@werewolfmack
Are you making your own campaign? ??:0 that's so cool!
The game is just my family, and some of them are just playing to humor me (and like one or two other people who really want to play). Plus we’re nowhere near being done with the starter booklet stuff (which I’m starting with to give me some practice, plus time to work on the campaign) and it takes us forever to do anything ... (I do figure that if I come up with a decent campaign I can run it again for a new group in the distant future, though, and maybe even do it better with practice!)
But yeah, I’m trying! Honestly I’m mostly just using this as an excuse to play with some OC’s I don’t do enough with -- some of them are old fancharacters who’ve been sort of orphaned from their original context because I’m not interested in that thing anymore but I still like the character, others are characters I’m still developing, and then there’s a guy I created a long time ago but never did much with. They’re going to be all the main NPC’s, and it’s been pretty fun to consider them in relation to each other, since they were all originally from different things and never would have met. (Also, two of them have mysteriously started dating, oops.)
Right now I’m kind of debating whether to stick with a semi-generic fantasy setting or have the player characters travel to the empire where one of the aforementioned NPC’s lives in her original story ... There are pluses and minuses to either option. If I stick with the generic semi-fantasy setting, I need to make that NPC a drow, and I don’t know much about drow in actual D&D canon, but hey -- my game, my rules; I’ll just make it up. Plus, having a drow (semi-)villain ties in to one of the PC’s backstories. On the other hand, if I move it to the empire, I know more about the setting and don’t have to worry about mangling Faerun, but I have to come up for a lot of explanation as to how people get where, since the empire is a pretty closed-off, authoritarian place (on the other hand, that could provide more interesting campaign content than just “you travel to the place and you’re there,” with the PC’s having to figure out how to get around imperial law and so on). I’m not sure if the empire would work well with D&D mechanics, either ... Plus there’s the fact that it is a miserable, godforsaken place where 2% of the population treats the other 98% like livestock, so, like ... not very fun. Might go for a hybrid where the drow and the imperials are working together but that seems kind of implausible considering that both groups apparently think anyone not of their race/class/caste are completely worthless. (Obviously, they would betray each other as soon as they could ... ) Also then you can’t have the drow priestess getting super pissed and deciding to destroy her own society, so ...
(Sorry for rambling and info-dumping about this, I just ... really love fantasy in general and D&D and/or my OC’s in particular.)