Kit occasionally succeeds in convincing Rolan to take a break from the tower. They typically embark on vacation to the Underdark, where they spend most of their time collecting data and hunting for rare spell reagents.
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Kit occasionally succeeds in convincing Rolan to take a break from the tower. They typically embark on vacation to the Underdark, where they spend most of their time collecting data and hunting for rare spell reagents.

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Some of the crystals work like glyphs in TOH
you smash them, and something comes out. The bigger the crystal, the more comes out. Those are elemental crystals (only one in existence and locked away)
Crystals are made by making [REDACTED] by mixing and following a special recipe located in [REDACTED]
Crystals can be made out of literally anything and can be temporary or permanent
DO NOT EAT THE CRYSTALS (I’m looking at you @blooper-malte) . This is for your own safety.
Crystals are also good for channeling and stealing magic. Not every crystal can do those abilities though, and many are just non magical crystals. Use that information as you will.
They can be melded, by taking a crystal and melting it inside of [REDACTED]. It only works at the [REDACTED] so make sure that you put it at the right setting, lest it turn to ash, corrupt you, or just fade away.
Turning them alive is actually easier than you think! And no, it’s not a spell. First put them inside of the [REDACTED] for half of an hour. Then, meld it into the shape of whatever you want it to be. Sprinkle a TINY bit of [REDACTED] and put it inside of the freezer. Take it out after an hour, and immediately soak it in the [REDACTED] goo. Take it out and dry it off!
They are very powerful. Certain groups are locked away for a reason. Those are restricted and may only be taken out to people who can both handle its power and use it for something that’s not destroying anything.
Crystals and crystal materials can be found everywhere, if you know where to look. (@pepperoni-the-jesterpuppet will confirm)
Opal is really good as a mana/magic conductor and is often used as a temporary conduit or as the conductor in training wands, and is also an ingredient in some magical inks. It's also really pretty. (Paragraph added by Kai)
Gems are cut crystals which is why they're more potent with power, since they were cut with a special technique to enhance their properties (paragraph added by Skye)
@akronus-the-insane and @skyesapphicwolfwizard have gem things. Do not take them unless you wish to either suffer, or unless you’ve struck a deal.
Good luck!
-Aster
Announcement
@pepperoni-the-jesterpuppet @the-last-knight @aceisdoingthings @gobodegoblin @lixorloveslicorice @aroace-wizard
If you want to make your job easier, you can go to
THE PIT
And provide two sacrifices each. If you’re lucky, you can get the assigned material. If not, any extra materials you get is split between you and me <3
Don’t fall in until the sacrifices have been consumed!!! This is important
The pit is also where you can find inky crystals and any unethically sourced crystal materials, but that is located on the south area of the pit.
Happy hunting!!!
Research on @concoctionboy
Nature:
A potion slime. Comprised of a viscous liquid. Usually in human form.
Origin:
Created by an evil wizard, may or may not have been accidental.
Abilities:
Can control viscosity (how solid or liquid he is) of his slime, and can become different shapes. If he becomes too solid, he becomes permanently solidified in the shape he was in. Can split into multiple parts, and control them individually. Often solidifies them to create objects he can use.
As he is a potion, he can be drunk, but he doesn't like being drunk, and there is a limited volume of him. He can replenish lost volume over time. When consumed, the effect is seemingly random, from hazardous to beneficial.
This is my research on @ripleyalamode . All information was provided by the subject.
Origin: Born with very weak magical ability, experimented upon self to increase power, more data required
Physical Attributes: Humanoid, four arms, tails on head
Abilities: Magic, focused on fleshcraft and 'mischief', fleshcrafting allows for shapeshifting, magical source is biological, limits not known. Able to absorb magic from spells and magical items, thus creating a resistance to curses, and has biological structures that enhance the natural mana regeneration
Weaknesses: Non-magical damage, as there is no way to absorb it, and magical fire
Other data: Unknown, more data required

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Incredible!
Incredible!!
Incredible!!!
None of you have the credibility needed to pass peer review for Wizards