The 2nd Post
Hi, Its been 2 years since my last real post. So I've decided to compile a bunch of the work I've done, Finished or Not and post it here.
VIP_Miami (Unfinished, Scrapped)
VIP_Miami was a map made for Team Fortress 2 Classic inspired by Gorge set between 2 hotels. This map was a test to see how urban, art decor could possibly look in the Team Fortress Style. This map ended up being cut due to being overscaled and messy. Playtesters did comment they liked the gazebo first point so I might return to that idea again sometime.
Koth_Crossover (Released)
A collaboration between me and the talented Gamingcam. We both set out to create Pre-Fortress 2's flagship map for the 0.7 update. Gamingcam handled the layout and initial art passes, while I mostly cleaned it up and overhauled the color palette to make the map more friendly and inviting.
Koth_Crossover Beta Variant (Unreleased)
For a good while Crossover featured moss on the top of its rocks. Despite being mostly positvitely recieved, I came to the conclusion that It didn't make much sense for what I was going for. So It was removed.
Dom_Canalzone (Unfinised)
Canalzone was a port of the Team Fortress Classic map of the same name. The difference being it was now Domination instead of Territoral Control like in TFC. This map was ported to test if 5 Control Point Domination could work. It somewhat worked but 3 Control Point maps were the superior way to go. I was planning to make a map inspired by Canalzone taking what I learned from this port but it never came to fruition.
Invade_Push (Unfinished)
A port of Push from Team Fortress Classic, Main goal was to create a port of Push that felt more open and not confined. I think this was achieved in my opinion. I'm happy with how this was turning out and I may return some day to finish it.
DM_Icebox (Unfinished, Scrapped)
Icebox is a Deathmatch map made for Open Fortress. Inspired by IceWorld, Shipment, and Rust. The map is a fast paced kill-box. It was postively recieved however due to losing the source files I do not have the motivation to continue working on it.
DM_Aqua (Unfinished, Scrapped)
Another map for Open Fortress, This map was never really playtested. Scrapped due to not being fond of how I laid out a lot of the layout ideas. I might return to these concepts in the future although.
DM_Fotia Artpass Concept (Scrapped)
A while back I started a remake of DM_Fotia for Open Fortress. The map is still currently in development but this was a Art Test of what the map could've looked like. This was most likely the finalized idea till I lost the source files for the artpass. I will most likely explore different themes to see what I like the best.
Theres a lot more I wanna post that I can't include in this post so stay tuned for more stuff I guess.



















