Somebody play this game I made up and tell me how it goes
Secret Agents Game Rules (4 players min, idk play time but age must be like 12+)
Goal: An agent on the field, assisted by an off-field intel communicating via FaceTime, must retrieve their shipment before their partner does.
- At least one item to hide per team. It could be anything from a plastic charm to a large plant.
- Some means of communication with your team partner, so be willing to walk with a laptop or constantly be on your phone.
- A playing field. This can be literally anywhere as long as all agents are present and all intels aren't.
- A lot of trust between players. Seriously if anyone lies in this game they're not doing it right.
1. Each team's intel must honestly work with an agent from a different team to decide on a "shipment" to hide and a location to hide it in on the predetermined field, OR a designated intel or game manager or more can hide other teams' objects and tell each intel where the team object is. One intel or game manager must know what and where all the team shipments are in case of emergency. The intels must be familiar with the field and what the object looks like to some extent, but agents are allowed not to know what the shipment looks like or the exact logistics of the field. Just as long as the agents don't know where their team's shipment is.
2. Each intel is in constant virtual contact with their agent but away from the field at this time. Each agent starts from Base on the field, equidistant more or less from each team's shipment.
3. When the game begins, teams immediately start trying to find their shipments. The intel knows where the shipment is, but cannot tell their agent specifically where. They can give clues, answer yes/no questions about the location of the object, play hot or cold, or use any other means of telling their agents so long as they do not blatantly tell them where the shipment is. Teams must only go after their shipment and will be eliminated for pursuing any other to keep it from another team.
4. The first team to recover their shipment and show a game manager/main intel involved with organizing this game wins, and said verifier must alert the other teams of this as soon as it happens.
There's clearly many ways to complicate this game, and you can put more than one intel or agent on a team. Please message me if you’re confused or have questions/comments/suggestions/stories from playing this!