Just got reminded that I haven't posted my tech anim final! It is slightly kinda completely Bioshock inspired but I was not allowed to use a 1920 aesthetic so I kinda hopped around with a mesh of 50s/70s amalgamation of aesthetics.
This was definitely experience and a nightmarish quarter . There is a lot I wish I could rework but given only 10 weeks and starting out as kind of a noob at maya I'm proud of what I was able to do. But it definitely helped me learn and manage a better work flow for modelling and I'm proud of what i could accomplish!












