= The Slenderman =
Movement Speed: 4.4ms / 110%
Terror Radius: 32 Meters
Height: Very Tall
POWER: Faceless Terror
SPECIAL ABILITY: Tendril Grab
Press and hold the Power Button to prepare a Tendril Grab, slowing The Slenderman down to 3.85ms. Pressing the Attack button will unleash them, letting them go up to 16 Meters. Hitting a Survivor causes the tendrils to latch to them, fills their Slender Sickness by +25 Charges, inflicts them with a 5% Hindered, and begins to drag them towards The Slenderman. Once they get within 1 Meter of The Slenderman, they're automatically freed and have their Slender Sickness filled by an additional +15 Charges if they're hit by a Basic Attack from The Slenderman, with the Hindered lingering for 1 second.
SPECIAL ABILITY: Cursed Page
Press and hold the Secondary button to prepare to summon a Page, slowing The Slenderman to 4ms. Pages can only be placed on walls, Upright Pallets, Breakable Walls, Lockers, and Generators. Once placed, Pages will create a 16 Meter radius around them. Survivors inside of this Radius are inflicted with Oblivious, also having their Slender Sickness filled by +5 Charges every second, whilst The Slenderman is granted a 3% Haste. Survivors can see the Aura of Pages within 8 Meters of themself. Survivors can remove Pages by interacting with them, taking 5 seconds and removing -25 Charges from their Slender Sickness. Pages cannot be placed within 24 Meters of eachother.
SPECIAL LOCOMOTION: Manifest
Press and hold the Secondary Power button while targetting a Page over 8 Meters away to Manifest to it, leaving behind an after-image for 3 seconds. Teleporting to a Page will disable it's Radius for 6 seconds afterwards. Alternatively, you can also Manifest to Survivors who have filled their Slender Sickness, acting similarly at the cost of a longer cool-down.
SPECIAL AFFLICTION: Slender Sickness
Survivors have a Slender Sickness bar which is only visible to The Slenderman, capable of holding up to 100 Charges. Filling this completely will alert The Slenderman with a loud noise notification, along with inflicting the Survivor with Exposed for 12 seconds.
ADDONS:
COMMON:
Missing Person's Report - Decreases the range in which Survivors can see the Aura of Pages by 25%.
Newspaper Clipping - Hitting a Survivor with your Tendrils increases the amount of charges for Slender Sickness that they gain by 20%.
Police File - Increases the time for Survivors to remove Pages placed on Props by 33%.
Witness Report - Decreases the cool-down of Tendril Grab by 15%.
UNCOMMON:
Blurry Photograph - Increases the Hindered after being released from a Tendril Grab to 7%, but reduces the Hindered during the grab to 3%.
Recovered Camera - Survivors within 16 Meters of The Slenderman when it Manifests to a Page scream and reveal their Aura for 3 seconds.
Torn Cloth - After removing a Page while within The Slenderman's Terror Radius, Survivors suffer from Exhausted for 6 seconds.
Unidentified DNA - Survivors who vault within a Page's Radius scream and reveal their Aura for 2 seconds.
Victim's Wallet - While readying to Manifest, grants Undetectable. This lingers for 3 seconds after cancelling or Manifesting.
RARE:
Empty Pill Bottle - While within a Page's Radius, Survivors heal 33% slower.
Rusted Knife - Hitting a Survivor with Tendril Grab while in a Page's Radius inflicts Hemorrage and Mangled for 60 seconds.
Tattered Hoodie - While within a Page's Radius, Survivors hit by a Basic Attack are inflicted with Broken for 15 seconds.
Cracked Goggles - While attempting to remove a Page, Survivors are inflicted with Blindness, lingering for 5 seconds after they stop.
Worn Mask - Survivors who Vault Pallets within a Page's Radius are inflicted with a 5% Hindered for 3 seconds.
VERY RARE:
Keep-Out Sign - For 12 seconds after placing a Page, it is unable to be removed by a Survivor.
Warbled VHS Tape - After hooking a Survivor, gain +1 Token. For every Token you have, increases the maximum range of a Tendril Grab by 5%, and increases the linger duration of Hindered by 10%.
Victim's Sketch - Survivors within 8 Meters of The Slenderman gain +2 Charges on their Slender Sickness every second, doubling to +4 Charges once within 4 Meters. Decreases all other ways of gaining Slender Sickness by 25%.
Court Documents - Survivors downed within a Page's Radius have their Slender Sickness filled by 25 Charges.
ULTRA RARE:
Last Will - After a Generator is completed, Pages have the size of their Radius' permanently increased by 20%. After all Generators are powered, all Pages become blocked for 60 seconds, and cannot be removed for this time.
Iridescent Page - At the start of a trial, all Survivors have their Slender Sickness filled by 25 Charges. Also increases how much is removed after a Survivor removes a Page by 25%. After a Survivor fully fills their Slender Sickness, all other Survivors within 16 Meters of them are also inflicted with Exposed for 6 seconds.
PERKS:
Something Awful - After hooking a Survivor, Something Awful gains 1 Token, up to 4. If the killer is stunned, Something Awful will consume 1 Token, making all Survivors within 8 Meters suffer from the following effects for 6/7/8 seconds: They are inflicted with a 3% Hindered, Exposed, and Exhausted. Additionally, they're also inflicted with Broken if they're injured. Something Awful has a cool-down of 30 seconds.
" ..We didn't want to kill them, but its persistent silence and outstretched arms horrified and comforted us at the same time. " - Unknown photographer.
Hex: Urban Legend - After the Obsession is hooked, a random Dull Totem is lit. All Survivors within 12/14/16 Meters of the Obsession will gain any Status Effects the Obsession is inflicted with, lingering for 3 seconds after they lose it. For 30 seconds after the Totem is lit, only the Obsession can break it.
Without A Trace - Whenever your Aura is revealed, Without A Trace activates: Grants you Undetectable and a 5% Haste for 12 seconds. Without a Trace has a 60/45/30 second cool-down.
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Sorry if anythings mispelled or if the perks seem a bit sloppy. I started to get tired like halfway through. Ill look em over better later.
just realized that Something Awful is a sort of better Hubris. I think I'd rework it to where instead, after being stunned, it makes all survivors within the range scream and gain just a 3% hindered and exhausted. Would remove the exposed and broken to make it less similar.









