Daemon, Ultrodaemon
Image by Conceptopolis, © Wizards of the Coast.
[Commissioned by @justicegundam82, who is of a similar mind to me: the ultroloth/ultrodaemon has gotten a raw deal for the last 20 years. In the original Monster Manual 2, the ultrodaemon actually had more hit dice than a pit fiend or balor, and in 2e they were on an even footing with those two paragons of evil (thanks, Planescape!). But in 3.0 they were CR 16, 3.5 they were CR 13, and they’re CR 13 in the current edition. If you want a CR 13 ultrodaemon for Pathfinder, @thecreaturechronicle did one here.
Also, the olethrodaemon is a little disappointing for the capstone daemon. Maybe because they’re adorable]
Daemon, Ultrodaemon CR 20 NE Outsider This regal-looking creature has no face, merely a blank green-grey void with eyes that shine like opals. It carries a finely made sword in one hand.
An ultrodaemon is an extinction event made manifest, the representation of the death of an entire species. They are the generals of Abaddon’s armies and the masterminds of its triumphs. An ultrodaemon is mercenary to the extreme, working with other ultrodaemons, daemonic harbingers or Horsemen of the Apocalypse as their own needs see fit. They are especially fond of obcisidaemons—after the daemons of genocide have wiped out a culture or civilization, the ultrodaemons savor mopping up pockets of survivors to lead the species to oblivion.
Ultrodaemons are unusual among daemons in that they prefer subtlety to mass murder. They are capable of walking the earth in mortal guise, and between their natural skills at persuasion and their telepathic commands, are able to shape the efforts of kingdoms and nations towards destructive and deadly ends. Only when their plans come to fruition do they enter the battlefield directly, although they are happy to test their skills and those of their minions.
An ultrodaemon rarely if ever fights alone, and if caught off guard is capable of summoning aid to its side. They often bolster their forces with magical enhancements, flying over the battlefield and surveying weak points that require their attention. Their opalescent eyes flash in ways to render foes completely helpless, but ultrodaemons much prefer to leave these enemies with self-destructive or murderous suggestions rather than merely finish them off. Thanks to their selective spell immunity and ability to conjure symbols with a mere gesture, ultrodaemons are versatile combatants, and no two fights with them are likely to go the same way. If badly pressed, an ultrodaemon will flee to fight another day, plotting revenge against those that best them.
An ultrodaemon stands over six feet tall in its natural form, and weighs about two hundred pounds. They do tend to indulge their vanity with fine clothes and jewelry, and often wear trophies from especially memorable fights—necklaces of preserved fingers are a favorite.












