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@thesolidar
The shape of its head is designed for such situations

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Wandering councilor at ruins of the old world
Lehahiah, Manadel, and Chauakiah: Watching The Battle
Concept art of a mechanical warrior controlled by an ephemeral entity, once a human who had transcended their physical existence.
It was inspired by Dragonslayer Armor from DS3. This boss is also essentially an inanimate body taken over by pilgrim butterfly.
Last concept speedpaint

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Cringetober 2025 Day 1: Overpowered
She's just saving it for later <3
Drawing of pale lands' citadel. I'm not particularly good at architecture, but here I tried to display basic ideas for these structures in my setting. These are sturdy fortresses with power barriers installed in the walls. Food and other goodies are brought in via special paths, and powerful cannons are mounted on the walls (they are mounted on vertical rails for height adjustment). The towers in the background are charging stations similar to the one I drew here. In terms of appearance, I wanted to achieve something between medieval castles and monumental buildings with simple design and geometry.
Also it was drawn over a photograph. You can see the original mountains in the background.
Speedpaint:
Second character lore card
Panzer Knight Delta A terrifying weapon and loyal servant, created by the Order at the peak of its reign. The last of the four Panzer Knights. By very presence violates one of the fundamental laws of the world, and to this day exists only at the mercy of fate. Now serves the commander of the Crucifer squad and is her most valuable artifact, and perhaps the most valuable of all the world's.
> The first character card
Yesterday's late night concept. I'm working on my own project and here I was trying to grope correct visual style in my designs
Sometimes I make sketches based on movies and games screenshots just for myself. Drawing random robots has calming effect on my nerves. I managed to finish one of these sketches, and decided to turn it into a phone wallpaper. This robot has some pretty complex shapes and details, so it took some effort, but the result was definitely worth it. It will be a joy to behold for a long time now

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Enlighter concept art
Less a living being and more a biomechanical structure, it's based on electromagnetic core that maintains its body's shape, allows it to hover above the ground and warp matter remotely. To an observer, its attacks appear as a form of devastating telekinesis.
I designed this creature specifically for my own project. The basic concept for the monster is a half-living structure of metal and flesh. In the end I came up with the idea of a strangely shaped "sorcerer" with ranged attacks.
I painted this, following the example on the cover of Kings Field 4 (it had a similar shield with the same lighting). I tested out new rough brushes (they turned out to be really good). Then I decided to design it as something like a cover for a game or other media :^)
References:
/ It is dangerous for a human alone outside. I can lend you one of my tame vivisectors. I'll make sure it doesn't gut you by mistake, but don't forget to feed it with other's flesh. And try to bring it back clean. /
Mechanical ripper worm is issued for free. Accept it? [ Y/N ]
heyyy do you have tips on replicating the ultrakill model style?
I have an oc i adore and i need him in the game style so bad but i dont have the money to commission someone at the moment so im trying to figure out how to do it myself. I do nawwwt have victoria's level of skills i suck at modeling tbh
Hi! I don't know much about modeling, but as an artist I can give some tips that might be helpful.
The main thing I would recommend is to draw your character in front, side and back, and then use it to model them correctly. It will help you to make right proportions and details.
About mimicking Ultrakill style. The game's models are low-poly. But not as much low-poly as PS1 models. I would say that they are closer to PS2 era. So focus on it.
And about textures. If you look at Ultrakill models you would see that they are not just painted in simple colors. They have full-fledged textures with drawn details. You may use your own drawins to texture the model. Also Ultrakill textures are slightly pixelated (it is most noticeable on husks and demons). So you can do the same to your textures (maybe if draw them on small canvas it will give same effect but I'm not sure about it).
So that's all my advices. I hope they will be useful and good luck!

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My first 3D model, yay :▷ Based on my old Ultrakill angel fan-concept (it is literally Powers before Fraud updade). I'm really surprised that I managed to make it that good. Though it's still not ideal, I'll slightly correct it later.
The original concept:
💬 0 🔁 4 ❤️ 52 · Ultrakill greater angels' fan-concept. According to wiki, the Powers are warrior angels who oppose evil spirits. I decide
will you ever make a piece on your interpretation of Hell and God from the fraud update
I love your art and I love your concept so much I want to place them on a grill and slow cook them for hours until the meat falls off the bone with a side of premium BBQ sauce
much love <3
Thanks for your kind words about my art :) I don't plan on making new Ultrakill art yet. I'm busy with my original things. But you never know when another concept/idea can come to me that I'd want to draw