Undertale lore is hilarious because there'll be impossibly deep secrets about certain characters you can more or less only learn by datamining, but also the first major character is called "Toriel" because she gives you the tutorial.
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Undertale lore is hilarious because there'll be impossibly deep secrets about certain characters you can more or less only learn by datamining, but also the first major character is called "Toriel" because she gives you the tutorial.

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FANFIC TUTORIAL
STEP ONE: COLORED GRADIENT TEXT. link
STEP TWO: DIVIDERS AND PICTURES.
dividers, pngs, headers. đ
âŹïž some of my favorite resource peoples.
and you can find pictures on pinterest.
if you layer things right (dividers, pics, gifs), you can make things like this. đ
(the pic below features dividers from @/uzmacchiato and a gif from pinterest.)
and always make sure to state that whatever you use isnt yours and credit them by tagging them like this ' dividers by @/whoever and pics found on pinterest. ' so that you dont take credit!
the style i use for layering usually is one divider, one or two pics, one divider, if you use all of that in one go it will be thin and weird, so take your time.
STEP THREE: LAYOUT FOR YOUR FANFICS.
when youre making fanfics, you should be able to preview it and see what youre going to read. for example, this is how i do it and here are some tips i added.
if you try reading a fic and it says absolutely nothing about what youre about to read, it feels a bit confusing (at least for me), so i make layouts like the pics above.
(using my fanfic OCEAN EYES as an example) for tagging, if its fluff, pay attention to the tags and try not to click whatever pops up. instead, think about your fanfic and the genre of it, and choose what fits. đ
STEP FOUR: ADDING MUSIC TO YOUR POSTS.
STEP FIVE: MATURITY
most of tumblr are teenagers, so make sure to add maturity to your posts or fanfics is they feature triggering or inappropriate topics or themes.
STEP SIX: LINKING
just double tap on your text, drag the bar away, click the circle with the chain, paste your link, and tap away.
STEP SEVEN: TAGLISTS AND MASTERLISTS
PART ONE: TAGLISTS
taglists are easy, just make a post and tag a few friends, copy it to your clipboard, and paste it whenever you make fanfics or anything important.
TAGLIST: @/whoever @/whoever @/whoever
PART TWO: MASTERLISTS
it might seem intimidating, but masterlists are just the same. make a post, type the name, date, and optionally the summary of your fic (link the fic to the name).
STEP EIGHT: BANNERS link
you can make your own headers and banners if you dont want to search pinterest for the perfect one, just use some pictures and add them onto a banner and download it.
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i just told you everything i know, omg. might add more to it later, BUT HOPE THIS HELPS.
tags: @bamgyuuu-2001 @yoonchaesno1 @skzlover24
Hello :D
I have been following you for the last year or so (a few days after I got my Tumblr lmao) and I absolutely love your art!
I have been wanting to study your art style for a while but don't really know where to start,,,
Could you please show me a small portion of your art process, if it isn't too much trouble of course. Thank you and have a nice day!
hello. oh my god. this took forever to find.
im sorry it took 2 WHOLE FUCKING MONTHS for me to respond to this but i wanted to put it off until i felt happy with my art process again, so here it is
my fall 2024 rendering tutorial!
(this will be very very long)
FLATS AND WHATEVER YOU WANNA DO WITH LINES GIRL. then make sure to recolor the lineart to better match your base. trust me it helps, bold dark lines are Not your best friend when rendering. wait for that post-rendering
i start off with a doodle or a sketch, and then filling it in with flats and other details such as blush
FIGURE OUT YOUR LIGHT SOURCE. FIGURE IT OUT GIRL YOU CAN DO IT you can make it as simple as possible, make it as big as possible, dont even THINK about the details.........just make it really fucking big so you at least know where the shadows and the light goes THEN add smaller shading details LISTEN TO ME. LISTEN TO ME OKAY!!!!!!!!
my key point with this is for you to learn lighting fundamentals.
it's SOOO ANNOYING but alas......they are all correct. it helps a lot.
one thing i also really want to point out is that i like creating a big shadow shape first before fixing up the little details (such as folds and whatever) because it helps me focus on the way the lighting actually works instead of tunnel vision-ing into making the shading make sense on the clothing.
contact shadows (i dont remember if thats what theyre called okay) theyre fucking ugly because im not actually thinking sorry đ
okay so basically:
contact shadows (if that's what they're called) are the spots in shading and lighting where light will NEVER hit.
shadows are still influenced by the colors and lights around it (it's why a blue shadow and a yellow shadow feel completely different, despite both being shadows) so it's not always COMPLETELY dark.
BUT! there are small points in shadows where light never hits, and they're almost always super dark or pitch black.
it's hard to explain shadow and light so briefly for a tutorial, but you'll notice it when watching fundamental studies and when trying it out for yourself
YES i unclipped the multiply layer YES its ugly and terrifying but it makes coloring the multiply layer easier okay the colors merged w multiply so now it looks cool and has depth overlaying colors that actually make sense
so basically what i did was color the multiply layer that i used to shade the overall drawing
adding a band of red/orange/yellow around where the light hits, and blue where the shadows get big and wide, gives it a fake ambient occlusion effect in the way that a person would get if they stood under the sun with a clear blue sky
the colors don't have to make sense, especially because i never draw backgrounds, but coloring the shadows really help it give a sense of depth and extra subtle detail and effect that just helps make the painting look nicer
around the end, i also put in colors (in an overlay layer with a low opacity brush) that actually make sense in context of the drawing, which is the lit cigarette and the yellow eyelights
mostly because none of the colors were making sense and i needed to actually make use of the lighting that DOES exist in the drawing lol
adding a muddy golden yellow pin light layer (opacity turned down to like 40-50%) to make the light colors less ugly lol
i SWEAR by the fucking pin light layer style. it's so useful and so so underrated.
i used an almost brown-ish gold color on stop of all the layers, and with the pin light layer, it helped make the bright (almost blue-ish) white colors more warm and more yellow. it just helps make things more warm (something i prefer)
i could probably show what it looks like without adjusting the layer opacity to truly show off what i mean (like in the coming section) but i sadly forgot to do that lol
make a layer on top of your drawing with this color in these ranges YES the drawing is fully merged NO don't be afraid, the base was fucking ugly anyway đ make this layer into an exclude/exclusion layer style TRUST turn down your exclusion layer opacity from a range of 10% to 40% literally until you're happy with the contrast and the way the color over the drawing. use your eyeballs. i know you can do it im so proud of you
this is pretty self-explanatory instruction-wise, so i'll go into why i do this instead
i really like art that seems like it has low contrast, with almost mid-gray shading and lines. i don't personally use dark and bold lines and shading, unless i find it necessary for the tone of the piece, so using this method helps lower the contrast of the art and make it look "pleasantly muddy" in the way that it's easier and softer on the eyes.
the inverted blue color also helps makes things warmer!
the exclusion layer style is still a bit of a mystery to me but i really like the effect it gives, even if i don't completely get how it works lol
if you want an alternative method to this, and if you have access to it (because i primarily use sai and sai only),
i absolutely encourage you to play around and experiment with gradient maps.
there are so many out there you can make yourself or even get from others that just give the painting an extra amount of depth and color variation. they're SO fun.
personally, if sai2 gets a gradient map update, it's over for y'all it will literally be so over no one will be able to stop me
then i merged everything and actually adjusted the contrast back up because it was looking too muddy for me đ but the color adjustments are still there so all hope is not lost here's a comparison of the adjusted contrast in black and white (adjusted on the left) (newly merged layer without adjusting the contrast on the right)
as you can see, i actually turned the contrast back up (despite talking all about how i liked things with less contrast lol)
i wanted to demonstrate that doing adjustments should be done in moderation, and is why i adjust layer opacity often when making color effects
you are free to play around with colors to help your style, but don't lose your initial idea and colors along the way.
you still need to trust your own colors and intuition!
along with that, i just want to say that it's completely okay to change your mind mid-painting, and it's okay to make somewhat drastic changes.
don't be afraid to change things you don't like or change your mind about certain aspects way later on
that's basically the whole thing of this!!! don't be scared!!!
now im gonna hold your hand when i say this..........but you need to learn how to render by yourself. it seems like i can teach you but i literally can't, because rendering is different on every piece and depending on how clean your base is. i have to render A LOT because of how fucking ugly my sketches are LMAO to simplify it, think of it as obsessively cleaning up every detail you can see, but with a color picker and a clean, hard edged brush. if you have shit lineart, you don't have to redraw it cleanly over and over, just paint over it. that's basically what rendering is
THIS especially is where you need to be brave and stop being scared.
like i said, i can't teach you how to render, and it's something you have to discover yourself because rendering is something that will always be personal to every single piece you make. the way you render on every piece is different.
on one piece, you will barely need to render, and on another, rendering is more than half of your ENTIRE process.
don't be afraid to paint over your old art.
rendering is a process that's both very perfectionist yet also very careless.
find your balance and just go for it.
and then that's itâŠâŠ..u did itâŠâŠâŠ..now yuo know how to paint and render. it's literally just layering shading and lighting knowledge until you think it makes sense and looks okay lol additional note: since i render in only one layer (you don't HAVE to do this, but it'll be harder for youâŠ), i also made slight adjustments with the transform (and liquify, if you have it) tool to make things more proportionate. (i drew the head too big lol)
if you compare the finished piece to the final unrendered base, you can see that a LOT changed, including a bit of subtle proportion adjustment.
particularly, the sleeves changed A LOT (because i really didn't like them)
but it's also over all cleaner and more coherent, instead of having haphazard colors and shading just thrown about.
rendering is when you finally use all 100% of your brain to finalize and figure out where the shading should go, where to clean up your lines, where to ERASE or ADD BACK in lines, and make sure all your colors look coherent.
it's not as intimidating as it seems, i only use a hard edged brush with a little bit of color mixing and my color picker.
it's like dragging and dropping colors to cover up mistakes, it's really quite fun when you get used to it
i wish i could explain it clearer but it's hard to describe without visuals!
i hope this helped, and i hope all my yapping isn't annoying (art as a special interest beloved)
have fun studying and trying to render in my art style!
Hi Zuuuu! I love your art a lot, and I'm having some troubles! I cannot draw a mouth to save my life! They all come out as sad lines, and I don't know how to improve that without drawing lips, and since your drawings usually don't have them (kinda hard with skeletons lol) I was wondering if you had any tips :3
Hii!â°(*ÂŽïž¶`*)âŻ
You don't need to draw lips in order to show a mouth â Use curves and forms, add dimples on the cheeks, choose teeth or fangs, â feel free to experiment âĄ
I made a short tutorial for how I draw fur. It's not much, but maybe it can help a little â€ïž

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch âą No registration required âą HD streaming
Quoriel my beloved
Your art is so good and I really like your style! I was wondering, how do you draw backgrounds so well?
You probably mean that one background in the most recent part of the 3 months au comic which the making of was quite of a journey so im gonna explain it step by step
step 1. Pretend that you know what you're doing and practice (for example this background that I drew over a year ago for RinRee's comic "Broken Bonds" (the characters were drawn by her)), gain some experience
step 2. Get a minecraft reference (if you suck at perspective like me)
step 3. fail miserably
step 4. get more references
step 5. figure out what you did wrong, study (for ex. your references), practice some more (i cant show because my practice were other backgrounds for the 3 months au comic)
in my case what i did wrong was lack of warm up (the last time i drew an actual background was few months ago which is WAY TOO LONG), making it not look like an actual train and in general making the room look too organized and empty. Mikey is a chaotic and artistic soul so it's obvious that he'd have a mess in his room (it's important to think about what a character would have in their room, ex. art supplies, sticky notes/stickers, junk, posters etc)
step 6. try again
BONUS: I genuinely enjoy making backgrounds, so it's easier for me to stay patient and pay the attention to them that they need! :]
Tutoriel : comment savoir si on a affaire à une image générée par IA...
... en utilisant principalement vos yeux et une connexion internet pour aider si besoin.
J'imagine que si vous lisez ce tutoriel, vous ne souhaitez pas soutenir tout ce qui est travail d'IA. Sans plus attendre, voici donc quelques astuces et méthodes (rangées par ordre de simplicité d'exécution) pour vous aider à reconnaßtre les images générées par ces merdes de robots intelligences artificielles.
J'ai également accompagné certaines des sections ci-dessous de petits tests/jeux à faire pour que vous puissiez vous évaluer, et voir si vous arrivez à déterminer quelle image est générée par IA et quelle image est réelle.