James Mendez Hodes was there when the deep magic was written.
A really excellent article about the origins of the X-Card, and how it wasn't originally meant to just cover triggering material. I recommend giving it a read!
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James Mendez Hodes was there when the deep magic was written.
A really excellent article about the origins of the X-Card, and how it wasn't originally meant to just cover triggering material. I recommend giving it a read!

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This is a compilation of tools that help you learn how to support your friends in roleplaying. Before we even get to the tools, I’ve got som
Four years ago I wrote a compilation of support tools for roleplay; I haven't updated the archive in many years, but the thoughts contained within and the tools in the collection are still just as valuable I think. Most of them are widely used in the ttrpg sphere, some are specific to larp, some are things I wrote myself based on my experience working with young people.
If there are any tools you've seen recently and think are missing from the document, please let me know! It is meant to be a living thing.
The “X-Card” for RPGs
So, I was reading through a horror RPG book so I could prep something for my playgroup come Halloween, and they had a section discussing the X-Card.
It’s simply just a notecard with an X on it that each player has and can use to indicate when something is going on that they can’t handle. The book talks about how, while it isn’t required, they recommend it because the story is super improv heavy and it’s horror stems from preying upon your own fears and self doubts - things can get unintentionally personal really fast, and there’s no good way to establish what will or won’t happen ahead of time.
The X-card allows someone to indicate when something goes into that territory so that the story can immediately be redirected, no questions asked and no discussion needed.
More information about it is here
https://docs.google.com/document/d/1SB0jsx34bWHZWbnNIVVuMjhDkrdFGo1_hSC2BWPlI3A/edit
I don’t know if I’d always use it, because I avoid taking stories into any areas that I don’t know for sure my players are comfortable with. But especially for horror things it makes sense.
And it can be a HUGELY helpful tool if you’re DM-ing groups of new players who you may not know well, and who may not know one another. You may not know what will set them off, and they may not want to have to divulge traumas that may be irrelevant to someone new.
Just thought it was kind of interesting, and thought some people here might be interested as well!
Most people: You know, it's great when cons require some kind of system like an X-card or red and yellow cards from GMs to ensure that players know they are able to object to situations that get too close to their personal trauma triggers for comfort.
Some dude: Let me strawman you as being in favour of transparent bad-faith actors rocking up to my Pendragon game and complaining about the monarchy.
Some other dude: But what if all the con's GMs are whiny tantrum babies who assume any change in policy is a personal insult directed specifically at them, huh?
Today's TikTok musings on X-Cards in games

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I’m currently having a discussion with others I game with as to whether or not this is a good too or a readily-available crutch. Personally, I think it’s a nice thing to have. I believe it shows your players that you care about their comfort and concerns.
X-CARD
X-Card is a brand new effect for Magic Kit. It's my take on the iconic travelling hole illusion.Â
The premise is incredibly simple. A card is chosen by a spectator. On the back of the card, towards one end, a small cross is drawn with indelible marker. At the other end a hole is punched.Â
This setup, a hole and a cross at opposite ends of a chosen card creates a powerful image.Â
You then introduce your iPhone (or iPad) which is showing a faint scanning line. Placing the card under your device, you turn up the X-Ray power. The chosen card, with its drawn cross and punched hole, become clearly visible.Â
Then the magic happens. Gently shaking your device will cause the punched hole to travel down the cards towards the cross. Once the hole is right in the centre of the cross it stops moving.Â
Flipping your device over, you reveal the hole really has moved. The playing card can be fully examined.Â
The great thing about X-Card is that the spectator gets to see the hole actually move, creating a highly visual illusion.Â
X-Card is available today as a free update to Magic Kit.