5i and 5l for the zero escape asks!
5i. Unpopular opinion
So here goes my take:
ZTD is not that bad and Delta is not that bad of a character.
I saw a post somewhere talking about how ZTD should or could be taken as a comedy and, in part, yeah. The models are funky, some of the things they say are idiot, and even gore moments are sometimes more funny than truly horrific (and I'm not a gore fan, although I got used to watch it in anime).
Nevertheless, I really how the game kept all the shenanigans from the other games, the thought experiences, and I enjoyed the core message regarding the consequences of shifting. The new characters were also very interesting. Even Q team, towards who I was very skeptical at the beginning, showed to be quite interesting, and relevant to the game, even if at the start they seemed the most unrelated to the series.
I came to like Delta more, lately, as a character. I think ZTD wasn't delivered in the best way, as I feel like most of connections I made come from people's analysis and simply trying to create a meaning for it. But I like to think of Delta as a tragic character who, as Phi, was born in weird circumstances, and obliged to come to knowledge of a big threat that has to be eliminated, and whose path of destruction he had already witnessed (the repeated snail story). Delta wasn't born with the ability to shift and, as such, he isn't unable to fix the timeline and save the world. But he is aware of other realities through his ability to read people's minds. Due the fact he is alive, he is also obliged to recreate the circumstances that made him possible to exist (Zero Escape plays a lot with the non linearity of time).
I haven't thought about what could he have done, due to the fact everything is presented almost at once and I do not know much more than the chain that started the whole Zero Escape series, but the fact he has lived this long, that he was probably the one who met and seen Sean die, that he had never met his real parents before because he was alive before they even existed, and at some point came to know it, they must have taken a mental toll, even if we can't certainly assure that.
Besides that, the whole possibility of Delta being a meta critic of the player who wants to the see what happens through the end is also very interesting. Especially when the game even starts by giving the player the easiest way out in the coin toss. Had the player stopped there, nothing of what comes from there would ever perceived.
Now his morality is very very twisted due the horrific tone of the game (the most gorish of all the three games) and due to him seemingly being fine with creating an option that dooms 2/3 of the population in an attempt to eliminate a supposed fanatic (in reality I believe the main point is to create the Sigma that comes do DCOM to play the decision game, but the other purpose is also included).
And that's it, there are a lot of interesting elements in ZTD. I wish they were better delivered as we only get to know most of the stuff at the end, and it also seems a bit convoluted, but it's an interesting source of points to discuss.
5l. Headcanons
These are just funny random ideas I had. Most of them are just funny, maybe a bit idiotic but I haven't thought much about it in detail. I think I ended up writing more short ideas than necessary. I hope you don't mind.
Aoi kept the original clover that Light gave in the first Nonary games and looks at it every night, thinking about him and the plan he and Akane are about to execute in 999.
Him and Light end up together after ZTD because I say it. I don't know how and Light is probably mad because of what he had already done to him and Clover in 999, plus kidnapping her again for VLR. The Fields are strong, but Aoi manages the solve stuff, probably with the help of Akane, who is an expert in dealing with severely traumatized people (Junpei).
Girlboss Hazuki and Seven also work with Crash Keys to find the fanatic. I love the potential of Hazuki and Seven together. Hackerwoman and sweet detective.
This reminds me how it would be cute if Seven and Ace Attorney's Gumshoe knew each other or worked together, as well as Junpei and Apollo Justice (two boys who suffer a lot in their games).
Btw I want Akane and Junpei adopt a bunny, and, although Akane loves bunnies, it is Junpei who plays with them the most because it's therapeutical. He is also having therapy, nonetheless. He needs it. The whole cast needs (Eric I'm also looking at you).
I believe Sigma, Diana and Phi created a shelter for cats with some weird pun name, and that's how Sigma tries to deal with all the trauma from the games.
Finally, how cute it would be Eric going with Sean to anime conventions, but Eric is the most excited about it as he likes to cosplay.
I suppose old Sigma returns to his timeline after finishing the mission, and, if so, I want him to start being a decent father. I can't stop thinking about how I was so lovely riding that Lagomorph "car", so who knows, maybe they can build a whole Funfair.
I also like to think that even in a different timeline, Junpei and Quark will meet again, in the future. Quark will have a nice family that takes care of him. It would be interesting something like, Quark running to catch a ball and Junpei catches and gives it to him. He thanks him, but the thanks carries more than just the act of giving the ball back. It's also thanking him for saving him and giving him a future. They don't know it, but they feel it.
Thank you very much for the ask. Sorry for taking this long. I hadn't forgotten, I kept thinking about it. Just didn't take my time to think and write it. Sorry...









