Was told to draw "taller than canon" Marina, they didn't specify how tall, so...
Aqua Utopia|海の底で記憶を紡ぐ
occasionally subtle
taylor price
Xuebing Du
ojovivo
Sweet Seals For You, Always
cherry valley forever
★
almost home
Misplaced Lens Cap
Sade Olutola
PUT YOUR BEARD IN MY MOUTH



tannertan36
untitled

titsay
Claire Keane
Game of Thrones Daily
The Bowery Presents
seen from Japan
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seen from Singapore
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seen from Panama
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@the-dood
Was told to draw "taller than canon" Marina, they didn't specify how tall, so...

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In Super Mario Galaxy 2, crouching at the edge of a mud puddle will cause Mario (or Yoshi) to walk if the crouch button is continued to be held, although still at crouching speed (internally, he is in the crouching state, merely with a walking animation).
This results in "phantom mud" where Mario appears to be stepping into invisible mud even on clean surfaces as long as the button is held.
Source: SPG64
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In Super Mario World, the secret Soda Lake level is a unique location in that it is the only place to feature the Torpedo Ted enemies. These enemies were evidently designed to only be used in this very specific scenario and as such do not have proper interactions with even some of the most common items programmed.
Due to the fact that there are no Super Stars in Soda Lake, it is normally not possible to see that Torpedo Teds were never given an intended interaction with it. By modifying the game to place a Super Star in the level, the bizarre unintended interactions can be seen.
Note how the Torpedo Teds don't actually "die" when hitting invincible Mario, and are merely knocked back in an arc, yet still continue moving. At the end of the footage, it is also shown that catching a Torpedo Ted right after it emerges allows it to be hit on sequential frames, quickly gaining enough points to get multiple 1-Ups.
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Collection of all types of items retrievable from dedicated Yoshi's Island claw machines, available in Japan in 1996. Note that the two Baby Marios have different expressions and arm poses.
Source: blacktangent
Main Blog | Patreon | Twitter | Bluesky | Small Findings
beach day with teto

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Happy Birthday Asagi!
Pirate Overlord Asagi's Concept Art
Swimsuit Creator Asagi's conept art
Swimsuit Artina XENO's concept art
In Mario Kart: Double Dash, the place where the drivers emerge from after going inside the Warp Pipe on the Peach Beach track is supposed to be an open window above the pipe (the only open window on the track, making it clear this was the design intent), but this is nearly impossible to see in-game.
Top: the closest this can be seen is in two-player mode if one player turns around to look at the building, but the game's camera does not move up high enough to show the window unless the second player is very far away. As such, this is basically not visible (note Mario and Luigi being barely larger than a pixel on Wario and Waluigi's screen). Also note that this game does not have a rear view button so Mario and Luigi cannot look behind them as they would be able to in later games.
Bottom: only with external tools can the camera be shifted in such a way as to actually show what is happening. Note that the window is aligned with the Item Boxes but not with the exit point of the drivers; this is possibly a remnant from earlier in development where the arc was different so that the drivers could emerge directly from the window and grab the Item Boxes.
Source: Peardian
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a.
always some new bullshit in the ocean
Why is it always orcas or dolphins
Why can't a salmon do some bullshit for once
worry not ☝️ they're doing coke

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was rewatching defunctland and i paused on this picture and i can't stop laughing
Give me jelly beans you fuck head