they are almost all cabers
anyway if anyone has cabers lying around they dont want uh. hit me up for a trade. i'll pay you like one single dalokohs bar
seen from Japan
seen from Japan
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seen from United States
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seen from Malaysia

seen from United States
seen from United States

seen from Canada

seen from Canada
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seen from United States

seen from Germany
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seen from United States
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seen from China
seen from Yemen
they are almost all cabers
anyway if anyone has cabers lying around they dont want uh. hit me up for a trade. i'll pay you like one single dalokohs bar

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This is my boom stick
A little over a year ago, I talked about the Ullapool Caber. I concluded that it’s an interesting design, but tends to cause a lot of low points for both its user:
Life for a Caberknight is boring, then briefly exciting, then over - or at least boring again, since you’ll have to run back to resupply your Caber if you want to do it again.
...and its targets:
This weapon can immediately turn around an engagement against a light class, i.e. Scouts, Engineers, Snipers, and Spies - it one-shots them. It’s not easy to hit them, to be sure, but it’s a significant threat.
In that post, I applied some basic changes to make the Caber less awkward while still maintaining its original niche. It’s been a while since then, and I want to showcase a newer, different idea:
Ullapool Caber Iteration 3 (+) Cause an explosion on every hit, dealing up to 60 damage and propelling yourself into the air (-) On miss: Hit yourself (-) -75% melee damage (-) -20% swing speed (-) No random critical hits
A sober person would throw it
The Ullapool Caber is one of the more interesting melee weapons in the game.
Ullapool Caber (+) On first hit: Explodes (-) 20% slower firing speed (-) -100% deploy speed (-) No random critical hits (-) -15% melee damage
Unfortunately, I can’t really endorse the Caber as a weapon, for a few reasons.
A recharge for the Ullapool Caber?
Maybe, actually.
The thing with weapons that have no recharge, e.g. the Caber and (until next update) the Razorback, is that they - mostly the former - force a style of play that involves a lot of running back and forth between the front lines and the resupply cabinet. That isn’t healthy for the player using it or their team.
The concept of a recharging weapon is all fine and good, but the Caber’s power means it’s hard to get a solid recharge time down. Too short, and you have a potential one-hit kill when combined with a shield charge available frequently; too long, and players will just walk back to resupply too.
Ammo crates further complicate the problem. An area with a lot of ammo crates makes a hypothetical recharging Caber a major problem for the enemy team, while an area with scarce ammo sets us back to square one.
Frankly I don’t like the Caber as a design choice at all, but that’s an issue for another day.
Why I don’t like the Caber
Burst damage as a whole is extremely hard to balance. Do you have any idea how many weapons have been nerfed so they don’t have the capacity to one-shot light classes? On the Demoman alone, that’s what’s happened to the Loch-n-Load, Loose Cannon and the Caber itself. Now the Caber is relatively useless unless combined with a shield charge, and even then it’s a one-trick pony that doesn’t always work properly.
Furthermore, the Caber adds little to the Demoman as a whole. For a class whose specialty is indirect fire, a stick-bomb is relatively out-of-place. If we wanted kamikaze attacks, Scout would’ve been a better choice (I guess).
The niche of a kamikaze attack is one that we don’t need. It promotes poor gameplay, emphasizing a quick dash out rather than an actual effective hold or push. And it’s frustrating to get killed by as a last-resort weapon - which, I’m assuming, is why the Caber switches so slow.
Poor design choice, Valve, I’m sorry.

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How to ruin pootis picnic.
Earlier when I was playing caber demo, I pulled off some really sick kills, such as:
Jetting across the map into a sniper's face, cabering him and then flying back to spawn.
Cabering a sapped level 3 sentry, killing the engineer as well and surviving.
Killing a spy in his own spawn while his back was turned.
Landing on a brass beast heavy's head and beating him up with a broken caber.
Cabering an enemy demo in mid air, resulting in both of us dying.
Cabering a heavy and killing his medic, causing the medic to drop uber.
Camping an enemy teleporter with a friend and cabering anyone who came though.
Keep in mind that all of this was in the first few hours of getting an Ullapool Caber.