Out of idle curiosity, inspired by blumineckâs post about why the sword is the fantasy weapon, owing to being a status symbol and the most likely sort of weapon for a king and for a family to pass down, I went through D&D 5eâs magic weapons (using 5etools). Specific magic weapons, not your generic â+1 [weapon] of [trait]â. Iâm talking named weapons or weapon types (eg moonblades or sun blades). And, me being me, I put them in a spreadsheet to break them down by weapon type, just to see what weâre working with here.
And the results are not surprising, but they are ⌠mildly annoying.
The most common weapon type for specific magic weapons is indeed swords. Unless weâre counting magic staffs as quarterstaves, in which case they win by a large margin. Iâm going to put that down to personal preference, if youâre comfortable calling a Staff of Birdcalls a magic weapon? I mean, it is, itâs magic and itâs also a big lump of wood you can clobber someone with, but. Thatâs not its primary intent? Itâs primarily an arcane focus and magic implement.
But. Leaving the question of magic staffs aside. The most common magical weapon type after that is swords. Longswords, specifically, by a large margin (16 total), followed by greatswords (5), then we have two shortswords and a scimitar.
The second most common type are axes, with a 50/50 split between greataxes and battleaxes, and daggers (6 each battleaxes and greataxes, for 12 axes, and 11 daggers). Maces are also pretty common, with 7 of those, as are warhammers, tridents and spears, with 5 each.
After that? Youâre looking at one or two examples, maybe three, of all other weapon types, and quite a lot of them get absolutely none.
For example, there are a grand total of three bows, two longbows and a shortbow. Add in two slings, one dart and a boomerang, and there are a grand total of seven ranged weapons total. There are no crossbows. There are zero polearms that arenât spears, no halberds, pikes or glaives. Very few light weapons that arenât daggers. There are no magical rapiers either, itâs the one sword type that doesnât get a look in. There are a couple of oddball items represented, a boomerang, one sickle, a morningstar, but generally? Not a lot of variety.
Which is faintly annoying. What if I donât want a magic sword? What if I want to find a mystical bow? What if I want a wuxia style adventure where weâre looking for the mystical glaive of a long-dead general who held the city gates by himself for three days until reinforcements from the capital arrived? (Polearms are great for legendary defensive actions). How about a linked pair of handaxes from a legendary hunter where if one axe hits when thrown, the other automatically hits as well, homing in on its fellow? A magical siege-breaker heavy crossbow whose bolts are fired with such magically-augmented force that theyâll hit (and deal full damage to) everything in a 30ft line? A cruel pirateâs boarding pike that deals extra acid damage as salt scours the wounds it deals? A vengeful ladyâs shortbow which deals extra damage to opponents who have previously dealt damage to you (the lady it belonged to had been grievously used by a gentleman who then turned up mysteriously dead of an arrow through his throat at the next royal hunt)?
And. Yes. This is what homebrew is for. And there are reasons why a lot of the published items are swords or axes or daggers, both for reasons of real life mythology and folklore and also for reasons of which weapons are most commonly used by players in game. But.
The game could afford to spice up its weapon choices a bit? Iâm just saying.
I have done several homebrew magic weapons, including several ranged weapons (my favourite of which is the common-rarity ghost-loaded crossbow, which does not have the loading quality, because two tiny little ghostly hands come out of the stock to load it for you), a boarding pike that lets you teleport, a nuclear warhammer inspired by the fallout game series, and a random collection of weaponry including a mace of shut-the-fuck-up (literally silences people), an evil little acidic dagger, and a fey rapier that whispers of your opponentsâ regrets to deal extra psychic damage. Homebrew weapons are fun. Still wouldnât mind if the official ones got some variety, though.
Definitely, if they do nothing else, add more bows! More ranged weapons in general! Also more polearms.
And, honestly, we don't necessarily need more swords, but leaving rapiers out is a very odd choice when lots of Dex-based characters would choose them as their weapon of choice. I know they lack the whole mystique of the medieval broadsword (longsword), but still. Work with what you've got!















