Cutie commission of some swell friends!
characters belong to @terr-bear

romaâ
Alisa U Zemlji Chuda
styofa doing anything

tannertan36

ellievsbear

Discoholic đŞŠ

Andulka
trying on a metaphor
Claire Keane

PR's Tumblrdome
dirt enthusiast

pixel skylines
PUT YOUR BEARD IN MY MOUTH
One Nice Bug Per Day

Kiana Khansmith

@theartofmadeline
AnasAbdin
I'd rather be in outer space đ¸
i don't do bad sauce passes
seen from United Kingdom
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seen from United States

seen from Portugal
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seen from Netherlands
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@terr-bear
Cutie commission of some swell friends!
characters belong to @terr-bear

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hereâs what iâve drawn for artfight so far!
characters belong to @terr-bear @adorenable and saltyhoeuwu (not on tumblr)
Commission of a cutie named Mango, eating a mango cake!
Hereâs a really fun commission I just finished up! Theyâre flower demons and theyâve got âĽSTYLEâĽ
Ref sheet commission for Terr-Bear!
He came back to get a ref sheet comm of the adopt that he bought from me a while back! It was so fun to work with this design again!
Commissions are currently closed! Price Guide

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Commission for Terr-Bear!
Censored nude version NSFW Nude version
Commissions reopening on Sept. 15!
Patreon commission of @terr-bearâs Amaryllis!
requested!! its just some stuff ive learned idk dont trust me too much, i had the parts for this laying around for days and was too lazy to put text on it i also added a collage of some chests ive done last minute
Patreon commission of @terr-bearâs Lavandula! I had a lot of fun drawing this âĽ
How to show expression with the mouth!
This was a request and at first I wasnât sure if I had anything to provide with, but as it turn out it got a little longer than I expected because there were actually things I had to say!! Wow!!Â
Anyway, this is some guidelines I follow when I try to make the face expressfull, more specifically the mouth! It is often neglected, since itâs actually pretty hard, Iâll admit. But Iâm here to help (hopefullyâŚ)! A mouth expression tutorial as per request. Enjoy and hopefully it will help some a little. Ęâ˘á´Ľâ˘Ę
Draw the teeth at the right angle.Â
This is super important. The upper jaw follows the angle of the head, and the lower jaw will depend on how open it is. Make sure you have a rough estimate of where the teeth are, and how much of them youâre going to see!
The lips will VERY roughly follow the same angle as the teeth. It really depends on the character, but it gives you a sense at least.Â
If you DONâT do this, youâre going to lose so much volume and the mouth is going to end up looking unrelatable. I showed this example in this tutorial:
Itâs not just the lips!Â
The cheeks, chin, and tongue play a role too!Â
Try look at your own mouth or references! I have a very pliable and large mouth, so thatâs one reason why my characters have it too lmao.
ASYMMETRYYYYY (ŕ¸ Í Â° ÍŮÍ ÍĄÂ°)ŕ¸
I cannot emphasize how important asymmetry is when drawing expressions. It applies not only to the eyebrows to achieve the Dreamwork Faceâ˘, but also the mouth. Seriously if you draw a symmetric mouth I will deliver myself to your mailbox and then shout at you until you fix it.Â
Look at the difference between these two for example: which one has more âlifeâ?Â
I think you get the idea.
Push and squish - give it flow
Hereâs an old drawing I have but it illustrates how I think when I squish the mouth, and use folding and wrinkles to my advantage.
Look at your own face and see where skin bundles up, where it creases the most and when bumps appear on your chin. Subtle details makes all the difference!Â
One VERY effective detail is illustrated in the first sketch, where I pull upwards on one side, and downwards on the other. Thatâs a good detail to use when the character is making a skewed expression, or is extremely frustrated. I encourage you to play around with that concept bc itâs ~super effective~!
EXAMPLES:
Happy: Your entire mouth is pushed upwards, not just the corners of your mouth!
I tend to draw a :3 mouth bc Iâve been drawing Lance too muchâŚ.. You donât have to but itâs basically imprinted in my motor memory by now.Â
Pouting/frowning: corners are pushed down, middle pushed slightly up. Sometimes, thereâs a slight dip in the middle too. It can give a sense that the character is biting their lips.
Showing frustration/intimidating/is intimidated: basically showing a lot of teeth. The corners are as open as possible and the middle sorta more squished. An extremely important detail here is showing some of the gums, and open space between the cheeks and teeth. That way it looks like the mouth it open to itâs full potential. Here is also where you basically MUST add folds and bumps, or else itâs not going to look relatable.Â
(Here I am again with the pulling upwards on one side and downwards on the other, as illustrated on the last sketch)
And then again, hereâs just another doodle showing how important it is to show the gums. Itâs the same face twice, but the second one looks slightly more frustrated doesnât it?
(from my other tutorial on how to draw facial expressions)
As you can see, this last one is very versatile and I draw it a lot. Play around with the basic shape and see how much subtle details makes a lot of difference!Â
Thatâs it!Â
I hope that cleared some things up and was somewhat helpful! Enjoy drawing â¨

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Sketch commission for terr-bear
Thanks so much!
Skin tone swatches, for use as a resource.Â
Spudfuzz on Deviantart made the original resource, which I modified to be a bit more realistic. She gave me permission to post this.
âThese swatches, like all art resources, should be used as a âjumping off point!â All colours are relative, and change with lighting conditions. As they are now, these swatches work best for adoptables, character lineups, and other art where local colour is important. â
[DA]
How to do âextraâ facial expressions!
Drawing basic facial expressions is not the hardest. Most people can draw a sad face, a happy face, angry etc., but making more multidimensional expressions is more of a challenge. I have gotten a lot of compliments on how I draw facial expressions, (specifically âangsty onesâ) telling me that they are very dramatic and well⌠expressive! And there are actually only a few things I think about when I draw faces that take them to the next level, so I thought iâd illustrate them all here!
SUPER IMPORTANT TIP BEFORE WE START: Look at your own face when you draw faces. Even making the face when you are drawing (you donât even have to look at it), will give you some sense of how the face muscles pull and where things fold and stretch, because you can feel it. You are the best reference when it comes to facial expressions!
AnglesÂ
Draw the head in an angle that matches the expressions you want to make. It is not a requirement, but is going to add to the effect.
Symmetry vs asymmetryÂ
A face is rarely symmetric. Unless the face the character is making is 100 % relaxed or even dissociating, the eyebrows, mouth and facial muscles will have different placements of their respective side. This image shows the dramatic impact asymmetry has on a face:Â
Thatâs the difference between a smile and a smirk!
The first oneâs like âoh yeah?â and the second is like âoH YEAH??â
The âballoon squishing principleâ
This is something I did subconsciously, and I didnât know about until I made this tutorial. And this principle goes hand in hand with an asymmetric face. Basically, if you squish one part of the face, you need to even out the empty space by âinflatingâ the other part of the face so that it doesnât appear shrunken. The picture hopefully explains it:
TeethÂ
Donât forget to add the gum when the mouth is open to its full potential!
Squinting and folding
Adding folds around the eyes when a character is squinting makes a HUGE difference. It makes a smile more genuine and a growl more intimidating. Adding folds to the face in general makes your characters more lifelike and âvisually relatableâ. Like, they look human, and less plastic or fake.
and so on..
Pupils and irisesÂ
The placement of the iris and pupil in relation to the eyelids is very important! The less of the white you see, the more relaxed the character is.Â
And then of course eyebrows and eyes go hand in hand!
Gestures, spitting, sweatingâŚÂ
Adding more elements than just a face is key to making the character actually look like they are feeling what you want them to feel. Just the tiniest sweat drop adds to their anxiety, spitting adds frustration to their rage, slouching shoulders, waving hands, a double chin, extreme angles, the list goes on! Add whatever and see what kind of impact it makes! Does it do the trick? Great! Add it!Â
Over exaggeration!!Â
Remember that you can almost always exaggerate more. Donât be afraid to do draw âtoo muchâ because youâre just experimenting. See what works and what doesnât. What do you like to exaggerate?
Now that you know some theory, itâs time to practice!
Practicing!!Â
The 25 Essential Expressions (a classic! Iâve done it multiple times)
And the one I do when Iâm bored:
Fill a page with circles and fill them in with different expressions. Try and exaggerate as much as you can!Â
This is mostly for experimenting. They are quicker to draw than complete faces, but the same rules should apply!
And thatâs about it!
I donât know if I covered everything in this tutorial, since some things might be obvious for me, and this post perhaps only scratches the surface. So feel free to send me a message if you want an explanation about something more in depth! Thank you for reading! And now DRAW!!! â¨đ¨
via Lea Hirt on Twitter
shading colour tips
hey yall its me the Art Mom⢠to help you shade pretty
rule 1: DO NOT SHADE WITH BLACK. EVER. IT NEVER LOOKS GOOD.Â
red- shade with a slightly darker shade of purple
orange- slightly darker and more saturated shade of red
yellow- i think like..a peach could work but make it a really light peach
green- shade with darker and less saturated shade of blue or teal
blue- shade with purple
purple- a shade thats darker than the purple youâre using and maybe a little pink (MAYBE blue)
pink- darker shade of red
white- a really light lavender or blue..or i guess any really light colour??
black- okay listen dont use pure black to colour anything unless you want to leave it with flat colours because you cant really shade black lol
grey- a slightly darker shade of purple or blue (less saturated)
brown- slightly darker and less saturated shade of purple or red
aaaaand thats all i got lol. let me know if there is anything i should add to this list!!
If youâre a visual learnerâŚ
I made some Balls of Colour to go with Art Momâ˘âs post:
âŚ..dont listen to this, shade and color however you want. and instead of thinking of what color the object has, consider the color of the light that shines on it, or the lack thereof. you totally can shade black, and use black to shade, idk why you would think otherwise. anyway psa there is no right or wrong in art do what you want, if it feels good and looks like you want then go for it

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Happy February 14th! Wishing you all a day filled with love, in whatever form! âĽâĽâĽ
Hey kids! Â If youâre a filmmaker, animator, or storyboard artist and you donât know what screen direction is, you might want to read this.
For the record, there are always exceptions to the rule in filmmaking, which is why I pointed out 3 examples here.
Iâve also found that comic books tend to NOT take screen direction as seriously as film does, but Iâm still on the fence if this is wise or not. Â My favorite comics pay close attention to screen direction so as to not confuse the reader.
Good luck!
AHHHHHHHHHHHHHHHH!!! YES
HEY, IT DOESN"T MATTER IF YOU"RE IN COMICS OR FILM, BREAKING THE 180 CAN CONFUSE THE HELL OUT OF A READER! THIS IS GOOD INFO FOR ANYONE DOING ANYTHING SEQUENTIAL! :3