World Building June Day 1: Introduction
Aoat is a fantasy setting that Iâve been working on, off and on, for about six years now, since I was a junior in high school, although in that time period itâs gone through several major revisions in terms of tone, scale, artistic vision, etc.
Itâs a setting in which magic plays a large role on the societal and personal levels, but itâs also one which isnât particularly concerned with the typical high-stakes high fantasy perils - Iâm uninterested in incursions by armies led by demon lords, or the graveful elven kingdom being threatened by a dark lord necromancer, but i am interested in things like âthe glassblowerâs union has gone on strike to protest late and unreliable payâ or âinhabitants of a chain of islands recently annexed by a vast empire chafe under the new laws and obligations in which they can perceive little or no benefit to themselvesâ.
The main focus of Aoat is a few enormous states sprawling across the map, centered around the Kymnutari Ocean. These are the Firsthomes (an ancient western association of proud and historied city-states in a land of deserts and rolling plains), Szaomngba (a southwestern society divided between sedentary horticulturalists and nomadic herders in an inhospitable landscape scarred by volcanic activity), the Black Territories (a far southern civilization whose cities sink deep like taproots to extract geothermal warmth in a frozen wasteland dominated by giant insects), Hambry (an oceanic empire of proud archers, strong-backed sailors and contemplative monks), Vuatlieo (a vast eastern state ruled by a semidivine wizard-emperor, where ley lines have been bent, broken and reshaped to maximize the agricultural yields of the territory) and Belkharoz (a cursed and frigid southeastern kingdom where serfs live short and unfulfilling lives for the benefit of the werewolf royal family and their sadistic vampire lackeys). These states, having expanded to lock borders with each other but doubting their ability to defend their ground in a war of conquest, have instead turned to addressing their own interiors, taking inventory of the peoples and places that theyâve conquered and deciding how they would best serve the stateâs interests.
Aoat, the work, as it stands right now is governed by a few principles:
- People are resourceful. In my time as a student of history and of anthropology, Iâve been deeply impressed by the solutions that people throughout time and space have come up with to problems they were confronted with, regardless of the sort of resources, technical knowledge or infrastructure they were working with at the time. So iâm inspired to use fantasy as a way to highlight and showcase some of the more creative solutions people have historically had to their challenges, as well as - i hope - the general attitude that this displays, of perseverance and ingenuity.
- People are everywhere. When I was a child, it always bugged me to hear about âThe Elven Forest Kingdomâ or âThe Dwarven Mountain Holdsâ which cordoned off a whole kind of person to a tiny geographic region for little perceptible reason other than âwell, thatâs where elves live in all the other booksâ - especially strange given that humans seemed ubiquitous across the whole map except in these designated places. At first it seemed simply unimaginative; as I got older and had a betterr understanding of the world it grew to seem ideologically suspect. Regardless, this isnât how things are in Aoat. The sentient species are, for the most part, all found in every nation, in every pocket of creation, though perhaps not all in the same proportions. When a sentient species is only found in one or a few places, itâs because of some physiological quirk dictating this - amphibious folk not being suited to wander too far away from swamps and rivers, for example.
- Fantasy should be strange. I find it distasteful, and a little distressing, that the general public regards âfantasyâ as âthe genre where a bunch of humans and maybe a pointy-eared human-looking âelfâ and a short bearded human-looking âdwarfâ run around and beat up some orcs or possibly foreign invaders from offscreen in an idyllic western european forest or meadow or something at the behest of The Good King, and also a wizard is there maybeâ. More than that, I find it morally reprehensible that almost nothing thatâs been published as âfantasyâ does anything to dissuade people from this position. The genre is a cannibalistic, recombinant miasma of serpents, a vessel for unexamined reactionary ideas to be endlessly reiterated upon and cemented using as glue the least charitable readings of Tolkein as filtered through Gygax. But it can be a different thing than this, I genuinely believe. Morrowind took place in a genuinely interesting setting, and each of the other Elder Scrolls installments have been set in provinces that have at the very least been /described/ as interesting and alien places which bear little resemblance to the bog-standard fantasy backdrops. It is my hope that I can capture this feeling in my own writing and worldbuilding, somehow.
Anyway, thatâs already a very long post for the first day. I hope that I can continue with this venture for more than a few days this year, and I hope that some of you enjoy reading what I have to write. Thank you for your time.
















