The Art of Fantasy High
If this has come across your dash I can only assume, that like me, you love Dimension 20 (or you are my professor, in which case, hello). Either way, if, by some small chance you are looking at this entry, looking at your computer screen or your phone or some other device, and saying to yourself ‘But I don’t know what Dimension 20 is’, allow me to introduce it for you. Dimension 20 is Dropouts very own actual-play podcast that started with Fantasy High and The Intrepid Heroes and is nowhere near finishing. A season lasts anywhere from 4 episodes to 20, and The Intrepid Hero’s (the main cast) are about to embark of their second tour, this time of their home country, USA. Twenty-four seasons in, and 263 episodes later, we are left with a spectacle of table-top gaming that mixes in experienced professionals and complete beginners to create stories in worlds that change season-to-season.
The art of Dimension 20 is not something that has gone unnoticed, with the heads of the tables, The Game Masters, yelling out the names of the art team who has worked on them. The list of names is sometimes lovingly read out insultingly (The Bear and Phoebe from Burrows End come to mind) when the team, led by Art Director Rick Perry, make something particularly horribly outstanding. The mini’s and the battle sets, right down to The Dome itself along with the makeup and the character art have not been ignored by the fans of the show, and even the outfits of the players have been spoken about at length. Dimension 20 is a beautiful show, full of colour, love, and life, and nothing has been ignored by the fandom. That being said, this essay will not cover all of Dimension 20 (all 24 seasons), and will instead only focus on the first ever setting it introduced; The World of Spyre.
Fantasy High Freshman Year
Fantasy High Freshman Year kicked off the Dimension 20 show, with its main cast quickly becoming known as the Intrepid Heroes, and its characters, slogans, and locations still remaining iconic. Airing in 2018, Fantasy High has had two sequel seasons (the most out of any Dimension 20 show), and the most merchandise made of it. This makes sense; it is widely, and above all else, iconic. It’s mini’s, characters, sets, and slogans were the first thing many people saw when they began to watch the show, and its typical kill-the-dragon-save-the-day high-school-drama story makes it easy for people to get into and understand. Alongside this, watching Beardsley learn how to play for the very first time helps viewers who have yet to play D&D5E understand, even if it is shown in their characters (Kristen Applebee’s having a four in dexterity comes to mind). It’s first combat may very well have created the most iconic monster in Dimension 20 history, the infamous Corn Cutie, tiny Corn gremlins that caused the deaths of Kristen Applebees and Gorgug Thistlespring, which caused the iconic ‘Getting episode 2’d’ phrase.
Such a combat is of course the Clash of the Corn Cuties. Taking place on The Bad Kids first day of school, when they should have been in detention, the combat set the stakes for the rest of the season and the show. The battle map for this combat is modelled after a high school cafeteria, and it is done masterfully. The second the map is revealed, you can see the school’s influence on the cafeteria. It utilises and also created the very red and white colours that remain as a throughline through the entire season, and through the later ones as well. The cafeteria’s design evokes feelings of nostalgia, as its open plan not only make it easy for the players to use and navigate but reminds them of their own high school cafeterias. Since the show is based off an 80s teen movie, choosing to evoke such a feeling with the sets and battle maps is hard to do as they are very small, but Perry succeeds here. Of course, I am remiss (and going to be greatly yelled at by the fandom) if I did not mention the cutest monsters alive – The Corn Cuties. These tiny husks of corn give the combat a silly vibe and allows the players to understand that this is just a game. They are also very fun to look at, their bright colours contrasted against the white and red of the cafeteria. They also help tie into one of the other characters, again, Applebees’, religion to Helio, the Corn Gods. The utilisation of the Corn Cuties against her provides the opening conflict to her story, helped along by the fact they eventually kill her (she comes back).
Another battle set that stands out is The Nightclub from Brawl At The Black Pit. Whilst against The Corn Cuties in the cafeteria they are faced with a wide, open space where they can view and see everything and each other, here they are split into a few chambers, divided, which enables the Game Master, Brennan Lee Mulligan, to create a sense of terror. The small corridors of this set piece help add to the fear the characters are experiencing in this moment, as they are separated, and cannot see each other. It makes the nightclub feel claustrophobic and unsafe. Another reason this set stands out is the use of the colour to make it feel like nighttime, without the use of actual lights in the dome. Since this is the very first season, the use of the dome was limited to it changing colours, so the Art Team had to come up with other ways of making sure that the cast knew what time it was, whether that was through depiction or description. The set also begins to feel somehow more dangerous when you realise the detailing on the walls makes it look like they are about to crumble at any moment. If the walls fall down, then the entire building will collapse. It makes it feel as though there is a time limit, and the cast has to be careful with what they do and say, and where they fight the villains, because if they push them against the wall, the entire building could collapse. All in all, this set piece adds to a major sense of danger and making sure that the combat stays very intense and fast-moving.
The final combat of Fantasy High season one is The Bad Kids vs Kalvaxus, the big red dragon who was their vice-principle the entire time. Not only are the finale episodes of the show iconic for numerous reasons, the set design is wonderful. It calls back to the very first set, The Battle of The Corn Cuties, and makes sure that it uses mostly the same colours. It allows the two buildings, though they are separate set pieces, to feel connected, and like they belong to the same school, which they do. The design scheme of the Augefort Adventuring Academy must be cohesive, and it is achieved. Alongside this, as it is the big, final battle at the end, the dragon Kalvaxous takes the centre-stage, as you would expect him too. He takes up almost the entire battle set, and is the largest mini/maxi that the audience see in the show. This helps evoke the feeling of fear that they Intrepid Hero’s experience.
Fantasy High Sophomore Year
Due to Fantasy High Sophomore Year being the first and only season that Dimension 20 performed live, via a Twitch stream, meant it had no physical battle sets. This is due to the amount of time it would take for the sets to change, when they could have been playing. Due to this, during this season, there are many different fan interpretations of the battles that would have existed had they had physical battle sets. This also meant that, during the season, they were able to do things they normally wouldn’t.
For example, Fabian’s Very Bad No Good Very Horrible Day. This famous battle took place across an entire city, which meant that it would have been impossible to have it as a physical battle set. This meant that, alongside The Intrepid Hero’s not having the confines of a battle set, allowed them to do whatever they wanted during the combat. And, as everyone will tell you, they truly did.
Without the battle sets to draw focus, it also made for some moments to be more impactful without them. It made the moments feel rawer and more vulnerable, as there were no mini’s to demonstrate it, so everybody had their own interpretation of what those moments looked like.
Fantasy High Junior Year
The most recent Fantasy High season from Dimension 20, Fantasy High Junior Year, brought back the battle sets and the pre-recorded episodes. This time, the Battle sets leaned closer to ‘horror’ than ‘high fantasy’, as this season was the darkest of the Fantasy High seasons. It also helps that many of these battle sets do not take place in the Augefort Adventuring Academy, so the battle sets and mini’s did not have to subscribe to a particular colour scheme.
Some battle sets do not subscribe to any colour scheme, as is the case with the Mordred Manor Battle Set from Barron’s Game. This battle set is painted widely with shades of grey and dulled colours. It is important to view this battle set in context; The Manor was the first place that felt like home for the Bad Girls, Adaine, Fig, and Kristen, and is widely regarded as a place of safety, security, and homely warmth. The stark contrast to it being suddenly grey and dull helps add to the fear The Bad Kids are experiencing, particularly as they know this is all a game. Another thing that helps this battle set stand out is each of the bedrooms showing off the girl’s individual personality and values. Most obviously, Kristen’s bedroom has a pride flag and a stained-glass window in it, as her room is in the Manors old chapel. Adaine’s room still has the bunk beds from when she lived there with her sister, Aelwyn, and they shared Bunk beds. Although Aelwyn has moved out at the start of Junior year, remnants of her still echo in Adaine’s room. In Sophomore Year, it is also described as being ‘A Wizard’s Tower’, so the room, in its design, is round, with large windows. Fig’s room, and the final one of the bedrooms, is the smallest room. Since it is under the living room piano, it is not designed to be a bedroom. This is shown by having two desks, which helps give the idea of the bedroom being used for storage.
Another battle set that stands out from this season is the Last Stand. A brutal final exam that takes place after Kristen learns she has failed her classes, putting all of The Bad Kids at risk of failing their school year. To not do that, they have to take the Last Stand, an exam that involves fighting monsters and answering test questions at the same time. To reflect the high stakes and the arena-like circumstances, this battle set is designed as though they are standing in a gladiator’s arena. The high walls and yellow stone help emphasise the arena and the danger of the circumstance. However, instead of the arena being shaped like a circle, it is shaped like a rectangle. This calls back to the shape of a classroom or a sports hall, where exams are taken. The shape not being a circle contrasts the gladiator-esc feeling of the battle map, provide both contrast and context, that these are still children, taking an exam. This is also aided by the presence of normal school desks.
The final combat of Fantasy High is The Battle of The Nightmare King. This battle takes place in the finale of Junior Year, and manages to effectively convey feelings of terror and fear. A major theme in Fantasy High; Junior Year is the theme of change. It asks questions like how can we prevent change, if we can at all? It also asks and looks at how we cope with change, which is why it seems appropriate that the final battle is them fighting something that looks like the weather. This battle map not only portrays the change that the season is so focused on, but it also helps to show off the team behind the art. The lighting coming up from underneath the mini helps the fight to look like lighting, making the villain look like a terrifying force of nature. Although, in context, we know this to be Cassandra, The Goddess of questioning, also called ‘The Nightmare King’, out of context, with the lightning and the clouds, it makes her look scarier than Kalvaxus from season 1.
The Bad Kids
The main six of the Fantasy High season’s, The Bad Kids, all have their own mini’s and character art. While the mini’s do not change throughout the seasons, unless you are Adaine, the art does. The main artists for Freshman and Sophomore year, Victoria Rosas || retired in Junior Year, instead passing on the torch to Cait May, who did the character art in Junior Year. Both artists are able to effectively portray the character and attitude of not only The Bad Kids, but also the side characters and the NPCs they encounter.
The most obvious example of a character changing over time is Adaine Abernant, who has the second most character art out of all The Bad Kids. Although Adaine’s colour scheme widely remains consistent with blues, yellows, and whites, her outfits change as she grows as a person. For example, when she acquires the denim jacket, a gift aided by Fabian, it is as she is learning that she had worth, and her family does not control her as much anymore. Her ‘primary’ colour in the show is blue, which is symbolic of loyalty, trust, wisdom, and inspiration. All of these are qualities found in Adaine, and even though the only person she is loyal to in her blood family is her sister, she is fiercely loyal to her friends. In Junior Year, we see her second-guess her feelings for a new character, Oisin, after Riz, her best friend, points out that he does not like him. Interestingly, in the fandom, Adaine is portrayed widely with glasses. She is only portrayed with glasses once in official art/merchandise. This is most likely due to the fact that Siobhan Thompson, who plays her, wears gasses and already looks very similar to Adaine.
Kristen Applebees has the opposite of Adaine. Instead of her colour scheme being consistent, it widely changes across the three seasons. Being a cleric, Kristen has the strength to channel gods and use their power on the world, mostly for healing. She also goes on a change of faith character arc throughout every single season. As her beliefs change, so do does her design and her colour scheme. When she is unsure of her beliefs, she wears multiple colours. When she is sure in her beliefs, she wears a more monochromatic outfit, such as at the end of Sophomore Year, and the beginning of Junior year. Primarily, she has been associated with the entire rainbow, but also purple and orange. She is another case where, when she gets free from her parents, she is able to showcase more personality in her outfits. At the start of Junior Year, when she has fully embraced herself as she is, a lesbian, she wears the strongest, most cohesive outfit yet. It is almost entirely yellow, with touches of black and purple to call back to her faith in Cassandra, her goddess.
Fig Faeth does not change. That’s mean to say, she does, in terms of her personality, but her outfit and style remain consistent across the entire seasons. She is similar, in this way, to her best friend Gorgug Thistlespring. Their changes are subtle. Fig’s hair dye becomes more obvious, and Gorgug adds his artificing goggles as they get older. Their rather unchanging designs reflect their position in The Bad Kids, both narratively in the story and mechanically in the game. They are the characters who are there for the others to lean and rely on, and whilst they do have their own separate arcs, they mostly benefit and shine the most when they are offering advice or support. Fig and Gorgug also come as a pair, as they are in a band together. The two of them together are the heart of The Bad Kids, and are always there for the others. They are some of the most confident in who they are, and so they do not need to change their clothes to reflect it, like Adaine and Kristen do.
Riz Gukgak’s design stays in a consistent aesthetic, but he does change. He has the feeling of a 1920’s-esc detective, reflecting his role in The Bad Kids as a detective. His appearance changed when his subclass changed in Junior Year, reflecting the changing times and his growth as a person. In Junior Year, he looks more like a picture of his Father than ever before. He is wearing a more formal suit, and he has more ‘Angelic devices’ on his body. His growth as a person is also reflected in the way he removes his hat in Junior Year, because he no longer needs it. Riz’s hat was not only practical, but it was a symbol of who he used to be. By removing it in Junior Year, it reflects all the adventures he’s been on in his time at Augefort Adventuring Academy, and also symbolises that he no longer must hide beneath anything in order to prove himself. It also symbolises Riz’s rush to be great, he no longer has time to pick up his hat in Junior Year, so he no longer wears it. Riz, throughout the seasons, learns some hard lessons about putting yourself first and taking acre of your needs before anyone else’s. Whilst this does not get reflected in his design, as he still has a scruffy shirt and messy clothes, it is notable how he wears his interests on his skin. The final thing that is reflected in his design is his social class and status in society. In the show, Riz’s class is the lowest, despite being one of the smartest characters. Many lower-class people tend to dress more formally and smarter so that they can hide their low class, which is what Riz does.
Finally, the final Bad Kid is Fabian Aramias Seacaster. He has the most character art out of any of The Bad Kids, and simultaneously goes on the biggest character arc in the show. Starting in Freshman Year, he is overconfident, pompous, and extremely arrogant. His design reflects this, as he wears the jacket of a team he does not belong to. Instantly, this gets him judged and ridiculed by the rest of the characters on the first day, but he does not take the jacket off. At the end of Freshman Year, when he murders his Father (it’s complicated) and takes his eyepatch, he begins to look closer to his Father. This bleeds into Sophomore Year, where he looks almost identical to his Father, since they both wear a coat (though Fabian’s is different), and both have the exact same eyepatch. In sophomore year, he has the biggest character arc, and his art is divided into many different sections. In the section of the show called post-Leviathan, when Fabian has accidentally killed his Father’s warlock cult (somehow even more complicated) he goes back to having the appearance of his freshman year self, not including his Father’s eyepatch. This is symbolic of the way he has lost all of his confidence, and every character trait he has been known for has left him over the adventure. Later in Sophomore Year, when he gets his confidence back and understands himself more (post-Fallinel, after rescuing his friend, Adaine, from being kidnapped). Embracing his mixed elven heritage, he begins to look more like his Mother rather than his Father. He adds his eyepatch back and embraces a battle sheet, which was given to him by his maternal Grandfather. Finally, in Junior Year, he begins to embrace his own personality instead of one his Father has made for him. Instead of the red and white owlbears team jacket, he wears a black and silver sparkly jacket and jazz shoes over sneakers. He also gets what I have dubbed the Adaine effect, where the Fandom perception of him is different to his official art. He is never portrayed with locs, however many people in the fandom draw him with them, since his player, Lou Wilson, has them.
Pirates of Leviathan and The Seven
During COVID-19, Dropout did not move away from making content all together. Instead, they moved into using safety protections and filming remotely, such as in the seasons of Pirates of Leviathan and The Seven. Both spin-offs from Fantasy High, Pirates of Leviathan and The Seven were filmed during the peak of The COVID-19 pandemic.
On Pirates of Leviathan, the impact is the most obvious. The season was filmed remotely with the cast all in their houses or individual offices. This meant that physical battle maps were not able to happen, since the cast was completely separate. This led to the battle maps being 2d, and the players having the tokens of their characters instead of mini’s to represent them. It was a new style, and a risky style, but it worked. It is also an incredibly special season, due to it being filmed in the midst of the pandemic.
In The Seven, the season was shot in person after the ‘end’ of the major part of the pandemic. Though social distancing was still in place, which meant there was no battle sets or minis, the season was filmed in person. Though it was not the first season that was filmed in person post-pandemic, it was the biggest. This time, they used 3D models instead of the physical battle sets. Whilst this still gave a similar idea of having the battle map on the table in front of them, the digital battle maps were less customisable than the original, physical ones. This meant that some elements of the characters got lost on the digital minis, such as their dresses not being exactly as described. A small thing, and a minor one, as the team still did amazing work on the battle sets, even with the restrictions.
In conclusion, although the techniques and strategies used by the Dimension 20 team to create the art often go unnoticed or seem out-of-place when discussing the brilliant artists of now, that is not entirely true. Anyone can be an artist, and set design is a skill that is not too dissimilar to painting or embroidery. So, the skill level displayed by the team should be admired and celebrated more that it already has been.
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