβ¦
Music Preview
As a Musician, thereβs no way I could forget a music preview?
So remember Solace? I reflected about the project that wrapped up only seven months ago. The album was a timed 5 month finish from starting with sketches on my computer, to finalizing the album art with the last minute help of Kyle Labriola. I came out of my shell and collaborated five other musicians to create tracks that were truly able to be sprung to life with their help. My thought isnβt βHow do I go bigger from hereβ but βWhat would be the next big improvement?β
While I am the sole composer, Iβm planning on upping the ante in a way that wonβt be predicted. While many wonβt see it coming, itβs the most logical step for me to push my goals forward. If all goes well, the soundtrack might be my favorite thing to come from this game. For now, have a super early town draft:
https://soundcloud.com/thirdkoopa/velgon-town-theme-hymn-of-the-hallux
Infusion & Who Else is Working on Hymn of the Hallux
Most people donβt know about this, but Iβve been working on Shoot-Em-Up called Infusion for a while with this cool person, one of my favorite people & collaborators, another cool person and a fourth cool person. Yes, each of those links are separate. Since Hymn of the Hallux is going to take up a lot of my time, what does this mean for Infusion and the rest of the team?
Nothing.
Iβm working on recruiting a few more people for Infusion, and then it will be a project that, at this moment in time, will be done when itβs done: weβre working on it every Thursday for now. Thereβs going to be no overlap bar a few people potentially doing small tasks and us all working to ensure the success of Hymn. Beyond that, even with contracting people and various favors whenever (thanks to possible funding; more information on that later), Hymn will be mostly me. I do want to work with people to make this possible, but since this is the very first full fledged game in the βAlkazureβ series, I want to get this out as timely as possible.
Demo? What was with the twitter polls? Questions?
Iβm happy to announce that Iβll be having the first Demo available soon. My goal is before the end of January, but Iβve recently caught a cold, so it may take a bit longer. This demo is more of a βGameplay Sample Demoβ
While the Twitter polls were to gauge interest, I appreciate getting feedback. Even though Chrono Trigger is a very popular game, the βcommunityβ for it is rather split up. Since programming is mostly squared away and Iβll be re-using a lot of art assets, the biggest time sink that this game is going to face is balancing combat & balancing dungeon design. Feedback is crucial to the success of Hymn of the Hallux and I want you all to be a part of that
I donβt know when the next update will be, but all planned future updates will be shorter than this. All blog posts will be on My Blog β Comment to me on any of these outlets I link and Iβll respond as soon as I can; preferably the Blog. I will be posting links to these updates on my Twitter and Facebook Fanpage and Iβll be reposting these blogs on Tumblr. I have plans to use my YouTube channel as well, so for those who like YouTube, head on over to My Channel Here.
If you like Chrono Trigger, Chrono Cross, Earthbound, Super Mario RPG, The Legend of Zelda: A Link To The Past, or Secret of Mana, youβll probably like this game. If you donβt like those games, you probably wonβt like this but give it a shot and some feedback β all is welcome. If youβve never played any of those, well, youβre in for quite a ride.
Thank you to all of my friends, family, and followers for making this possible, whether big or small. I have big plans for future. May 2017 be a good year Hymn of the Hallux and for all of us!
Teamwork accomplishes many things; sometimes it's solving diseases, other times it's making sure my sister's kid can't get the knife on the table.
So I got into the land of synths with my very first pocket operator by @teenageengineering. Just a taste of what I've learned in the first hour (and with one hand too!)
Rocking the @fangamernet polo I just got in today! My Metroid plush says there's only room for one though... #fangamer #metroid #polo #plush
Today I met Michael Evans (vgcellomusic for his username/covers/webcomics) and this is an accurate summary of what we did. Can't wait to jam again! #guitar #cello #materiacollective #meetup #jamsession #acoustic

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Reunited with my first guitar! Classical guitars have bigger distance between the frets. It's just a beginner classic (Fender CG7), but I'm sure I'll mess with something more professional in a few years. Gotta lay down at least some tunes first. #classicguitar #acousticguitar #fender #fun #composing
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My old cheap audio interface went inconsistent on me so I figured it was time to upgrade: maybe I'm a little too happy. I'm nerdy. #focusrite #audiointerface #music #excitement
Just a friendly reminder about my Kickstarter! I'll be having more informative posts soon. https://www.kickstarter.com/projects/lucasguimaraes/lucas-guimaraes-solace-album-production-more #crowdfunding #crowdfundingcampaign #crowdfundingproject #fundthis #signalboost #memes #only5 #music #album

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When you're too poor and don't have room for an upright bass. #musicianproblems #musicthings #gearaquisitionsyndrome #upright bass #cub #jazz #folk
Hey guys, Solace is now on Kickstarter for physical copies! Check it out, spread the word, and get those pledges in! #signalboost #kickstartercampaign #kickstarterproject #music #newmusic #fundit #crowdfunding #crowdfundingcampaign #oliveornothing