= The Slenderman =
Movement Speed: 4.4ms / 110%
Terror Radius: 32 Meters
Height: Very Tall
POWER: Faceless Terror
SPECIAL ABILITY: Tendril Grab
Press and hold the Power Button to prepare a Tendril Grab, slowing The Slenderman down to 3.85ms. Pressing the Attack button will unleash them, letting them go up to 16 Meters. Hitting a Survivor causes the tendrils to latch to them, fills their Slender Sickness by +25 Charges, inflicts them with a 5% Hindered, and begins to drag them towards The Slenderman. Once they get within 1 Meter of The Slenderman, they're automatically freed and have their Slender Sickness filled by an additional +15 Charges if they're hit by a Basic Attack from The Slenderman, with the Hindered lingering for 1 second.
SPECIAL ABILITY: Cursed Page
Press and hold the Secondary button to prepare to summon a Page, slowing The Slenderman to 4ms. Pages can only be placed on walls, Upright Pallets, Breakable Walls, Lockers, and Generators. Once placed, Pages will create a 16 Meter radius around them. Survivors inside of this Radius are inflicted with Oblivious, also having their Slender Sickness filled by +5 Charges every second, whilst The Slenderman is granted a 3% Haste. Survivors can see the Aura of Pages within 8 Meters of themself. Survivors can remove Pages by interacting with them, taking 5 seconds and removing -25 Charges from their Slender Sickness. Pages cannot be placed within 24 Meters of eachother.
SPECIAL LOCOMOTION: Manifest
Press and hold the Secondary Power button while targetting a Page over 8 Meters away to Manifest to it, leaving behind an after-image for 3 seconds. Teleporting to a Page will disable it's Radius for 6 seconds afterwards. Alternatively, you can also Manifest to Survivors who have filled their Slender Sickness, acting similarly at the cost of a longer cool-down.
SPECIAL AFFLICTION: Slender Sickness
Survivors have a Slender Sickness bar which is only visible to The Slenderman, capable of holding up to 100 Charges. Filling this completely will alert The Slenderman with a loud noise notification, along with inflicting the Survivor with Exposed for 12 seconds.














