OP: "Grandpa made this for Dad when he was a child, and now it's been passed down to my son."
As pointed out in the comments on Douyin, a lot of thought went into the engineering: oval wheels slow it down, the frame is close to the ground and the handle is angled to prevent it from tipping over, the wood pieces on the back wheels lock it from moving in reverse, and the knocking sounds serve more than one purpose, both attracting the attention of the child as well as allowing the adults to easily hear the speed and location of the child.
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this messed up vintage cat sewing pattern has tormented me since i saw it & like some other folks have done in that post - i tried my hand at tweaking the pattern to resemble the illustration (and my personal tastes) a little more. i've ended up with this, which i have only tested at a small scale and not this final version exactly (where i have done such things as further widening the cheeks and finalizing the leg shapes.) i bestow it upon you nice folks now ๐
go forth and make weird little beanbag kittens! pls show me if you do!
For general graphics: use GIMP
For vector graphics: use Inkscape
For drawing and illustration: use Krita
For print and web publishing and design: use Penpot
For PDF authoring: use LibreOffice
For PDF reading and form filling: use Okular
All are free, open source and cross-platform. None use AI.
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HAIII. mutual very politely asked for tips on how 2 draw hairy bitches (read: body hair) n who am i to refuse if it means less bald pussy in the world...
it's been a long time since i did a 'tutorial' of any kind [and i wouldn't consider myself overly qualified, so you know, do ur own research] but i had a lot of fun making this <3 probably a million inaccuracies but we ball!!!
[feel free to repost elsewhere with credit !!!]
tried to make an example sheet of recent work and it's just all mista LMFAO sorryyyy
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how are you managing that old anime style effect....I must know.....
once again it's a game of making a drawing and then fucking it to pieces but here's the series of effects & layers i used for thata one.
first some observation of an old anime screenshot
digital screenshots make the blacks appear darker than they would have when u watched it on ur tv as a kid. the contrast is also a bit bumped up on modern screens. you're not ever going to see this in HD, the lines will always be kind of blurry and they have a halo effect with some rainbow distortions (you can see it clearly on the front claws). it looks crunched whether by digital artifacts or just being a low res image
so for my pic i made 2 versions, one i'll call the 2010s anime version when digital effects like gradient lighting, slight glow, strong dark blacks, and a kind of realistic dark palette (for what it is) were en vogue
you remember seeing something that looked roughly like this in like maybe 2016. notice how it's different to the base drawing below because you probably weren't streaming in 1080p back in 2016...
^ this has a bit of blur on it and a teensy amount of chromatic aberration. duplicate this layer and blur the fuck out of the copy. then lower the opacity of the blurred layer. you get this slight blurry glow around everything
and this is fine for that 2010s look but we can make it look... crappier. duplicate the base layer again (the lowest in the stack of 'inserted images') and gradient map it to something with the values almost inverted
wahoo he looks cool. set that sucker to 'vivid colour' or whatever layer blending mode looks good (i've been using different ones in every single one of these fake screenshots, it's just whatever feels good in the moment). we achieve the halo around the lines by taking this layer and moving it a bit to the side, then lowering the opacity to a point that looks good (i think this is like 50%?). this also has the effect of washing out that high contrast and making the blacks paler while also intensifying the primary colours so it looks more like the fun adventure shonen of your youth instead of a moody demon slayer ripoff. wow awesome now we once again copy the whole canvas and paste into the pic (highlighted layer below is this), so that we have a single layer which is a flattened version of the three layers under it, so we can work on all of these at once.
i added a noise effect to this one to make it look kinda grainy. it's giving beyblade. but i still felt it was just a bit too sharp. so now we duplicate this AGAIN. and this time we are adding horizontal motion blur and stronger chromatic aberration specifically to mimic bleed
take this and then once again find a layer blend mode that makes it look like u want it to look. i chose 'colour'. the final pic has this top layer set to about 30% iirc? but here is what it looks like at 100%:
now it looks like the signal or the video cables are fucked up and it's flickering nauseatingly as you're trying to watch and all the colours are messed up and the contrast is fucked up you can barely see what's going on behind his head and this is what makes u think of the crt and vhs experience. because back then you could not see what was happening most of the time and you loved it. and then get this i transported the pic to my pc, opened it in GIMP, and blurred it one last time.
final step for these things is really important: resize it down to far smaller than it should probably be displayed (i resized it to 1000px wide which is tbh a bit too big) because realistically this image should be 240p. i find that a lot of retro-alike art is presented way too HD on this site which is nice when you want to see details but if you're trying to replicate the experience of seeing these things (old comic books, cartoons, etc) you need to sacrifice definition. especially for old pre-HD era video or photo mockups
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