After years in development, we will be releasing WebGPU on Windows in Firefox 141! WebGPU gives web content a modern interface to the user’s
Some interesting details:
"Although Firefox 141 enables WebGPU only on Windows, we plan to ship WebGPU on Mac and Linux in the coming months, and finally on Android. Windows was our first priority because that’s where the great majority of our users are, but we are looking forward to enabling it on the other platforms as soon as it is robust and our test coverage is adequate. (Your humble author is strictly a Linux user, so this concern is close to his heart.) Note that WebGPU has been available in Firefox Nightly on all platforms other than Android for quite some time.
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Firefox’s WebGPU implementation is based on WGPU, a Rust crate that provides a unified, portable interface to the low-level graphics APIs of the underlying platform: Direct3D 12, Metal, and Vulkan. WGPU is developed as an independent open source project on GitHub, but Mozilla is a major contributor. WGPU is widely used outside Firefox, and has an active community, so if you are a Rust developer interested in contributing to Firefox’s WebGPU support, WGPU is a good place to start."














