The Budget Garden 1: Maiden of Stand Peony (V-Premium)
Hello Cardfighters,
I wanted to begin this budget deck series with a deck that is very near and dear to my heart, as it is a deck that is a part of my favorite clan, Neo Nectar, but that is also a deck that can be created with less than 20 euros, or even less depending on how cheap you can find the main boss units of this deck.Â
Maiden of Stand Peony is a deck that rewards aggressive plays and board advantage, and as such, even though itâs a very cheap deck, itâs a deck that can steal wins even from the strongest decks in the current meta landscape.Â
We will begin by discussing the Grade 3 line-up, as well as what choices one can make to make their deck a tad bit more personalized.
This is our main boss unit, Maiden of Stand Peony, and she has the following skill:
[AUTO](VC/RC):When placed, call up to one Plant token to (RC). If this unit is on (VC), call up to two Plant tokens instead of one. (Plant tokens are grade 0/[Power]5000/[Critical]1 and have boost)
[AUTO](VC):When it attacks, COST [Counter Blast (1) & retire four rear-guards], call four plant tokens to your (RC), and if your opponent's vanguard is grade 3 or greater, this unit and all of your token units get [Power]+10000 until end of turn.
Maiden of Stand Peony is a deck that produces board advantage through tokens, while also being a multi-attack engine that gives power to herself and all of her token friends while your opponentâs vanguard is grade 3 or greater. That restriction, however, doesnât mean that sheâs completely useless as a first ride, as putting a force 1 marker on your leftmost or rightmost R circle means that that particular column will hit for 20k, twice, in the worst case scenario.Â
Maiden of Stand Peony is the main moving piece of this deck, so playing 4 copies of her in your deck is paramount to your deckâs success. Right now, Maiden of Stand Peony will set you back at about 6 euros for a playset.
Now, a cardfighter that is familiarized with Peonyâs mechanics might choose to just play just 4 copies of her for the entire grade 3 line-up. However, other players might choose to run some back-up grade 3â˛s for extra power, so these next few choices are for them.
Maiden of Iceberg is a very cheap and strong back-up grade 3 unit, and she has the following skill:
[AUTO](VC/RC):When placed, COST [Counter Blast (1) & Soul Blast (1)], call up to two plant tokens to (RC), and this unit gets [Power]+5000 until end of turn for each of your plant tokens. (Plant tokens are grade 0/[Power]5000/[Critical]1 and have boost)
More tokens and more power, that is the name of the game in this deck, and Maiden of Iceberg is an excellent candidate for this deck. First and foremost, she is an amazing unit to use in conjunction with force 2, as she is always going to be getting at least 15k-20k power with her own skill, making her especially potent in matchups where getting your opponentâs damage count very high is vital to finish the game off.Â
Maiden of Iceberg is also exceedingly cheap, as sheâs only gonna set you back 0.80 cents for an entire playset.Â
These 2 grade 3 units might be enough for most cardfighters to build a solid base for the grade 3 line-up, however Iâm going to mention a few more cheap options for the players that wanna go a bit beyond. While these options are a great addition to the deck, they usually fall under the category of tech choices, rather than staple cards that you need to play.Â
The 2 grade 3 units in this category are the following:Â
Maiden of the Trailing rose, who has the following effect:Â
[AUTO](VC/RC):When placed, call up to one plant token to (RC). If this unit is on (VC), call up to two plant tokens instead of one. (Plant tokens are grade 0/[Power]5000/[Critical]1 and have boost)
[ACT](VC)1/Turn:COST [Soul Blast (1)], and three of your plant tokens get [Power]+5000 until end of turn.
And last but certainly not least, Maiden of Protea, who has this very unique following effect:
[ACT](RC):COST [Retire this unit], and
up to three plant tokens to (RC).
(Plant tokens are grade 0/[Power]5000/[Critical]1 and have boost)
Maiden of Trailing Rose is the first of the Neo Nectar clan, and it shows. Not only is she a powerful Vanguard unit that generates tokens on both the v and the r circles, but her secondary skill allows her to power-up three of your plant tokens, adding a very nice 15k of total power to your board for a single soul blast.Â
Maiden of Trailing Rose is an excellent addition for the Cardfighters that feel like they want another boss unit in their deck. If that is the case, Maiden of Trailing Rose is an excellent addition, as it works very well as a first ride target, allowing for magic numbers to be hit from all columns. If you want her to be a part of your deck, she is going to set you back at about 3.25-4.00 euros.
Maiden of Protea is an odd-ball in this line-up. While she was initially noted for her very cute design, she is one of the few Neo Nectar units that saw almost no expermentation. That is because of her unique design. With the advent of Order Cards in the new Vanguard format, Overdress, cards that get used just once for a great effect arenât that weird, at least not anymore. Maiden of Protea is a unit that doubles as an order, that allows you to get a board full of tokens for no cost whatsoever, apart from retiring herself.Â
Maiden of Protea is a very unique addition to the deckâs lineup, and I implore the Cardfighters that will experiment with this deck to try her out. Being an over-looked common card, she wont set you back more than 0.40 cents, at most.Â
There are many many more points to be made about the grade 3 line-up, but if your budget allows you to add more expensive cards, replace Maiden of Iceberg and Maiden of Protea with any number of Cornflower Flower Maiden, Ines and Arboros Dragon, Sephirot. These cards are more expensive but they are also the next step to building the competitive version of this deck.Â
The grade 2 line-up is also interesting, being a mix of massive power increases, as well as a lot of utility for those who find that they do not have enough value generation in their deck.
We are going to begin with a few choices that turn your token units into cards in your hand, allowing you to survive into the late game and outvalue your opponent in both hand and board advantage. We have three main candidates for this list, as the space for the grade 2 slots is quite tight.Â
Those three card-draw connaisseurs are the following:Â
Spiritual Tree Sage, Irminsul, a card with the following effect:Â
[AUTO](RC):When placed, if you have two or more grade 0 rear-guards, COST [Counter Blast (1)], draw a card, and all of your units in the same column as this unit get [Power]+5000 until end of turn.
Simply put, Irminsul is excellent. He is a card that has a very easy time fullfilling his condition, and an even easier time giving a column a total of 10k power, as well as a draw, all for the cost of a counter-blast. Irminsul is great for grade 2 rushing, pushing the power level of boards, turning your generations into advantage, as well as allowing for a single column to demand a 20k shield block out of your opponent. In my opinion, Irminsul is a must and should be run at 3-4 copies, which are gonna set you back at less than 1 euro.Â
Our second candidate, the stunning and beautiful Maiden of Nepenthes, and she has the following effect:
(excuse me for the japanese text, the effect is translated properly.)
[ACT](VC/RC)1/Turn:COST [Retire a plant token], draw a card, and until end of turn, this unit gets "Boost", and [Power]+5000.
[AUTO](RC):When it boosts a grade 3 rear-guard, you may have the boosted unit get [Critical]+1 until end of that battle. If you do, at the end of that battle, put this unit into your soul.
Maiden of Nepenthes follows the exact notion of what this deck can do when faced with a slower, card advantage-based value deck, something along the lines of Megacolony or Oracle Think Tank. This maiden is unique, as she literally turns a token into a card in your hand, but she doesnât reduce the overall power that is present on the board, effectively giving you advantage for no cost whatsoever. The secondary skill is a bit tougher to use effectively in this deck, but if youâre willing to stick with Neo Nectar in the long run, she has also seen play in Ahsha, which is the most popular Neo Nectar build, as of now. A full playset of her is gonna cost you about 2 euros, and I think that sheâs a great card to run at 2 or 3 copies.Â
The last card in this section that requires a bit of our attention is Maiden of fall Vine, a very unique card which has the following effect:Â
[AUTO](RC):When placed from hand to the (RC) with a plant token, draw a card, and this unit get [Power]+5000 until end of turn.Â
Talk about a unique effect ! Maiden of fall vine is one of those few cases where game mechanics and card interaction is specifically stated on the card text, so some new players may be initially confused. She needs to be called on an R circle that already has a pre-existing plant token unit on it, in which case she will inherit the power of said token, as well as replenish a card in your hand. You might notice a lot of similarities with Maiden of Nepenthes, and you would be 100% correct, however, Fall Vine is usually more favored as she is less restrictive and more cost-effective, allowing for a wider range of plays and combos to be made with her. Maiden of fall vine is a card that is integral to our strategy, therefore it needs to be a 4-of in our deck. She is also going to set you back about 3-4 euros, although she can be found for much cheaper online.Â
These grade 2 units are very powerful, and should be present in any token-based deck so that they may turn the board advantage that is provided by most Neo Nectar units into hand advantage. However, we have a few more miscallenious grade 2 units that need a quick look-over, those being:Â
Bad Boy, Walgackey, a grade 2 unit that has a very familiar effect, which reads:Â
[ACT](RC):COST [Retire this unit], and call up to two plant tokens to (RC). (Plant tokens are grade 0/[Power]5000/[Critical]1 and have boost)
Maiden of Proteaâs son has turned out to be quite the bad apple, but he can still be very useful in our deck. Retiring himself for 2 token units basically fullfills the entire condition of Irminsul, sets us up for Maiden of Fall Vine, and also further assists with Maiden of Nepenthes. A card with a simple effect that complements our entire deck. Walgackey is a flex slot, meaning that heâs not necessary, but he is a very cheap card, which is only gonna set you back about 0.40 cents for a playset,Â
However, grade 2 units can also bring the pain with very high numbers, which is the unique case of Lily of the Valley Musketeer, Kaivant, who has the following effect:
[AUTO](RC):When placed, this unit gets [Power]+5000 until end of turn for each of your grade 0 rear-guards.
Apart from being near and dear to my heart, as he is a part of my favorite deck ever, the Musketeers, Kaivan is just an all-around excellent attacker for the Neo Nectar clan. Just like Maiden of Iceberg, Kaivant gets a nice 5k boost for each of your token units. In many board states kaivant gets a massive 20k attack boost just by being called from your hand. Kaivant is also only 20 cents, so an entire playset will not cost you more than 1 euro.Â
For the non budget options, as well as a few more unique card choices the cards I would recommend are the following:
Pansy Musketeer, Sylvia, Osmanthus Maiden, Anelma, Maiden of Fine Ale
[AUTO](VC/RC):When placed, you may call a plant token to (RC). (Plant tokens are grade 0/[Power]5000/[Critical]1 and have boost)
[AUTO](VC/RC):When placed, COST [Counter Blast (1) & Soul Blast (1)], draw a card, and call up to one Plant token to (RC). (Plant tokens are grade 0/[Power]5000/[Critical]1 and have boost)
[CONT](RC):If you have a rear-guard on your (RC) with the same card name as your grade 3 or greater vanguard, all of your units get "Boost".
[ACT](RC):COST [Counter Blast (1) & Retire this unit], look at three cards from the top of your deck, call up to two cards from among them to (RC), and put the rest on the bottom of your deck in any order.
All of these choices bring some unique elements to this deck. Sylvia is an unconditional token summon, which is excellent for rushing and value plays, while Anelma requires both a counter blast and a soul blast to give you a card that both gives you a token and a card in your hand, both of which are excellent effects. Maiden of Fine Ale is an option that a few select lists run, as it turns herself into one of your high-value and low cost units, as well as thinning out the deck a tiny bit.Â
The grade 2 units are an integral part of every single Neo Nectar deck, as the majority of grade 2 Neo Nectar units are amazing cards both in conjuction with other cards and just by themselves.Â
Moving forward, we have some very nice options for our grade 1 units, as the Neo Nectar grade 1 units are known for being power-houses in the early phases of the game.
We begin our grade 1 escapades with the most vital units of the deck, which are going to be 2 very high power grade 1 units that will give us value, and close out the game for us, those being Maiden of Flower Carpet and Maiden of Dream Shower.Â
[AUTO](VC/RC):When placed, you may call a Plant token to (RC). (Plant tokens are grade 0/[Power]5000/[Critical]1 and have boost)
[AUTO](Drop Zone):At the end of your turn, COST [retire two Plant tokens], and return this card to your hand. This ability may only be used by a card with the same card name once a turn.
[AUTO](RC):When placed, if your vanguard is grade 3 or greater, COST [Counter Blast (1)], and all of your token units on (RC) get [Power]+10000 until end of turn.Â
Wow. Where to begin with both of these units? They are both quite excellent at what they do, but letâs begin with the more unique out of the pair, Maiden of Flower carpet. Flower Carpet is, by far, the best grade 1 Neo Nectar unit, as the token generation works on both V and R circles, it is unconditional with no cost, and she recycles herself by retiring 2 token units, effectively turning 2 useless units, that have little to no usage on your opponentâs turn into a 10k shield blocker, that can also be used for even more value next turn. She is a tiny bit pricier than the rest of the cards at about 4 euros for a playset, but it is well worth it for such an effect.Â
Maiden of Dream Shower is a win condition, plain and simple. Her effect has a few caveats, requiring both a counter blast and your vanguard being a grade 3 unit. However, the power she provides is game-winning. She is a card that, in many cases, with provide a whopping 40k power on your board, and paired with multiple copies she mades even your weak initial attacks before Peonyâs skill quite deadly. She pairs fabulously with force 2, and in many circumstances she can blow your opponent out of the game. A glass cannon, to be sure, but a cannon nontheless. She is also exceedingly cheap, a common that is 10 cents per copy.Â
Our Grade 1 line-up continues to impress with our next few entries, as we take a look at 3 more token generators, as well as a very unique board buff. Our token generators are: Fruits Basket Elf, Maiden of Sweet Berry, and blowball squire.
[AUTO](VC/RC):When placed, call up to one Plant token to (RC), and if your vanguard is grade 3 or greater, Soul Charge (1).
[CONT](RC):During your turn, if your vanguard is grade 3 or greater, this unit gets [Power]+5000.
[AUTO](RC):When placed, if you have no plant tokens, call up to two plant tokens to (RC). (Plant tokens are grade 0/[Power]5000/[Critical]1 and have boost)
[ACT](RC):COST [Soul Blast (1) & retire this unit], call up to two plant tokens to (RC), and if your vanguard is grade 3 or greater, those plant tokens get [Power]+5000 until end of turn. (Plant tokens are grade 0/[Power]5000/[Critical]1 and have boost)
There is not a lot to be said here, Cardfighters. What you see is what you get, cheap, strong, easy to use token generation, with some different varieties of spice. Blowball is a very unique sort of token generation, being insanely strong but only really being âactiveâ on the first few turns of the game. Maiden of sweet berry is an excellent booster and a soul charge engine. Fruits basket is 2 tokens, as well as a nice power boost for said tokens. All of these cards have merit, however In the example list that is going to be provided, Fruits Basket Elf is the card that I have decided to run. All of these cards are excellent for what they do, and they are gonna set you back at about the same price, 20 cents for a copy.Â
General overview of the deck, example decklist.
I truly do believe that Maiden of Stand Peony is one of the strongest Budget decks that you can make for a very low price. We havenât even scratched the surface of what you can do with this deck, and I have neglected to mention quite a few options for all of the grades, as the ones that I mention are both a combination of being very cheap and very affordable.
I will showcase the list that I am currently using, which cost me less than 20 euros.Â
4x Spiritual Tree Sage, Irminsul
2x Lily of the Valley Musketeer, Kaivant
4x Maiden of Dream Shower
4x Maiden of Flower Carpet
4 Draw Triggers (Perfect guards)
This is a very basic list that is easy to pick up, easy to play and very very fun. Not to mention that once you learn how to use the deck effectively, you can steal wins off of very powerful decks.
Closing thoughts and special thanks.Â
Thank you all for reading, especially if you have read this far. Sharing my thoughts and deck ideas with you guys has been proven to be great fun, and I would love to hear any constructive criticism about the formatting, any ideas that you may have or any Deck Recommendations that you might have for me. If you do, or you just want someone to talk vanguard with, please dont hesitate to contact my Discord (Bloom#8890), I would love to hear your thoughts of any of these topics.
 Special thanks to my best friend Ophelia for pushing me to make this blog in the first place, youâre the best buddy :) .Â
Thatâs all for now, Cardfighters, see you in the next blog post !
Bloom aka thebudgetgarden.