Which Edition of D&D had the best design/artwork of an Ultroloth?
First Edition
Second Edition
Third Edition
Fourth Edition
Fifth Edition
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Which Edition of D&D had the best design/artwork of an Ultroloth?
First Edition
Second Edition
Third Edition
Fourth Edition
Fifth Edition

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Daemon, Ultrodaemon
Image by Conceptopolis, © Wizards of the Coast.
[Commissioned by @justicegundam82, who is of a similar mind to me: the ultroloth/ultrodaemon has gotten a raw deal for the last 20 years. In the original Monster Manual 2, the ultrodaemon actually had more hit dice than a pit fiend or balor, and in 2e they were on an even footing with those two paragons of evil (thanks, Planescape!). But in 3.0 they were CR 16, 3.5 they were CR 13, and they’re CR 13 in the current edition. If you want a CR 13 ultrodaemon for Pathfinder, @thecreaturechronicle did one here.
Also, the olethrodaemon is a little disappointing for the capstone daemon. Maybe because they’re adorable]
Daemon, Ultrodaemon CR 20 NE Outsider This regal-looking creature has no face, merely a blank green-grey void with eyes that shine like opals. It carries a finely made sword in one hand.
An ultrodaemon is an extinction event made manifest, the representation of the death of an entire species. They are the generals of Abaddon’s armies and the masterminds of its triumphs. An ultrodaemon is mercenary to the extreme, working with other ultrodaemons, daemonic harbingers or Horsemen of the Apocalypse as their own needs see fit. They are especially fond of obcisidaemons—after the daemons of genocide have wiped out a culture or civilization, the ultrodaemons savor mopping up pockets of survivors to lead the species to oblivion.
Ultrodaemons are unusual among daemons in that they prefer subtlety to mass murder. They are capable of walking the earth in mortal guise, and between their natural skills at persuasion and their telepathic commands, are able to shape the efforts of kingdoms and nations towards destructive and deadly ends. Only when their plans come to fruition do they enter the battlefield directly, although they are happy to test their skills and those of their minions.
An ultrodaemon rarely if ever fights alone, and if caught off guard is capable of summoning aid to its side. They often bolster their forces with magical enhancements, flying over the battlefield and surveying weak points that require their attention. Their opalescent eyes flash in ways to render foes completely helpless, but ultrodaemons much prefer to leave these enemies with self-destructive or murderous suggestions rather than merely finish them off. Thanks to their selective spell immunity and ability to conjure symbols with a mere gesture, ultrodaemons are versatile combatants, and no two fights with them are likely to go the same way. If badly pressed, an ultrodaemon will flee to fight another day, plotting revenge against those that best them.
An ultrodaemon stands over six feet tall in its natural form, and weighs about two hundred pounds. They do tend to indulge their vanity with fine clothes and jewelry, and often wear trophies from especially memorable fights—necklaces of preserved fingers are a favorite.
Yugoloths for D&D minis
For the reason of summer I’m hella busy being in places and doing stuff. I’m still alive. My tumblr is still alive. Thanks for still being here, tho
DND Monsters: Ultroloth
Medium Fiend (Yugoloth), Neutral Evil
AC 19 (natural armor)
HP 153 (18d8 + 72)
Speed 30 ft., Fly 60 ft.
Str 16 +3 Dex 16 +3 Con 18 +4 Int 18 +4 Wis 15 +2 Cha 19 +4
Skills Intimidation +9, Perception +7, Stealth +8
Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from nonmagical attacks
Immunities Acid, Poison Cannot Be Charmed, Frightened, Poisoned
Senses Truesight 120 ft.
Languages Abyssal, Infernal, telepathy 120 ft.
CR 13
Traits
Innate Spellcasting: The ultroloth's innate spellcasting ability is Charisma (spell save DC 17). The ultroloth can innately cast the following spells, requiring no material components:
Spell Descriptions can be found by typing them in my tags
At will: alter self, clairvoyance, darkness, detect magic, detect thoughts, dispel magic, invisibility (self only), suggestion
3/day each: dimension door, fear, wall of fire
1/day each: fire storm, mass suggestion
Magic Resistance: The ultroloth has advantage on saving throws against spells and other magical effects.
Magic Weapons: The ultroloth's weapon attacks are magical.
Actions
Multiattack: The ultroloth can use its Hypnotic Gaze and makes three melee attacks.
Longsword: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Hypnotic Gaze: The ultroloth's eyes sparkle with opalescent light as it targets one creature it can see within 30 feet of it. If the target can see the ultroloth, the target must succeed on a DC 17 Wisdom saving throw against this magic or be Charmed until the end of the ultroloth's next turn. The Charmed target is Stunned. If the target's saving throw is successful, the target is immune to the ultroloth's gaze for the next 24 hours.
Teleport: The ultroloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Variant: Yugoloth Summoning
Some yugoloths have an action option that allows them to summon other yugoloths.
Summon Yugoloth (1/Day). The yugoloth chooses what to summon and attempts a magical summoning.
An ultroloth has a 50 percent chance of summoning 1d6 mezzoloths, 1d4 nycaloths, or one ultroloth.
A summoned yugoloth appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it.

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Daemon, Ultroloth
The Ultrodaemon is the strongest of the yugodaemon race. These fiends are dedicated towards a cause of pitting other fiends together in hopes of themselves coming out on top. The ultrodaemon in particular is a master of warfare and propaganda. This fearsome fiend enjoys playing its opponents as if they were pieces in a game.