ć°ĺ˝ďźChina 1910s to 40s - Old Shanghai
The devils have won the city, the wolves come to feast on the weak, the alligators to snap up the dead, the opium ghosts to roam, the phosphorescent kuei huo to dance on the cityâs fallen ramparts.
Misplaced Lens Cap
almost home
Keni
Fai_Ryy
h
Cosimo Galluzzi

#extradirty
sheepfilms

KIROKAZE
The Bowery Presents
let's talk about Bridgerton tea, my ask is open
he wasn't even looking at me and he found me
macklin celebrini has autism
Noah Kahan

oozey mess

Jar Jar Binks Fan Club

gracie abrams
occasionally subtle

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@temporaryginger
ć°ĺ˝ďźChina 1910s to 40s - Old Shanghai
The devils have won the city, the wolves come to feast on the weak, the alligators to snap up the dead, the opium ghosts to roam, the phosphorescent kuei huo to dance on the cityâs fallen ramparts.

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Aesthetic Request - âThe Emperorâs daughterâ
âLove is not about possession. Itâs about appreciation.â - Chinese proverb
video credit: Rob Harcourt
Not only can you see the MOMENT this Weddell seal decided to prank the Crabeater seal, BUT HE LAUGHS AT HIM AFTER HE DOES IT! Ah Weddells <3
Turn sound on for asshole seal laughter.
I donât actually know what this is from, but when it came across my dash I just thought:
Wow, this is like, what every OPM villain needs/needed. Someone to hug them and tell them theyâre ok and they donât have to become gods.
I hate how true that is.
So, the additional notes that @gofancyninjaworld added are pretty fantastic as well. Arguably one of the most important messages of this story is âYouâre good enough as you are.âÂ
I wanted to take a quick minute to think about that. Itâs a great message and not an uncommon message but somehow itâs easy to miss the message, misunderstand the message, or not know how itâs applicable in life. Itâs such a common message that it possibly makes us wonder âis that really it?â, âisnât there more?â. There has to be something more, right? Because as fans we know that there is something truly special about the OPM story, so whatâs in the âspecial sauceâ if the meat of the story is so obvious?Â
I think there are at least three things that I can think of at this moment that help make the telling of the idea so special.Â
1. The Protagonists
Yes, Saitama, but Iâm actually not even going to specifically talk about Saitama here. Every character could be/is a protagonist in their own right. Every character is a whole person with their own hopes and dreams and goals living out their own heroes journeys in their own ways. This allows ONE to explore so many manifestations of the âsuffering of desireâ all at once, so many struggles of wanting, so many unique and complex people who are full as they are and make themselves empty in their pursuits. That means so many of us fans can see echos of ourselves and our struggles in the characters.
2. NuanceÂ
âJust be yourself, youâre good enoughâ is an easy concept to communicate but a very difficult thing for most of us to live out in our lives. Something thatâs obvious isnât always easy. I think by showing us so many different models of people failing this concept we can explore so many of our own hang-ups and struggles. But more importantly (in my opinion) there is a richer nuance to the idea of wholeness thatâs difficult to express because every individual is different and must find/make their own path to be themselves.Â
I think many people mistake âenoughnessâ and âambitionâ as being dichotomous when they arenât.Â
So, What Iâm Trying to say is!Â
Youâre enough doesnât mean:Â
1. You donât have places to grow
2. You need to stop tryingÂ
3. You are perfectÂ
4. Youâre not going to change
5. Your hopes and dreams are illusions and distractions.Â
One of the things that Iâm sensitive about because of my life experience is the idea that ambition necessarily means a person is unfulfilled, greedy, narcissistic, envious, gluttonous, lustful, bastard. That ambition itself is evidence for attachment and suffering subsequently follows.Â
I know there is some truth to this because unmediated ambition (Psykos), ambition without self-acceptance (Amai Mask), ambition unguided by principles (Garou), can indeed result in immeasurable suffering. However ambition for self-fulfillment (Saitama), ambition guided by principles, mediated ambition (any number of other heroes). Can be good and an important part of a personâs character. Â
Even so! Itâs much more complex than âgood or badâ Saitama, Genos and many many other heroes both experience different kinds of personal and emotional suffering, they stumble, and they consistently donât have everything figured out.Â
Wanting more doesnât mean you arenât grateful for what you have. To what degree is your ambition an unhealthy wanting verses a genuine desire for growth, and how much are you willing to âpayâ in your own life, blood, sweat, and suffering, to accomplish what you desire. Are you aware that it can be a trap? I donât really have the answers for what this âshouldâ look like. And at the end of the day I think that most people have to find their own balance.
3. Humor and Heart
There really isnât anything new under the sun, and so many of us really end up craving the same old stories with a fresh flavor added to them. ONE seems to have a good awareness of how people work, what people like and what people crave and he provides in excellent proportions. Heâs got talent, the type of talent that would allow him to retell Cinderella or David and Goliath in an appealing, humorous, and unique way.Â
holy shit
Laughed at this far more than i probably should have
@insomniacflaaffy-official
*French chef kiss*
A classic

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The Changing Structure of the OPM Story -- and the Challenge of Adaptation
Iâve been thinking a lot about the structure of OPM and how itâs been changing as we get into the story. I really donât envy anyone who has the task of adapting OPM for screen, particularly as the story advances.
Something that Shingo Natsume says in his interview with AnimeLab Australia really brought it home for me. Â He says that itâs not correct to call the characters around Saitama a âsupporting castâ as they all have their unique roles (start around 2:30). Â And that got me thinking.
Keep reading
Why People Don't Comment: Data and History from the Tolkienfic Community
by @dawnfelagund
A quick summary:Â
Commenting is a learned skill
Many people avoid commenting not because they didnât want to comment, but because they didnât know how to comment.Â
Commenting is also a matter of confidence
Even among readers who are authors themselves, many arenât sure what to say or how their comment will be received.Â
A sense of community encourages commenting
People who feel more connected to the community, perhaps because of personal friendships and a sense of community built through other platforms and forms of communication, seem to have a greater desire to comment. After all, one feels less pressure when writing to a friend than an author to whom one feels little or no connection.Â
Why People Donât Comment
The other day, in response to @longlivefeedbackâs initial post about increasing feedback on AO3, I reblogged the post and shared some of my own data and research around the topic. I am a Tolkien fandom historian and own the archive the Silmarillion Writersâ Guild. In 2015, as part of my research, I conducted a survey of Tolkien fanfiction readers and writers. The survey was approved by the Institutional Review Board of the university where I was a grad student at the time, and was administered using Google Forms. There were 1,052 total participants; 642 of them were authors, and 1,047 were readers. As I came out of the survey overwhelmed with data and unsure where to begin, a key area of interest among my fandom friends was commenting, so I have recently been looking closely at the survey items related to commenting, which brought me to @longlivefeedbackâs post.
In addition, I am an archive owner myself, contemplating a major software change in the next year or so. Like probably every archive owner ever, Iâd like to increase the amount of commenting and interaction that happens on my site. Therefore, I had been considering many of the same questions as @longlivefeedback about AO3 but on a smaller scale for my own archive. They asked me to share some of my research and conclusions from the past several months of crunching data and discussing what it means with other members of the Tolkienfic community.
Under the jump: Commenting as a learned skill, commenting and confidence, the 3Cs, and a case study in the Tolkienfic community. Â
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if garou had a twitter lolÂ
based off one of my fav memes :-3Â
itâs just really sad that garou apparently canât read 2 gud
Hi gekku! I love how you draw geckos, it's too cute >3< If you have time still for that facial expressions meme, could you please draw lizard friend Ancient King (A1) with Tatsumaki (A1)? AU friendship for those two~
I had a lot of fun doing this hshs â¤â¤ thank you so much for the request, hope you like and srry for the late đĽş
itâs the only way tatsumaki knows how to show her love
Hi!! I love your art, and I was wondering if you were still doing that expression meme.. I would love to see Zenko making the A6 face, if you arenât busy đ
HERE IS IT!! she mad hshs â¤â¤â¤ thank you so much for the request đĽşâ¤â¤

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care to share some of those comic-making tips?
Alright, letâs go.
To begin with, keep in mind that the classes I had were focused on freelancer traditional (ink on paper) long works and thatâs were my knowledge is set on, so if you preffer to make a different type of comic - because there are so many! -, this may not be what you're looking for.
What story do you wish to tell?
A comic will always tell a story. It may be short, long, not make sense, be incredibly detailed, but it will always tell something.
Letâs say you want to make your very first comic. Commitment is hard and the pressure to make something amazing right away is weighting down on you. (PS: no, you donât have to make something amazing right away. Itâs not a requirement. Youâre allowed to not be perfect. The first try is nothing but an experiment and experiments are supposed to be wonky. If there are no mistakes, how will you improve?)
For a first project, I recommend a 4 pages long oneshot. Itâs a good amount of pages that wonât make you overwhelmed with the concerns and troubles that a multichapter project can have on you. You have to tell your story in those 4 pages. You have to set the world and build your characters and have an introduction, a climax and a conclusion, all in those 4 pages. For that, or for anything longer than that, youâll need to write down a script.
This script is for you only, so donât worry about typos or double meanings or making it look amazing. Youâre not writing a fanfic. A script is, most of the time, boring and plain and right to the point.
You have 4 pages to work with and, if youâre the same nerd detailed type of bastart that I am, youâll have to find a way to shove everything you want to show in those 4 pages without making it look clogged. Hereâs a few tips on how to make everything fit:
First page is for the world building, the genre of your story. Does it happens in a fantasy world? Is it steampunk? Space? Sci-fi? Slice of life? Is it just a living room? Be sure to show that right away. Write down everything that can be used to show that hey, this story is set in x scenario. Try not to break the page into more than 2 panels. If youâre scared of drawing backgrounds, here is the place to go a little bit too far and go wild with detail so you donât have to make any other background ever through the rest of the story.
Introduce the character(s) in the second page. What are they doing? Are they on a hunt, are they celebrating something, are they simply doing an internal monologue while looking into oblivion? Use and abuse of body language to show the reader your character(s)âs personality.
Third page is to set the character(s)âs drive and motives, the climax of your story. Whatever they are doing, why are they doing it? Is it going well? That inner monologue just reached its peak, how is that going? Leave suspense in the last panel, like a short cliffhanger.
Here comes the conclusion, in the fourth page. Did the character(s) reach their goal? Did it work or not? How are they reacting over the conclusion? Focus on that reaction. You can end it with that.
Seems easy and clean, right?
But how do you write a script?
There are many types of comic script out there for you to pick which youâre more comfortable with. Hereâs how I write scripts (Taken from the Alienated project):
Between (...) I describe what is happening visually on said panel. Between [...]Â I put thoughts and/or narrator blocks. Always identify which character is talking, or else you can confuse yourself during the adaptation from script to art.
You can write way more than I did. I'm just used to imagining so much that that's all I need to know to make it work.
How many panels should I use per page? (Keeping in mind that the dimensions of a regular page are 2480x3508px, or 300dpiA4)
How many you believe will be necessary to show what you need to show. For a beginner, and even for a few professionals, the secret of making clean comics is to show only what needs to be shown. Donât overwhelm yourself, specially if youâre on a deadline. If there is nothing of importance in the background, you can simply not make one. If there is nothing important in showing the full body of your character, just focus on his facial expression. You can make a panel that is only balloons too.
As for the distribution of the panels, it is also up to you and to what is being shown. Going back to the script above, Panel 1 roughly takes half the page, while the rest is distributed through the other half. Panel 4 is tiny. But remember to leave a space for the balloons! Specially if youâre drawing traditionally! It would be awful to make a nice detailed background or item and then have a hard time figuring out where to shove your balloon in the panel without covering that sweet detail you worked so hard on and want to show it off, right?
How detailed is your character?
A lot? Then keep in mind that youâre going to draw that bastard at least 5 times per page. Youâll have to make all of that detail, again and again and again. And if youâre planning a multichapter, boi, you better get ready, because you can easily get bored of that character, which leads to slacking off, which leads to a spiral of concern and stress because oh god I need to finish this oh no-
If youâre up for trying that 4-pages experiment, you can go crazy with detail. Go all out. But for a longer project, itâs best to tone down the amount of detail to avoid getting bored and/or annoyed about drawing all of that over and over again. With time, you can gain confidence and skill to draw faster and better and, who knows, soon enough youâll be on the same level of detailing as Oda!
That is all you need to know to start your own comic! There are waaaay more stuff to learn, but that comes with time and necessity. Remember to have fun too! Itâs your story! Again, donât worry about getting it perfect on the first go. Itâs all about practice and perseverance. Iâm sure you can do it!
wonderful and helpful post! <3
Drew my favorite zombie!
Some Doodles hshshsh
(I've never drawn garou before, so for the first time it looks pretty good đłđđâ¤)
AAAH ZENKO CHRISTMAS SPECIAL OVA WHEN?!?!
⍠Zombieman
Shrike - Hozier
Iâm glad we all agree Hozierâs DEF got Zman vibes (though my initial gut reaction song for him is and always NWFMB, thanks to Holly :E)
wowowow Murata puts so much care into drawing settings and landscapes <3 Anyway, new headcanon: Monster Association builders/planners/architects are some type of wasp-people. I mean just look at that shit and tell me it doesnât remind you of when you walk outside your door and see the broken insides of a giant yellow jacket nest thatâs fallen to the ground hhdkhskdskâ no? just me?

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youâre my dad! Boogie woogie woogie!
I LOVE THISâ¤â¤ AWWWW they looks so cuteâ¤â¤â¤
Sigo pensando en ese arte atĂłmico samurai que hiciste,,,,,,,,Si tatĂşas esto en tu frente, tambiĂŠn tatuarĂŠ tu maravilloso arte al mĂo jajajajajaja â¤ď¸â¤ď¸â¤ď¸đ I forgot to conjugate verbs ahdhfhfh but youâre really sweet and I appreciate you sm!! Ily gekko!
CUTE but one question: is that gun loaded? <<
yes but the safety is on fhsjdhdhfhfhf
Heâs prepared for anything, ok
new head-scenario unlocked: after milkshakes, zman taking CE to the shooting range to teach him about gun safety and just a lil bit of paranoia, just like any good proper dad would do for his boy scout son
ajdhfhdh itâs ironic because as heâs showing CE how to properly shoot and hold a gun, a piping hot shell goes down his shirt just after firing and he has to try to not scream as CE is watching nearby like
Zombieman: Ok, few rules. One, always point your gun in a safe direction. Two, be aware of your surroundings. Three, keep your finger off the trigger âtill youâre ready to fire.
Child Emperor: Ok, seems logical enough.
Zombieman: Make sure you square your hips and keep your knees bent. Use both hands to support it, have your dominant hand wrapped around the grip, and the other hand supporting it. Donât try to one hand it, this isnât an action movie.
Child Emperor: But you one hand it all the time!
Zombieman: Only when Iâm dual wielding which is a pain in the aâbutt. Weâre not trying to look cool here, weâre trying to hit the target. Here, letâs fire a practice shot.
Child Emperor: Okay! *shoots off a round*
*The bullet casing lands on Zombiemanâs chest and gets caught under one of his many belts, holding the piping hot casing to his skin*
Child Emperor:
Zombieman: *sizzling a bit*
Child Emperor:
Zombieman: *still not removing the casing*Â So this is a great example of why we wear practical clothes when we shootâ
On second and third thoughts, Zombieman might be one of the worst candidates to model being a sAfE sHoOtEr. Teach gun safety where it concerns potential harm to others? Yeah, sure, he knows all the rules by heart, model citizen, heâs super conscientious about it, yadda yadda. No problem here. Teach safe handling from a user standpoint? ...hah This man has no regard for flesh wounds (not like he needs to). Letâs face it, heâs probably picked up a shit-ton of bad habits. I mean sometimes he just casually shoots guns and then the recoil breaks his arms. Probable everyday occurrences that he shrugs off because nbd: getting his finger caught in the slide, burning his palm when he nonchalantly touches a hot barrel (he stubs out his cigs on his hand i mean wtf), looking straight down his gun if it jams... He doesnât care about making these âmistakesâ because it in no way impedes his combat, and thereâs zero risk of mortal injury (for him). But the entire lesson would a lot of last-minute corrections and "do as I say, not as I do.â Safety third, my dudes.
My one big problem with Aoki, is that he has never managed to draw Garou attractive or appealing, or gentle or calm, or even cutesy, which I think is a big part of his design. He's more than a screaming feral monster.
Obviously heâs no Murata (no one is), but he can draw Garou looking calmer here too for example. If jumpaokiâs a fellow dedicated fan (which heâs already shown he is), then Iâm sure he also knows thereâs more nuanced sides to him than that; he just prefers to draw what he likes (with his own style) and thatâs fine, cause all artists do that. Plus the main thing is that heâs JC Staffâs sakuga guy (not the char designer whoâd do more still shot corrections like Kubota; thatâs not Aokiâs job.) So he specializes in delivering more of the exaggerated, dynamic action shots anyway (rather than the usual/every day footage), which also happens to coincide with many of those extreme feral moments yes (and itâs clear he loves to draw more of that on his own time for fun). Thatâs no problem cause heâs already got the energy of Garouâs feral bastard âmodeâ down (so no worries from me about that; he can already do those things well). Not that he couldnât be in charge of animating Garouâs other moods/behavior too (as Iâve compiled) if he tried or really wanted to, but Iâm not gonna discount him or prematurely judge him on footage we havenât really seen from him yet either (beyond his sakuga action clips and similar twitter art for fun), as that wouldnât be very fair. :O
The other thing is that those calmer/cutesy character-driven moments would likely require a different type of specialized animator (in character acting for example) to get right (think of Hidehiko Sawadaâs detailed/crisp forehead tap in s1), instead of allocating the same go-to sakuga guy who prefers animating the flashier/feral stuff. (Think of conveying sharp precision over loose/raw kinetic energy, which is also a difference between portraying Genos and Garou in general, so jumpaokiâs style works better for the latter.) Which is what I mean when I say he canât be tasked to animate it all (ie entire episodes even during the downtime moments, or in charge of the action cuts for every character like Genos), cause thatâs not possible. JC Staff canât depend on him for everything that way, and thatâs why organizing a varied team with more diverse talents (which is what s1 did, but theyâll need an experienced director with larger connections for that) is more ideal than over-relying on a select few who tend to specialize in certain things. So I just hope s3 can do that (or allow more production room for that, weâll see) going forward.