In honor of the new pack, hellohopesims and fruitysimsy present: the Struck By Love Legacyđ
ETA 25.JUL.2024: GEN 10 IS HERE! We had a few requests for a version of generation 10 that doesn't include new items from the pack, and while we usually would just say "Use your best judgement,"
...We did it for you anyway ;) We hope you guys enjoy!
The general rules are the same as always, (find them here, and the Fruity Legacy here) and don't forget to have fun!
use the tag #struckbylovelegacy to #showusyoursims!
We're around if you have any questions/concerns/comments!! If you need help swapping a trait you don't have out for one you do, feel free to reach out, too!
I hope you have as much fun with this one as you did the fruity legacy <3
xx,
Hay + Hope
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Welcome to the reader-friendly copy of the Struck By Love Challenge by @fruitysimsy and @hellohopesims! This is for anyone who struggles with color blindness or just needs a simpler format. Thank you to Fruitysims for giving me the thumbs up to post this <3 Here is the link to the OG Post: Struck By Love Challenge
For anyone who wants to download a copy to check off as you play here is the link to my Google Doc version: Struck By Love Doc
I have never watched Big Brother. I have seen bits and pieces of the show, but never seen the whole thing. But, the show still gave me an idea for a challenge: when you want to play multiple different TS4 challenges, but donât know which one to choose, or you already know which legacy challenge you want to play but donât know which founder you want to use, or you canât choose between heirs for your next generation of a current legacy youâre playing, why not play a âreality competition showâ style challenge to pick? So here Iâve written up some rules to use for this exact thing.
This is written for people who are sharing their playthroughs of this challenge, but this doesnât need to be shared anywhere for it to be played. Below, I will give suggestions on other ways to play.
Also, this was created with TS4 in mind, but if you want to adapt it to be used for one of the other incarnations, please feel free!
If you want the Google Document for ease of viewing, it is located: HERE.
If you decide to play this as well, tag it as #LHCChallenge or #TS4LHCC so I can see it!
Create 8 sims (or as many sims as youâre having trouble choosing from). However youâre using this challenge, the only limit is your imagination!
This is NOT based on a romantic reality show. Itâs a competition through and through - all of the sims in the household can be friends, but they are not meant to be romantic. However, if any of them show romantic interest in each other, it doesnât mean you have to squash that - it all depends on what you want.
Genders donât matter unless they do for a challenge youâre thinking of doing (if thatâs what youâre playing this for).
As said above, this is for anything you want. It doesnât even have to be used as a decision maker - if you just want to play the challenge because it sounds fun, that works too!
Move them into whatever lot you want to, but just know that they will not be staying here for the entire challenge. This is just for the first week. You can cheat to give them literally any amount of money, and cheat literally however you want.
HOWEVER, if you have a favorite sim to win, you may not cheat to have them win a specific game to get immunity. That would render this entire challenge meaningless, and you should just play with that sim instead.
This isnât an asylum challenge - you may control every sim, and you must have enough beds and bathrooms for every sim in the household. Also, aging must be off.
All skilling objects and other such things are allowed, but careers are not. Your sims may not leave the lot unless it comes time for a game and the game takes your household somewhere else.
Rules continued under the cut -
If you are playing this in a story-like way on Tumblr, or YouTube, or somewhere, then set aside each sim and write/tell a little bit about them for your audience. After all, if you are sharing this, your audience is your biggest asset, and they will be deciding who wins - theyâll need to know who theyâre voting for! If youâre deciding what legacy to play, give them a little information about which legacy each of your sims would be a founder for. Itâs all up to you.
After youâre done with the introductions, let the sims do their thing. If youâre a control freak, then do whatever you want with them to show off their personalities - if youâre an autonomy fan, let them free and see what they get up to.Â
For the first two days of the week (Sunday and Monday), let your sims just get to know each other, and let you get to know them. Very relaxed days.
On the third day (Tuesday) is when the first game, Lawn Living, begins.
Tuesday morning, bulldoze your entire lot and reduce your simoleons to $10k. Purchase what you deem necessary for lawn living, as well as some items for making money, like an easel or whatever else you want. (If this is after Enchanted by Nature comes out, you donât even necessarily need to buy them anything.) Once you have all the items you need, reduce your money even further, to $0.
You may make the lot a Tiny Home to help with skilling, and you may add whatever lot traits or lot challenges you think will help your sims, as long as they donât help only one or two sims. You may not create unfair advantages for your favorites.
Now each of your sims will be trying to make as much money as they can. Scavenging for items around the neighborhood, painting, knitting, literally anything that can make them some money.
But this is the important part: keep the items each sim finds in their inventory until the end of the day, and write down any extra simoleons they make (maybe from busking on the sidewalk). On a document somewhere, write how much money each sim makes each day, and sell the items at the end of the day.Â
Do this on Tuesday, Wednesday, and Thursday. Friday you may tally up the money each sim made separately, like they were playing a big game of Monopoly, or Life. Whichever sim made the most money (even if only by a single simoleon) is the winner. The winner of the challenge receives immunity from elimination, and is thus exempt from the weekly vote.
In the event of a tie, have your sims play a game of ping pong/table tennis (or juice pong if theyâre feeling adventurous). If there are more than two sims in the tie, play as many times as you feel necessary. The ultimate winner of the tie breaker will get immunity from elimination.
If you are playing this without posting it for anyone to see, on Saturday you must find a way to do the elimination. A random wheel, a randomizer, etc. Or you may eliminate whichever sim got the least amount of simoleons in the challenge.
If you are posting for others, stop playing the challenge on Saturday night. Put up a poll for your audience to vote for their favorite sim, and leave it up for a day (or a week if youâre going to be unable to play for a while). When the poll ends, the sim with the least amount of votes is eliminated.
If there is a tie for least amount of votes in the poll, put up a secondary poll between the sims in the tie. If there is still a tie at the end of the second poll, you may pick between the ones left.
Move to a different world on Sunday morning, once your poll has ended and you can play again. Leave the sim who lost behind at the original house, and mark them as unplayed so they can have their own life. (You may build them an actual house before you move out if you wish.)
If youâd like and are playing this story-wise, you can create a âTruth Booth,â and have your sims give little testimonies about how theyâre feeling so far. Completely optional.
Once again, for Sunday and Monday, your sims may just get to know their new home, spend time together, and do whatever they want to do, or you want them to do. No leaving the home lot, however.
On Tuesday morning, the second game, Autonomy Nightmare, begins. First, bulldoze the entire lot once again. However, this time, you will build enough identical room-boxes with no doors for as many sims as are left in your household. The size of the room box is up to you, but there must only be a single room for each box.
In each box, place 1 fridge, 1 stove, 1 outdoor garbage can, 2 counters, 1 toilet, 1 shower, 1 sink, 1 bed, and 2 items to build fun. (Your choice). Other than these items, you are free to decorate how you wish.Â
Once each box is built, teleport 1 sim into each box. That is their home until Friday morning.
Now, the hard part: you must give every sim full autonomy for all 3 days. You may only control them if it seems like theyâre going to die.Â
This game will be won through a point system.
Positive points: +5 for sleeping in bed, +1 for napping, +5 for cooking a meal and eating it, +1 for getting a quick meal to eat, +5 for using the toilet, +5 for taking a shower, +5 for autonomous cleaning, +10 for autonomously putting out a fire if one starts, +5 for increasing social somehow.
Negative points: -10 for controlling the sim if they are not in danger of dying, -5 for passing out, -5 for starting a fire, -5 for having a bladder accident, -5 for leaving hygiene in red, -5 for leaving piles of garbage on the ground, -5 for leaving fun need in red. If your simâs hunger gets to the red, you may direct them to eat without penalty. This isnât that kind of challenge.
If, for any reason, you are unable to keep your sim from dying, you must keep them around as a playable ghost (if you own Life and Death), and you may either keep them as a ghost or change them back into a human using cheats/mods.
On Friday morning, you may bulldoze the boxes and rebuild a nice home for the sims. Once youâve done this, tally up the points that each sim gained or lost, and see which sim has the most points. Once again, in the event of a tie, use the ping pong table to break the tie, no matter how many sims it is.Â
The winner of the game is immune from elimination and exempt from the poll.
If you are playing this without posting it for anyone to see, on Saturday you must find a way to do the elimination. A random wheel, a randomizer, etc. Or you may eliminate whichever sim got the least amount of points in the challenge.
If you are posting for others, stop playing the challenge on Saturday night. Put up a poll for your audience to vote for their favorite sim, and leave it up for a day. When the poll ends, the sim with the least amount of votes is eliminated.
If there is a tie for least amount of votes in the poll, put up a secondary poll between the sims in the tie. If there is still a tie at the end of the second poll, you may pick between the ones left.
Move to a different world on Sunday morning. Leave the sim who lost behind at the original house, and mark them as unplayed so they can have their own life. The new world may not be the world from any other week.
If youâd like and are playing this story-wise, you can create a âTruth Booth,â and have your sims give little testimonies about how theyâre feeling so far. Completely optional.
Once again, for Sunday and Monday, your sims may just get to know their new home, spend time together, and do whatever they want to do, or you want them to do. No leaving the home lot, however.
On Tuesday morning, the next game, Speed Skilling, begins. You may keep your lot, but build a large basement room, large enough for multiple skilling objects.
In the room, place a treadmill, a guitar, a computer, a keyboard, a mirror, and a microphone. If you have more or less than 6 sims at this point, feel free to add or remove different skill objects.
Teleport all of your sims into the room, fill their needs, and then lock their needs and turn off autonomy. Pick an object for each sim, and get them started on it. For the computer, mirror, and microphone, you may pick which skill you want them to work on, but that is the only skill that is allowed on that object for all sims. However, you may only âpracticeâ - you may not write a book or create any items using programming skill.
If any of the sims already have any of the skills you are going to be building during this game, reset them. All sims must start at the same knowledge level to make it fair.
Once the sim on the treadmill gets fatigued, move each sim to the next object, either clockwise or counter-clockwise. Continue until the next sim on the treadmill gets fatigued, and rotate the sims once again. Keep going, they are not allowed to stop for anything. If any of the items break, replace the object. This is to continue from Tuesday morning through Thursday night, and they are allowed to stop at midnight Thursday night/Friday morning.
On Friday morning, calculate which sims gained the most skills overall, down to the percentage. Once again, if there is a tie, use the ping pong table to break the tie. Whichever sim wins this game is immune to elimination and exempt from the poll.Â
If you are playing this without posting it for anyone to see, on Saturday you must find a way to do the elimination. A random wheel, a randomizer, etc. Or you may eliminate whichever sim got the least amount of skill points during the challenge.
If you are posting for others, stop playing the challenge on Saturday night. Put up a poll for your audience to vote for their favorite sim, and leave it up for a day. When the poll ends, the sim with the least amount of votes is eliminated.
If there is a tie for least amount of votes in the poll, put up a secondary poll between the sims in the tie. If there is still a tie at the end of the second poll, you may pick between the ones left.
Move to a different world on Sunday morning. Leave the sim who lost at the original house, and mark them as unplayed so they can have their own life. The new world may not be the world from any other week.
If youâd like and are playing this story-wise, you can create a âTruth Booth,â and have your sims give little testimonies about how theyâre feeling so far. Completely optional.
Once again, for Sunday and Monday, your sims may just get to know their new home, spend time together, and do whatever they want to do, or you want them to do. No leaving the home lot, however.
On Tuesday morning, the next game, Itâs A Date, begins. This one is quite a bit different from the previous ones - you will not be staying on the lot. Instead, you will build (or place) 3 separate lots - a bar, a lounge, and a nightclub. Each lot must have the convivial lot trait. All other lot traits and challenges are up to you.
Once again, you must fill your simsâ needs and lock them for the next three days. As soon as the needs are filled, go to the first venue: the bar. All sims in the household must go.
Once you are at the bar, your sims must have full autonomy. You may hire a bartender if there are none working, but that is all. Just observe their behavior, see what they do, who they interact with. At the beginning of the game, none of the sims should know anyone outside of the household.
On Wednesday morning, switch venues to the lounge, and once again, leave the sims to their own autonomy. You may hire a bartender if there are none working, but that is all. Do not initiate anything. Let them do their thing.
On Thursday morning, switch to the last venue, the nightclub. You may hire a DJ if none are working, but that is all. The sims must be allowed to do their own thing (even if that thing is woohoo or other adult activities - if you play with Wicked Whims, you may accept it if your sim gets propositioned, and you must accept if one of your sims is the one doing the propositioning).
On Friday morning, send your sims home and unlock their needs. You may control them again.
At this time, you must also see how many new sims your sims have met. Every acquaintance they didnât know before counts for +1, every friend counts for +2, every good friend counts for +3, and every sim with romance counts for +5. Disliked sims count for +1, strongly disliked for +2, despised for +3, and enemies for +5. All of these are only for sims they didnât know before. So if they have any of these with each other, that doesnât count. Whatever sim ends up with the most points based on the sims they met is the winner, and is immune from elimination and exempt from the poll.
If you are playing this without posting it for anyone to see, on Saturday you must find a way to do the elimination. A random wheel, a randomizer, etc. Or you may eliminate whichever sim ends up with the least amount of points.
If you are posting for others, stop playing the challenge on Saturday night. Put up a poll for your audience to vote for their favorite sim, and leave it up for a day. When the poll ends, the sim with the least amount of votes is eliminated.
If there is a tie for least amount of votes in the poll, put up a secondary poll between the sims in the tie. If there is still a tie at the end of the second poll, you may pick between the ones left.
Move to a different world on Sunday morning. Leave the sim who lost behind at the original house, and mark them as unplayed so they can have their own life. The new world may not be the world from any other week.
If youâd like and are playing this story-wise, you can create a âTruth Booth,â and have your sims give little testimonies about how theyâre feeling so far. Completely optional.
Once again, for Sunday and Monday, your sims may just get to know their new home, spend time together, and do whatever they want to do, or you want them to do. No leaving the home lot, however.
On Tuesday morning, the next game, Itâs so Haunted!, begins. For this one you donât need to bulldoze the lot, but you do need to change it into a haunted house. If you do not own Paranormal Stuff, you may do whatever you wish for this game. I recommend a smaller house with one floor for this challenge, because you will need to keep an eye on all 4 of your contestants at all times.
From Tuesday through Thursday night, your sims must live in a haunted house. You may not give any of them the brave reward trait. For the most part, try to leave the sims to their autonomy, but you will not be penalized for controlling them.
Once again, weâre going for points. You must have each sim lead a seance once. For every successful seance, the sim that leads the seance gets +5 points. +5 for every sim that autonomously befriends Guidry, +5 for every sim that autonomously befriends Bonehilda, and if a sim manages to befriend Temperance autonomously, they get +10 points. Every sim that appeases a spirit gets +5 points, every sim that autonomously removes a cursed object gets +5. If a sim autonomously maxes the medium skill, they get +10 points.
For negative points, the only negative points will be for sims that incoherently scream at others about their fear, because living in a haunted house is hard enough. For screaming at other sims and sharing their fear, they get -5 points.
On Friday morning, you may change your household back into a regular lot, and calculate the points that each sim calculated. Once again, if there is a tie you may use the ping pong table to break the tie. Whoever wins the challenge wins immunity from elimination and is exempt from the poll. This is the final immunity.
If you are playing this without posting it for anyone to see, on Saturday you must find a way to do the elimination. A random wheel, a randomizer, etc. Or you may eliminate whichever sim ends up with the least amount of points.
If you are posting for others, stop playing the challenge on Saturday night. Put up a poll for your audience to vote for their favorite sim, and leave it up for a day. When the poll ends, the sim with the least amount of votes is eliminated.
If there is a tie for least amount of votes in the poll, put up a secondary poll between the sims in the tie. If there is still a tie at the end of the second poll, you may pick between the ones left.
Move to a different world on Sunday morning. Leave the sim who lost behind at the original house, and mark them as unplayed so they can have their own life. The new world may not be the world from any other week.
If youâd like and are playing this story-wise, you can create a âTruth Booth,â and have your sims give little testimonies about how theyâre feeling so far. Completely optional.
Once again, for Sunday and Monday, your sims may just get to know their new home, spend time together, and do whatever they want to do, or you want them to do. No leaving the home lot, however.
On Tuesday morning, the semi-final game, Get to Know Me, begins. Place 3 rental lots (not apartment rental like from For Rent), each one placed in an area relating to each of the final 3 sims.
On Tuesday, pick the first sim in your sim list and take only them on a one day vacation to the vacation rental relating to them. During this day, fully focus on showing off this simsâ attributes, do some work on their aspiration, some skilling, just really show who they are. During this time, you may send your sim out to meet different sims at local spots, as long as itâs part of your simâs personality to do so.
On Wednesday, do the same thing with the next sim in your list. Dedicate this day to showing who they are.
On Thursday, do the same thing with the last sim in your list. Dedicate this day to showing who they are.
This is not a competition game, itâs only so that the audience - and you, the player - can get to know these final three sims better. No points, nothing, just getting to know them.
On Friday morning, take all three sims out to a community lot to just have fun together, have a BBQ, or a dance party, something, and let them do their own thing today.
If you are playing this without posting it for anyone to see, on Saturday you must find a way to do the elimination. A random wheel, a randomizer, etc. Or you can eliminate whichever sim you had the least amount of fun playing during those 3 days.
If you are posting for others, stop playing the challenge on Saturday night. Put up a poll for your audience to vote for their favorite sim, and leave it up for a day. When the poll ends, the sim with the least amount of votes is eliminated.
If there is a tie for least amount of votes in the poll, put up a secondary poll between the sims in the tie. If there is still a tie at the end of the second poll, you may pick between the ones left.
Move to a different world on Sunday morning. Leave the sim who lost behind at the original house, and mark them as unplayed so they can have their own life. The new world may not be the world from any other week.
If youâd like and are playing this story-wise, you can create a âTruth Booth,â and have your sims give little testimonies about how theyâre feeling so far. Completely optional.
Once again, for Sunday and Monday, your sims may just get to know their new home, spend time together, and do whatever they want to do, or you want them to do. No leaving the home lot, however.
On Tuesday morning, the final game, Iâll Miss You, begins. Itâs not really a game. On the calendar, plan out 3 parties, one on Tuesday night, one on Wednesday night, and one on Thursday night.
Tuesdayâs party will be a dinner party hosted by both sims. Invite all of the previous contestants, as well as any of the sims that your sims have met during the course of the competition. Try to get gold at the party, but thatâs not the point of this.
Wednesdayâs party will be a Dance Party. Once again, invite all of the previous contestants as well as any sims your sims have met over the course of the competition - all of the same sims you invited to the first party.
Thursdayâs party will be a House Party. Once again, invite all of the previous contestants as well as any other sims your sims have met - all of the same sims you invited to the first party.
On Friday, do whatever you want to - it can be a casual stay-in day, or you can have another party, or you can go out, etc.
If you are playing this without posting it for anyone to see, on Saturday you must find a way to do the elimination. A random wheel, a randomizer, etc. Or you can pick whichever sim of the remaining two that you had the most fun playing with over the course of the competition.
On Saturday, start the poll whenever you wish. If you want the whole day with both sims, start it at the end of the day, but if you want to know as soon as possible, start the poll right away. For this one, you can have the poll going for as long as you want, since itâs the most important of all of them.
Once you get your result, the sim that won the poll is officially your founder! Start another save file with that sim, or just reset all of their skills and aspiration progress and give them the appropriate start for their legacy.
Congratulations! You have finished the challenge! đ
ââË・â A Sanrio themed legacy challenge for TS4! ââË・â
General Rules:
â§ Create sims based off of Sanrio characters.
â§ Complete the goals and aspiration for each generation.
â§ Max skills and get to level 10 of your career.
â§ Keep cheats to a minimum (no cheating needs or goals).
â§ Use the hashtag #ts4sanriolegacy to share your gameplay.
Disclaimer: While other Sanrio Legacy Challenges do exist (I found at least two when I did a quick search online), I made sure to take zero inspiration from them. These rules were entirely written and revised by me. That being said, I do not claim to be the first person to have come up with this idea. All images/logos used for banners were sourced from Google and belong to Sanrio (aside from the Sims logo which of course belongs to EA). All banners were made with the free online Canva presets.
Note: I wrote this challenge so that each sim is based off the gender ascribed by Sanrio for their characters. Please feel free to change up the gender of any generation you like. Have fun!
You're a humble girl from the suburbs of a big city and love the simple things in life. For you, nothing is better than a batch of freshly baked cookies and homemade apple pie! Your loved ones describe you as kind, friendly, and optimistic. Having just moved to a new neighborhood, you're most looking forward to making friends and running your very own food stall to sell all of your delicious baked goods. In your free time you love to play the piano and write poetry. While you're happy enough to be surrounded by your many friends, you secretly hope to start a family sooner rather than later so that you can share your love for baking with your children.
Move into a starter home and use your remaining funds to purchase a food stall. If you don't have enough money left over from your move, save up until you can afford one.
Your primary source of money should be your food stall, but you can also earn simoleons through odd jobs as a way of helping out the neighborhood. (If you live in Henford-on-Bagley, you can also run errands for the townsfolk).
Always have at least one cat in the household. Become companions with each of them.
Make and maintain good friendships with at least 5 sims.
Marry your best friend and start a family as a young adult.
Have 2 children close in age and then one more later in life.
Bake with your children on the weekends and mentor their piano skill at least once a week.
Optional Goals:
Publish at least one poetry book.
Complete the postcards collection.
Develop the People Person lifestyle.
â§ Generation 2: My Melody đˇ
Having been raised by loving parents in a community of seemingly endless aunties and uncles that doted on you has shaped you into the sweetheart that you are today. As a child you adored baking time with your mother, your favorite dessert being almond macaroons! Growing up with piano lessons has left you with a deep appreciation for music, and you spend most of your time knitting while listening to your favorite songs. Above all else though is your love for flowers, and you hope to one day have a beautifully fragrant garden filled with blooms. Although romantic love does not come naturally to you, you still strive to have a happy marriage just like your parents someday.
Traits: Unflirty, Music Lover, Neat
Aspiration: Lady of the Knits
Career: Gardener (Floral Designer branch)
Skills: knitting, flower arranging
Colors: pink, red, white
Goals:
Keep a tidy room/home at all times.
Make a childhood best friend that you stay close to throughout your life. They are your platonic soulmate.
Have a flower garden with at least one of each type of flower. Grow them to perfect quality.
Never date as a teen, marry your first love as a young adult.
Have 2 children.
Knit clothes for all of your loved ones and items to decorate your home with.
Gift seasonal floral arrangements to your friends and family during the holidays.
Optional Goals:
Befriend rabbits to unlock the Wild Rabbit Home and place it on your lot (knit them clothes, have them help with your gardening).
Live in a cozy cottage in a forested area.
Develop the Close-Knit lifestyle.
â§ Generation 3: Cinnamoroll â
You're just a sweet boy with a little social anxiety, but that never stopped you from smiling! From a young age you developed a love for dancing, but only in the privacy of your own room. As a teen you start working part-time at a local cafe and instantly fall in love with the combination of coffee with pastries. You continue working there into your young adulthood until you and your high school sweetheart discover a baby is on the way! Once your child is born you decide to stay home to raise the kids while your newly wedded spouse goes back to work. You fill your household with children and take pictures of all their milestones. Your secret to a happy life is indulging in a good nap whenever you have the chance.
Traits: Socially Awkward, Dance Machine, Family-Oriented
Aspiration: Big Happy Family
Career: Barista / Stay-at-Home Parent
Skills: parenting, dancing, photography
Colors: light blue, light brown, white
Goals:
Dance only when you're alone and promptly stop whenever someone else enters the room.
Get a part-time Barista job as a teen and keep it into young adulthood. Quit once your first child is born.
Get pregnant with your high school sweetheart and marry them during the pregnancy.
Have twins and a total of 5 children (you may cheat to have twins if necessary). Decorate your home with pictures of your children.
Develop the Cheerful trait through gameplay.
Have a special area in your home that's dedicated to your love for coffee. Drink coffee daily.
Take frequent naps.
Optional Goals:
Build a treehouse for your children.
Open your own cafe as an adult/elder once all your children have aged up into teens.
Develop the Coffee Fanatic lifestyle.
â§ Generation 4: Little Twin Stars â¨
You and your twin have been inseparable since the moment you were born (and even before that, if you think about it!). Growing up in a big family means you love the company of others, and as twins you decide to never live apart. You're a package deal! While you may have different hobbies and interests you share a talent for creativity. You're also both nocturnal homebodies and prefer to work freelance jobs where you can make your own schedules. Even when you start your own little family your twin stays by your side, going so far as to adopt a child themself so that your kid can have a best friend too.
Guide: K for Kiki (blue haired twin), L for Lala (pink haired twin)
Note: This generation focuses on both of the twins, but only one can be the actual heir. Either pick your favorite or flip a coin to determine who will carry on the legacy. You only have to complete the goals for the heir.
Goals:
Become best friends with your twin. Live with them your entire life.
Furnish and decorate your house with you and your twins' creations.
Have a designated crafts room.
Have only one child with your boyfriend/girlfriend. Break-up after the baby is born.
Have your twin adopt a baby the same age as yours. You can also make them have a science baby if you prefer.
You and your twin can both have partners throughout your lives but neither of you ever marry.
Purchase the Night Owl reward trait.
Stargaze with your twin once a week.
Optional Goals:
Get matching tattoos with your twin.
Develop the Single and Lovin' It lifestyle.
â§ Generation 5: Usahana đ
While your parent was out stargazing with their twin late into the night, you were more interested in the glorious warmth of the morning sun. Sometimes life becomes a little too much for you, but you know that there is always a rainbow after every storm. With a love for accessorizing and a deep sense of empathy from a young age, your dream is to craft and sell your very own crystal creations as sustainably as possible. You hope to one day live in a modest and eco-friendly home near the ocean, but until then you make do with the occasional beach vacation to lift your spirits.
Wear accessories with every outfit. You especially love earrings!
Get a part-time Retail job as a teen. Quit once you are able to open your own crystal jewelry store. You can either open an actual store front with the Get Together retail system or have a pop-up store stall. You can also sell your creations on Plopsy.
Go on vacation to the beach often.
Fall in love with someone you meet while at the beach. Have a beach wedding.
Practice yoga and meditation whenever you feel sad.
Have 2 children.
Move to a cozy and eco-friendly beach house as an adult.
Optional Goals:
Craft a custom engagement ring for your partner.
Complete the seashells and/or crystals collection(s).
Develop the Health Nut lifestyle.
â§ Generation 6: Pompompurin đŽ
If you learned one thing from your mother, it was that accessories make the outfit! You're a fashionable lad with a golden retriever attitude and you love to make new friends wherever you go. Although you may be a little lazy, you love to travel and go out for drinks with pals. You always bring a case of your homemade fizzy juice for everyone at the shindig to enjoy! Whenever you aren't setting the latest trends, you're out bowling and being the life of the party. Your signature look is a beret hat that you love to wear for any occasion.
Traits: Lazy, Outgoing, Party Animal
Aspiration: Friend of the World
Career: Stylist (Trend Setter branch)
Skills: charisma, juice fizzing, bowling
Colors: yellow, brown, white
Goals:
Join the Drama club as a kid/teen.
Attend prom and win prom royalty.
Move to the city as a young adult. Live in an apartment until you get married.
Travel off your home lot frequently. Go to clubs, bars, and bowling alleys! Always dress your best when leaving the house.
Take up juice fizzing as a hobby. Always bring a case of your home brew to any party you attend/host.
Marry just before aging up into an adult. Move to the suburbs with your spouse and get at least 2 golden retrievers as pets.
Have 1 child.
Optional Goals:
Marry someone with the Dog Lover trait.
Purchase the Incredibly Friendly reward trait.
Develop the Frequent Traveller lifestyle.
â§ Generation 7: Pochacco â˝
Growing up with dogs as your siblings has made you quite the athletic guy! As an only child you were given every opportunity to pursue the things you enjoy and were encouraged by your parents to dream big. Your passion in life is sports and you even manage to score a scholarship to an impressive university. After graduating you are scouted by a professional sports team and go on to become a famous athlete. Despite your hectic work life, you still manage to make time for your family, often taking them on fun and exciting vacations. You adopt dogs and train them to be the best companions your children could ever ask for.
Traits: Clumsy, Active, Dog Lover
Aspiration: Leader of the Pack
Career: Athlete (Professional Athlete branch)
Skills: fitness, pet training, up to level 5 of either skiing, snowboarding, or rock-climbing
Colors: black, white, red
Goals:
Join Scouts as a child and collect all the badges.
Get a sports scholarship for soccer and attend university! Do a degree that will assist you in becoming a professional athlete.
While at university, make a core group of friends and start a club with them. Can be any club you like.
Fall in love with someone you meet while at university. Get married right after graduation.
Adopt at least 2 dogs after graduation (you can have as many dogs as you like but they must all be adopted or strays that you take in). Train your dogs.
Have 3 children.
Take your family on vacation to Mt. Komorebi and learn how to ski, snowboard, or rock-climb. Get to at least level 5 of the skill.
Optional Goals:
Teach your children how to ride a bike.
Gain fame through your recognition as a professional athlete.
Develop the Energetic lifestyle.
â§ Generation 8: Kuromi đ
You're a certified baddie with an alternative taste in fashion. Sure, you might be a little obsessed with yourself, but it's only because you're the perfect combination of cheeky and charming. Despite your appearance you're actually the biggest softie on the inside and want nothing more than to be swept up in a romance novel worthy love story. You've never liked following instructions and prefer to be your own boss, even selling your own curated outfits on Trendi and eventually becoming a famous Simfluencer. You date around until you finally find The One and have the whirlwind romance you always dreamed of.
Traits: Romantic, Self-Absorbed, Bookworm
Aspiration: Admired Icon & Soulmate
Career: Famous Simfluencer (makeup & fashion videos)
Skills: writing, entrepreneur, media production
Colors: black, purple, pink
Goals:
Keep a diary starting in childhood and continuing on for the rest of your life. Write in it often.
Complete the Admired Icon teen aspiration. Switch to the Soulmate aspiration upon aging up into a young adult.
Have a pet black cat companion. Start a pet Simstagram account for them.
Join the Simfluencer career and upload makeup and fashion videos using the More Views Video Station.
Become a famous Simfluencer and have at least one video nominated for a Starlight Accolade.
Date around before finding your spouse. Throw a goth style wedding.
Have 2 children.
Optional Goals:
Vlog your wedding day.
Write and publish a series of romance novels.
Develop the Hungry for Love lifestyle.
â§ Generation 9: Badtz-Maru đ´ââ ď¸
You were raised by the coolest mom and dad around and spoiled beyond belief. Growing up you never had to work hard for anything, and it's made you a rather overconfident and mischievous bad boy. At first your love for video games inspires you to get a job as a Tech Guru, but you quickly discover that the rise and grind lifestyle is not for you. You devolve into a life of crime shortly after quitting, only to discover you're actually quite good at being bad. Although you do get married more than once you can never seem to fully commit to just one relationship, breaking the hearts of many partners along the way.
Become Partners in Crime with one of your childhood friends and pull pranks at school.
Play with voidcritter cards as a child.
Sneak out to go to at least one teen party before aging up into a young adult.
Join the Tech Guru career but quit once you reach level 3. Join the Criminal career soon after.
Have at least 3 declared enemies.
Get married and divorced twice.
Have at least one child with both of your spouses (and possibly other partners along the way).
Optional Goals:
Complete the voidcritter cards collection.
Have a guard dog with the aggressive trait.
Develop the Adrenaline Seeker lifestyle.
â§ Generation 10: Aggretsuko đ
Unlike your father, you were born to live that corporate life! Having grown up in a chaotic household has left you with a deep yearning for structure and responsibility. You did seem to (unfortunately) inherit some of his negativity though, and you often find yourself unable to control your outbursts of unbridled rage. While you strive to be the very best at your career and are nothing but professional in the workplace, you bottle up your anger and let it out at your local karaoke bar instead. Your favorite genre of music is heavy metal! You hope to one day be at the top of your field and successful enough to make your ancestors proud.
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Welcome to a new legacy based off the television series The Vampire Diaries, featuring both an occult free version for players that prefer realism and an optional occult related track for every generation.
You do not need to have seen the show to play the challenge, however if you want to watch it eventually, there will be spoilers for both The Vampire Diaries and The Originals.
When posting playthroughs, please use the tag #tvduchallenge or #ts4tvduc so others can see your gameplay!
This challenge was written by mythsanddragons focusing on the major characters in the series.
Last updated: October 26, 2024
CLICK HERE FOR THE GOOGLE DOC
GENERAL RULES
It is recommended that while each generation follows each charactersâ story, that you donât try to replicate their story exactly as shown in the show. Even though the goals track their storyline progression through the series, I encourage you to play around, change aspects, and have fun!
The aspirations and skills listed should be completed. You may need to complete other skills for the sims aspiration or career. The skills chosen are more based on personality and hobbies the characters are shown having in the series. When it comes to the aspirations, if there is an âand/orâ you may do one or all of the listed aspirations. Itâs up to you what you choose for your childhood aspirations. If no teen aspiration is mentioned, you may do what you wish for that character.
The goals are more story oriented than goal oriented, though some correlate directly to accomplishing goals. If you wish to skip certain goals or move them to another category, youâre welcome to. Part one is for teen goals and part two is for YA and above.
Play on whatever lifespan youâd like. Iâd recommend a long lifespan or a custom one to be able to accomplish all the storytelling goals without rushing and give you some breathing room, but youâre welcome to try and do everything in a shorter lifespan. You can also change the lifespan for certain generations if they feel like youâre getting through faster than others.
It is suggested that you use mods, especially to accomplish certain goals listed. If you canât or donât use mods, you can either do storytelling for that goal or ignore it completely.
You can alter generations to fit your game as this challenge was made with all packs in mind.
Some cheating is allowed, if you like, to reach certain storyline goals or to move things in the needed direction. There are specific areas in certain generations where you might wish to do so to progress the story forward.
In instances where you need to move a lot, you may occasionally cheat for a home if you canât afford one.
University is listed for most generations, as several of the characters went to college in the series. Youâre welcome to pause time during it, shorten it with mods, or not do it at all, if it doesnât interest you.
You may choose an heir in any way you like. Heirs do not need to be the same in any aspect as the generationâs namesake.
Spin the event wheel whenever youâre told, but if youâre looking for more to do during any generation you may use it to spice things up.
Since the majority of TVD is about grief and learning how to live in the face of it, make sure you celebrate both life and death. For every sim that is important, be sure to have a funeral.
FAQ
Why are there so many traits listed?
Mostly, it's for variety. You can choose the traits you feel best represent the character listed and/or the sim youâre playing. Also, for people who play with the more traits mod, it gives them the opportunity to define their sim more. Some traits can be swapped out at different times during a characterâs lifetime to better reflect what they are experiencing. Itâs really up to you. If you donât know what to pick, feel free to roll for it.
Where do the Occult Optional Goals fit in?
Basically, youâd insert the goals into the list of the non-occult goals. You may place them wherever you like, though in some generations I give clues as to where they might fit in the best. You never have to follow those guides if you have an idea you like better for the placement of the occult goals.
Which generation should I play first?
If you have a favorite, youâre welcome to jump to it. However, I did write Stefanâs generation to be last and I tried to place them in an order where the characters that have interlocking plot lines are further apart in most cases to make it less redundant.
Can I skip a generation if I donât like it/the character?
If you want! Though, if youâre doing it just because you donât like a character, you might enjoy playing their story more than watching it because youâll have a chance to make the character more interesting.
Why is character XYZ not a generation?
I tried to stick to the main characters that were in the series. The only main character I skipped, I believe, is Enzo because most of his life was in captivity or he was a ghost. If enough people want a certain character generation done though, Iâm happy to try and create one.
Wait, some of these generations require me to play sims running away or other storylines where they are not in the same household as the previous generation. What if Iâm not done with the previous generationâs goals when the next generation is a teen?
Thereâs a few ways you can handle this. You can stop aging until youâre ready to deal with it or you can rotationally play with your two heirsâ households. Iâm sure thereâs other ways to handle it as well, if you want to. Get creative!
Do I have to stick with the color palette?Â
Only if you want to. They are based primarily on the colors the characters are seen wearing a lot or a color that is associated with the feel of their generation. They arenât a requirement, but there for fun, as I personally like color associations.
Will this get updated?
If new packs come out that work with the legacy, or if I notice there are goals that arenât working how I want them too when I play it through, it might!
LINK TO THE EVENT WHEEL
RECOMMENDED MODS
MC Command Center
Adeepindigo
Dynamic Teen Life
Healthcare Redux
Highschool Year Tweaks
SimNation Travel
Pandasama â Childbirth Mod
Basemental
Basemental Drugs
Basemental Gambling
Chingyu â More Traits Mod
DQuiet â Sim Control Hub or TitanNano â Control Any Sim
Ellesimsworld â Medical Student Mod
Ellesimsworld â Law School Student
JaneSimsten â Archery Skill
KiaraSims4Mods â CelebritySystem
LumpinouÂ
Milestones Expanded
Mood Pack
Open Love Life
RPO Collection
Talents And Weaknesses
LGBTQIA Mod
LaSimLaStars â Mourning Talk
MissyHissy
Highschool Years Tweaks Parenthood Discipline
Attraction Overhaul
My Wedding Stories Interaction Reactions
The Custom Wants Mod
The Hopes & Fears Mod
The Milestone Mod
MizoreYukii â Arranged Marriages
Sacrificial â Extreme Violence
Simsmodelsimmer â Prom Royalty Mod
Utopya â Brawling Mod
Zerbu
Spawn Refresh
The Custom Preference Mod
Go To School
Organized Event Planning
OCCULT SPECIFIC MODS
(Some of these you will only need one of. Read what the mod does before making your choices)
VAMPIRE MODS
CatDevPete â Plasma Fruit Recipes
SonozakiSisters â Deadly Vampires
Triplis â Vampireâs Thralls
Zero
Vampires Can Kill
Immersive Vampires
Reworked Vampire Mods
Baniduhaine â Vampiric Bloodlines
Ilkavelle â Bloody Party Event
WEREWOLF MODS
Chaavik â Werewolf Experience Mod
Thunder1143 â More Interactions Reduce Fury
Thunder1143 â Werewolf Allies Can Pacify
Carl â Better Werewolf Cheats
ChippedSim â Werewolf Tweaks (Including Venomous Bite to Vampires)
Rolwen â Werewolf Fury Enhancer and Reducer Spells
Triplis â Become A Sorcerer
Zero
ROM Master Magic
ROM Tweaks
ROM Expand Spell Collection
Expanded Realm Of Magic
Black Magic - Remake
OTHER
SpinningPlumbob â Occult Preferences Mod
Ilkavelle â Vampire Slayer Mod
JaneSimsten â Secret Occults
GENERATION ONE: Elena Gilbert
âWhen you lose someone, it stays with you, always reminding you of how easy it is to get hurt.â
âşTrauma defines you. Without it, youâre not sure who you are. It makes you want to live and it makes you want to die. Youâre not sure how to keep going. Somehow, you figure it out and decide that life is worth living to the fullest. You find that you love to help people and find purpose in assisting others, allowing them to find their second chance as well. With that understanding, that becomes your life: weird, messy, complicated, sad, wonderful, amazing, and above all epic.
COLOR PALETTE: BLUE, LT PURPLE, RED
TRAITS: GOOD, CLUMSY, FAMILY ORIENTED, GLOOMY, SELF ABSORBED
OPTIONAL DOWNLOADABLE TRAITS: IRRESISTIBLE, LOVEY-DOVEY, KIND, GENTLE, EMOTIONAL
ASPIRATION: GOAL ORIENTED & SUPER PARENT AND/OR BIG HAPPY FAMILY
SKILLS: LOGIC, PARENTING, WRITING
CAREER: DOCTOR
PART ONE
Start as a teenÂ
Gain two best friends
Join the cheerleading squad
Get in a relationship with someone from the football teamÂ
Write in your journal at least every couple of days, if not every day
Go to parties in the first half of your teen life and live it up
Complete the Goal Oriented Aspiration as a teen
Have a traumatic event occur that changes your simsâ entire life
Start a wholesome relationship that helps you get past the traumatic eventÂ
PART TWO
Find out youâre adopted and decide if you want to search for your birth parents
Become friends with a teacher
Cheat on your partner with someone who is the opposite of you that you have a steamy/unpredictable dynamic with
Leave the wholesome relationship Â
Go to university for biology
Lose someone close to you
Halfway through uni drop out due to feeling lost
If using the med school mod in your gameplay, you may finish uni and instead of dropping out, take a break between uni and med school.
Gain the self absorbed trait
Spin event wheel 3 times and follow through during your break from school
If you do not spin for a fire, have your sims start a fire
Party, drink, go on a bender
Be mean to your friends and everyone you meet during this period of your life
Make a lifelong enemyÂ
Become best friends with your ex
Start to get your life together (you may swap out your self absorbed trait)
Go back to school
Temporarily separate from your partner for at least two sim weeks
Start doing drugs to get past the pain
OPTIONAL: you may date someone else during this time if you so choose
Either get back together with your partner, your ex, or pick up a new lover
Have at least one child
Get married
Become a Doctor, reach the top of your career
Finish your Aspiration
OPTIONAL OCCULT GOALS
Be turned into a vampire
Become obsessed with your sire, doing anything they want
Lose all self control and feed on people, become a temporary menace
Nearly kill at least one of your close friends
Regain your self control and detach from your sire bond
Be given the cure to vampirism from a friend or lover
Become human again
GENERATION TWO: Caroline Forbes
âWhen anybody tells me I canât do something, I prove them wrong.â
âşYou always feel like youâre playing second fiddle. Youâre neurotic, somewhat of a control freak, and know that if you want something done, you have to do it yourself. While you put on a facade of everything being perfect, inside things arenât so bright and cheery. You often feel as shallow as a kiddie pool, but youâre working on it, and that has to count for something, right? Your life is nothing like what you expected it to be, but you find love and acceptance in unexpected places. You might not always be the first pick, but youâll always make every moment count.
COLOR PALETTE: YELLOW, PINK, AQUA
TRAITS: LOVEBUG, JEALOUS, OVERACHIEVER, MUSIC LOVER, HORSE LOVER, OUTGOING
OPTIONAL DOWNLOADABLE TRAITS: PASSIONATE, SOCIABLE, NEUROTIC, SENSITIVE
ASPIRATION: ADMIRED ICON ASPIRATION & FRIEND OF THE WORLD / OPTIONAL: GOOD VAMPIRE
SKILLS: SINGING, ACTING, MEDIA PRODUCTION, HORSE RIDING
CAREER: MUSICIAN AND/OR ACTOR
PART ONE
Have at least two friends
Have a distant relationship with your parent/s
Join cheerleading and become captain
Complete Admired Icon Aspiration
Have a relationship with an older sim that is toxic and/or abusiveÂ
Get straight As
Manage to get out of toxic/abusive relationship
Make a prom committee club that you run
Have a strained relationship with a jock
PART TWO
Go to university for drama or fine art
Become friends with one of your professors and/or your old high school teacher
Go through a traumatic event
Struggle with one of your parents, have them hurt youÂ
Become close with your other parent
Start a new relationship
Get stalked by another sim who is obsessed with you
Have them impact your relationship with your partner
Eventually break up due to outside circumstances
Have one of your parents leave you
Have a one night stand with a sim you hate
Become best friends with your best friendâs ex
Gain feeling for them and hook up with them
Miscommunicate with them and become unsure of your relationship
Surrogate for professor/high school teacherÂ
Decide you canât give up the baby/babies and move in with the sim you were a surrogate for
Get engaged
Realize you have feelings for someone else
Break off the engagement and start dating the other person
Coparent
Get marriedÂ
Playerâs choice: You may choose to keep your couple together, become a widow/widower, or break up and get together with someone else
Travel the world (take at least 3 vacations without your children.)
Complete your aspiration
Reach the top of your career
OPTIONAL OCCULT GOALS
Become a vampire against your will
Seek revenge on your abusive ex
Drink from plasma fruit as much as possible
Complete the Good Vampire Aspiration
Date a werewolf and/or hybrid
Date a vampire
Have children be spellcasters, werewolves, vampires, or hybrids
GENERATION THREE: Jeremy Gilbert
âI wake up everyday and I feel okay. But there's something missing, like a hole. Some people, they fit in life or whatever. I don't.â
âşYouâve always felt like you donât quite belong, like youâre alone in this world. You carry an empty feeling inside of you that makes you feel lost. You hold loss close to your chest and are often overcome with a lack of purpose. You try to act like everything is okay so no one worries about you and try to numb the feelings any way you can. You often know youâre making the wrong choice, but you make it anyway. As you get older, you find new ways to cope and contribute to the world around you. You find a strength you didnât know you had. Will it be enough at last?
COLOR PALETTE: LT GRAY, RED, PINK, GREEN
TRAITS: GLOOMY, ART LOVER, GEEK, LAZY, CREATIVE
OPTIONAL DOWNLOADABLE TRAITS: ARTISTIC, HOMEBODY, DIFFIDENT, MOODY, MELANCHOLIC
ASPIRATION: PAINTER EXTRAORDINAIRE
SKILLS: PAINTING, PROGRAMING, VIDEO GAMING, MEDIUM
CAREER: PAINTER OR FREELANCE DIGITAL ARTIST, SECRET AGENT, AND EDUCATION
PART ONE
Start as a teen
Find a sim you like that is hooking up with another sim
Sell weed
Do weed together and other drugs
Get in trouble and get low grades
Hook up with sim you like only to get treated poorly, have a strained relationshipÂ
Fight with sim they were hooking up with
Have sim you like pass away
PART TWO
Become friends with the sim that was your competition
Get involved in art
Meet a new sim to get in a relationship with
Have that sim pass away or move away
Go to university for art
Fall for your siblingâs best friend and get together with them
Make a friend who eventually betrays you
Cheat on your partner with your ex
Have your sibling and your partner find out
Start hitting the gym
Have a two near death experiences during life
Try to get back together with your siblingâs best friend
Work as a freelance artist
Move to a desert world
Become a Secret Agent (get to at least level 6)
Make an art club
Meet up with your art club often, trying to teach sims younger than you art
Roll a six sided die for the number of event spins you need to accomplish (if you get a 1, re-roll)
Complete random event/s
Quit your job
Move back home
Become an art teacher
Either get together with your siblingâs best friend or meet someone new and get into a relationship
Have at least two children
Complete your aspiration
OPTIONAL OCCULT GOALS
Die and get brought back to life multiple times
Date a spellcaster
Cheat with a ghost/vampire/other occult
Become psychic, speak with ghosts often
Become either a vampire hunter or a ghost hunter or both (this can be in place of joining the Secret Agent career)
Complete the medium skillÂ
GENERATION FOUR: Damon SalvatoreÂ
âBecause when people see good, they expect good, and I donât want to have to live up to anyoneâs expectations.â
âşYou have never been enough. Not for your parents, not for your siblings, not for your lovers. Your life is filled with disappointments â being one yourself and being disappointed by others. You tried to be good, to find love, to be level headed, but everyone turned their backs on you. Instead of living up to expectations, you push everyone away, secretly hoping that one day someone might break through your walls and appreciate you for who you are. Until then, if youâre going to be bad, be bad with a purpose, or else you're not worth forgiving.
COLOR PALETTE: BLACK, NAVY, BURGUNDY
TRAITS: HOT-HEADED, DANCE MACHINE, MEAN, PARTY ANIMAL, ERRATIC, SELF-ABSORBED
OPTIONAL DOWNLOADABLE TRAITS: THRILL-SEEKING, UNPREDICTABLE, SMUG, IMPULSIVE, BARFLY
ASPIRATION: LIVE FAST & MASTER MIXOLOGIST / OPTIONAL: MASTER VAMPIRE
SKILLS: MISCHIEF, MIXOLOGY, CHARISMA, JUICE FIZZING
CAREER: CULINARY (MIXOLOGIST BRANCH) THEN BECOME A BAR OWNER
PART ONE
Start as a teen
Complete the Live Fast aspiration
Chase all your love interests
Try several different skills never getting far in any of themÂ
Rebel against your strict parents, sneak out, try and get away from them
Get grounded at least 3 times
Have your parents favor your sibling/s
Be close to your sibling/s until something happens to diminish that bond (it may be they are your romantic competition like in the show or you may come up with another reason, if you prefer)
PART TWO
Join the military careerÂ
Once you reach lvl 3, drop out
Instantly fall for a sim you have a high attraction score toÂ
Have a steamy romance where your partner is polyamorous but you donât want to beÂ
Fight over other lover/s
Have romance become strained and eventually go your separate waysÂ
Become a mixologist (culinary career)
Start hanging out at bars at least every couple days if not more
Throw parties the days youâre not at bars
Overindulge on alcohol and woohoo
Obsess over ex, constantly trying to reignite your relationship while having a string of one night stands and other lovers
Treat all other lovers and one night stands poorly
Fight and become enemies with your ex's other lover/s (if you want to kill them because there is more than one, you can but leave one who will be your primary competition â this can be your sibling or not)
Become enemies with a siblingÂ
Regardless of this, fight anyone that messes with your sibling
Meet a sim that is younger than you that is your opposite, show interest in them
Break off things with your ex for good
Become enemies with your ex
Get together with a sim that is your opposite
Have your ex harass your new lover
Try to fix your relationship with your sibling
After some time, if youâre living with your partner, leave the household (come up with a reason)
Move to a different world and try and live there for a season or two in game
Make a best friend out of an enemy during this time (you can play with this being flirty if you want to, entirely up to you)
Reunite with your previous partner after said break
Lose family relationships
Open and run a bar or a club
You may stay with your partner or choose another if you feel the desire to
Eventually get engaged, married, and have kidsÂ
Roll for how many kids or choose yourself (if following the generations, you will need at least two for the next)
Finish your aspiration
OCCULT OPTIONAL GOALS
Date a vampireÂ
Become a vampire through a loverÂ
Indulge in being a vampire, drink from anyone you want
Complete the Master Vampire Aspiration
Threaten, fight, kill whatever sims you wantÂ
Kill at least 5 sims
Kill at least 3 werewolvesÂ
Have your SO become a vampireÂ
Feed on and kill other vampires for a short time
Become human again together with your SO
GENERATION FIVE: Elijah Mikaelson
âI have come to believe that we are bound forever to those with whom we share blood. And while we may not choose our family... their blood can be our greatest strength, or our deepest regret.â
âşYou live by a moral code all your own. Sometimes itâs not always what is right, but what is necessary. You refuse to give up on your family, even when it seems like they canât be saved. After all, the very definition of broken means that there is something that can be fixed, and you will do anything to make it better. You dedicate your life to everyone but yourself, trying to make up for what you believe are past failings. Will you ever learn to value yourself?
COLOR PALETTE: DEEP TEAL, MIDNIGHT BLUE, BLACK
TRAITS: PROPER, SNOB, LOYAL, PERFECTIONIST, NEAT, GENIUS, FAMILY ORIENTED
OPTIONAL DOWNLOADABLE TRAITS: CLEVER, ENCOURAGING, CHARMING, MYSTERIOUS, SMART, ANALYTICAL
ASPIRATION: ROMANTIC EXPLORER AND/OR NEIGHBORHOOD CONFIDANTE
SKILLS: PIANO, LOGIC, CHARISMA, RESEARCH & DEBATE
CAREER: LAW CAREER (PRIVATE ATTORNEY)
PART ONE
Start as a teen
Form a close bond with your sibling/s
Have a strict/difficult relationship with one parent and a close relationship with the other
Have a sibling that is different from you in many ways
Fall in love with the same sim as your sibling
Have that sim choose you
Betray them
Have one of your siblings attack your parent/s
PART TWO
Move to a new world with your siblings
Attend uni for law (do uni from home)
After that attend law school if using mods, if not then join the law career
Find a sim you connect with and make a club only to be ousted as leader eventually
Find a lover
Have your lover become an enemy of your sibling and leave you
Have a brief fling with a sim only for them to dieÂ
Become friends with a sim your sibling cares about
Sacrifice your friendship due to your siblingâs jealousyÂ
Leave your siblings behind, move to a new world
Make allies, try your best to act against your sibling due to their previous behavior
When confronted with following through, chose to stand by your siblingâs side instead
Find out your sibling is having a child with another sim
Fight at least 3 other sims that dislike your sibling
Spend time with the sim your sibling is having a child with, slowly fall for them
Have them nearly die, struggle and place space between you
Get into fights with other sims whenever your hygiene is low
Have your lover get into an arranged marriageÂ
Go to therapyÂ
Connect with a new sim who you hook up with, make them your lover
Have the new lover die in a fire
Get involved in your old clubâs politics, assigning a new leader
Get into a fight with your sibling
Have your ex lover either divorce, separate, or lose their partner and be there for them
Optional: have a storyline where your sim gets amnesia temporarily, forgetting those around them
Move to a new world to start over, become a musician
Meet another musician and have a relationship
Optional: have your old lover who was in the arranged marriage die in front of you
*If you are doing the amnesia storyline you make get your memories back
Break up with your lover
Live with your sibling until the end of your days
If you want to marry or reconnect with a lover, you can
Have a child
OCCULT OPTIONAL GOALS
Live among other occults
Become a vampire
Drink from and accidentally kill your first lover
Turn your first sim out of necessity when they find out what you areÂ
Make a group/club for vampiresÂ
Get ousted as their leader when you abandon them
Briefly have an affair with a spellcaster who dies
Fall for a werewolf/hybrid
Try to make peace with the werewolves and spellcasters
Lose control of yourself and massacre sims when you feel dirty
Have all sims you ever sired died
Get killed by a spellcaster and brought back
Betray and kill a group of vampires
GENERATION SIX: Matt Donovan
âYou canât possibly hate me more than I hate myself.â
âşCorruption is everywhere you turn. You had a rough upbringing and never quite felt connected to your family. You tried to put them first, to keep them afloat, but everything fell apart before you. Even your friends fall victim to losing themselves. You explore the world and take risks before coming back home. You dedicate yourself to trying to better the world around you, to make a difference where you can. After all, as someone once told you: the first rule of truly living is to do what you fear most.Â
COLOR PALETTE: LT BLUE, WHITE, LT GRAY, RED
TRAITS: ACTIVE, BRO, PROPER, GOOD, PARANOID
OPTIONAL DOWNLOADABLE TRAITS: SPORTY, DETERMINED, MOTIVATING, GYM BUNNY
ASPIRATION: BODYBUILDER
SKILLS: FITNESS, ROCK CLIMBING, SNOWBOARDING, ENTREPRENEUR
CAREER: ODD JOBS & DETECTIVE & POLITICIANÂ
PART ONE
Start as a teen
Join the football team
Have a difficult relationship with your parents
Date your best friend that you grew up with
Get broken up with but stay friends
Pine after your ex
Start dating a sim who is popular and has the jealous trait
Have a sibling that does drugs, try and help them stop
PART TWO
Break up with sim you're dating due to their jealousy
Have your sibling pass away
Have your best friend do something unforgivable
Get into a fight with them
Work at a restaurant/bar
Do odd jobs and side hustles to keep yourself afloat
Get into a fight with your best friend when they start dating your ex
Nearly die at least two times
Heal your relationship with your best friend
Meet a sim with the Mean trait
Be pursued by said sim and get into a relationshipÂ
Travel with sim to other worldsÂ
Have a threesome
Eventually go home and break up
Get into an argument with your friends
Decide to put space between you and them when they chose a different life path than you
Join the police career
Fall in love and get engaged
Lose your partner at your own hand
Decide to leave town and move somewhere else
Try and reestablish a relationship with one of your parentsÂ
Move back to the world youâre from
Leave the police career for the politician career
Complete your Aspiration
Reach the top of your career
Have at least two kids
Optional: meet a new partner and get marriedÂ
OCCULT OPTIONAL GOALS
Have a sibling die at the hands of an occult, try and bring them back and instead let them go
Hate occults either as a trait or preferenceÂ
Have nearly everyone in your life be or become an occult
Die and come back at least two times
Kill at least two vampires
Date at least two vampires
Be fed on by a vampire and nearly die
Kick all supernaturals out of the town you live in only for them to start seeping back in as you get older
GENERATION SEVEN: Rebekah Mikaelson
"The first rule of truly living is to do the things you're most afraid of."
âşEverything you love turns to ash. You fear being abandoned but it seems like nothing you do can change that. Youâre always finding love in the wrong places at the wrong time, desperate to live the fairytale life of true love, growing old together, and having kids. You love through thick and thin, and are more devoted than anyone, yet still it feels like youâre always getting the short end of the stick. You become bitter and resentful, but you keep trying again and again. There is a demon in everyone, and some days it wins, but maybe one day you can control it and finally live the life you dream of.
COLOR PALETTE: WHITE, PINK, MAGENTA, YELLOW
TRAITS: MEAN, LOYAL, LOVEBUG, HIGH MAINTENANCE, HOT-HEADED, JEALOUS
OPTIONAL DOWNLOADABLE TRAITS: EGOTISTICAL, ENVIOUS, OBSESSIVE, STUNNING, CRAZY, DETERMINED, NEUROTIC, SALTY
ASPIRATION: SOULMATE AND/OR ROMANTIC EXPLORER
SKILLS: NECTAR MAKING, ROMANCE, VIOLIN, ARCHERY (MODDED)
CAREER: DOCTOR (UP TO LEVEL 4 or 5) &Â ROMANTIC CONSULTANT
PART ONE
Start as a teen
Become close to your sibling/s
Try to become popular
Join different after school activities
Try to get prom royalty, get mad if someone else gets it and threaten them
Become close to a sim and fall for them
Get betrayed by your lover
Have your sibling/s take revenge on them
PART TWO
Have a sibling that youâre closest to that is over protective and move worlds with them
Make a friend who ends up using you for something they want
Make an enemy of a sim that acts against your sibling/s
Have at least one mean interaction per a relationship
Get in a secret relationship with someone close to your sibling
Have your sibling find out and forbid it
Get into an argument/fight over itÂ
Work as a nurse briefly (join the doctor career, leave at level 4 or 5)
Befriend someone at work
Try and find a way to run off with your lover without your sibling knowing
Have your work friend get infected with a disease/poison and die either by accident or at your hands
Have an event happen that causes you to flee to another world with your closest sibling (if you have more than one, leave the others behind)
Leave your loverÂ
Repeat the same cycle of finding and losing love due to your sibling
Have a flirtation with someone new that your sibling likes
Have that sim choose someone else over you
Hold a grudge against their lover, make them your enemy
Have at least two one night stands
Meet a sim who has the Good trait that you have a connection withÂ
Get into a fight with your sibling, move out
Slowly move towards a relationship with the Good sim until you hurt someone they care aboutÂ
Work towards healing your relationship
Become a better person because of what theyâve taught you (you may swap a trait, if you like)
Go traveling together to at least two different worlds
After the trips are done, decide to part on good terms
Meet up with your family again, keep fighting on and off with your closest sibling
Become friends with your siblingâs SO
Meet up with an ex, start to become close again
Take care of your siblingâs child for them until they become a toddler
Get stuck in an on and off quarrel between your sibling and your loverÂ
Fight with your lover, wanting them to chose you over fighting with your sibling
Get proposed to, accept
You may choose to continue this relationship, break up and find either someone new or an ex that suits your sims best
Get married to a sim of your choice
Have a child
OPTIONAL OCCULT GOALS
Have you and your siblings turned into vampires
Have an affair with a vampire hunter (if not using mods, story tell)
Turn your first friend into a vampireÂ
Start relishing in brutality, fight and kill at least 5 sims
Have your secret lover turned into a vampire by your sibling
Have your sibling kill most of your lovers
Turn one of your ex lovers SO into a vampire
Become a spellcaster temporarilyÂ
Eventually take the cure, become human
GENERATION EIGHT: Alaric Saltzman
âI find a way to keep going, because thatâs what we do. We find a way to keep going.â
âşYouâve never been lucky in love. From a young age when you felt inadequate to when you got older and loss followed you. However, you learned to keep going and move forward, building your family by picking up loved ones along the way. You try to be everything you can be to the people in your life, but you often feel a dead weight. You struggle to connect with people your entire life, but you hope youâve always done the best you could for those you love.
COLOR PALETTE: TAUPE, DENIM BLUE, MEDIUM GREY
TRAITS: BOOKWORM, LONER, SELF-ASSURED, ROMANTICALLY RESERVED
OPTIONAL DOWNLOADABLE TRAITS: NURTURING, COMFORTING, BARFLY
ASPIRATION: ACADEMIC / NERD BRAIN
SKILLS: RESEARCH AND DEBATE SKILL, LOGIC SKILL, FITNESS FOCUSED ON BOXING, PARENTING
CAREER: EDUCATION: PROFESSOR AND ADMINISTRATOR
PART ONE
Start as a teen
Join the chess club
Have acne and glasses
Get the best grades you possibly can
Make a few friends but donât keep up with them in university
Go out on at least one date
Have a skip prom party with friends for at least one prom
PART TWO
Apply to university for psychology
While at school fall in love with another studentÂ
Get married young
Have them start to behave erratic
End up being left behind, move them out
Move to a new world
Join the education career
Fall for one of your studentâs family members (parent/sibling/etc)
Have ex come back into your life, find out why they left, gain a negative relationshipÂ
Have your current relationship get jealous of your past relationship
Get divorced
Have the sim youâre in a relationship with pass away suddenly
Become caretaker to your student, move them in
Try to train the sim you take in in boxing
Fight any sim that attempts to hurt your student
Lose yourself for a while, going to bars, starting fights
Fall for a doctor sim
Attempt to marry this sim only for them to not make it
*they may die at the wedding, prior to it, during childbirth, whatever you see fit
Have twins (you may cheat this and you may have more kids if you want after the twins)
Have a surrogateÂ
Get close to the surrogate
Get engaged
Break up shortly after getting engaged because they love another
Raise your children either on your own or as co-parents
Swap career tracks from professor to Administrator
Have a complicated relationship with your children
Complete your aspiration
Reach the top of your career
OPTIONAL OCCULT GOALS
Be a vampire hunter
Have your partner become a vampire
Become a vampire hunter
Befriend the vampire that turned your partner
Go dark side for a while, fight, attack, and kill innocent sims in the name of eradicating vampires
Become a vampire, get cured by spellcaster eventually (you may cheat this)
Attempt to marry a spellcaster
Have multiples that are spellcasters
GENERATION NINE: Klaus Mikaelson
"What some would call evil, I believe to be an appropriate response to a harsh and unfair world."
âşYou are pessimistic and paranoid, seeing enemies in everyone around you. As much as you might love, and deeply, your fear of being betrayed controls your life. You want more than anything to surround yourself with those that will see you for who you are and love you regardless, but you are too blinded by your emotions to see clearly those that have stood beside you all along. There is beauty in those that persevere, in those that believe there is good in the world, but so often you allow yourself to drown in the darkness. Will you ever be able to pull yourself out?
COLOR PALETTE: AMBER, OLIVE GREEN, DK BROWN
TRAITS: ART LOVER, HORSE LOVER, CREATIVE, LONER, MAKER, PARANOID
OPTIONAL DOWNLOADABLE TRAITS: PESSIMISTIC, SHORT-TEMPERED, DETACHED, DAREDEVIL, ARTISTIC, BAD-NATURED, AVOIDANT, CRUEL, ANALYTICAL
ASPIRATION: PUBLIC ENEMY AND/OR LEADER OF THE PACK /Â OPTIONAL: WEREWOLF INITIATE (WILDFANG RENEGADE OR LONE WOLF)
SKILLS: PAINTING, HORSE RIDING, WOODWORKING
CAREER: CRIMINAL
PART ONE
Start as a teen
Form a strong bond with all of your siblings
Lose one of your younger siblingsÂ
Have a difficult relationship with a parent
Get into fights with your parent
Have your parent/s become overprotective, refusing to let you stay out past curfew
Like the same sim as your sibling, have them end up together
Attack your parent and run away from home, taking your siblings with you
Get taken in by a family
Make a friend
Fall for a sim your friend likes, winning them over
Get caught and get into an argument, leave their home
PART TWO
Meet a sim, have them betray you and become your enemy
Destroy your enemyâs family
Be found by your parent and escape to a new world
Adopt a child you feel is being mistreated
Fall out with your siblings, having a good and then bad relationship with them on and off
Find a friend you'd do anything to try and keep
Go around with them threatening sims
Have a falling out after learning they are keeping secrets, fight with them
Meet a sim that dislikes you, be interested in a relationship with them
Try and woo the sim away from their relationshipÂ
Collect a group of individuals that work for you that you consider 'friends'
Work with them to steal something valuable
Hook up with a sim on a whim (either you or they get pregnant)
Have the paternity of the child be questioned by your sim or the other sim
Create a club that is rivals with another club
Have your adopted child turn against you
Meet a bartender you form a connection with, slowly build your relationship
Get into arguments with the rival club often
Send your biological child off for protection but keep in contact with them
Lose the sim you love
When your biological child is a toddler, move them back in with you or the other parent
Share custody with the other parent
Attack members of the other club on sight (if youâre wanting to take it further, you may kill some to escalate stakes)
Fix your relationship with your siblings
Try to fix your relationship with your adopted child
Lose the other parent to your child
Meet up with a sim from your past that you liked
You may choose your ending: either connect with someone you love, meet someone new, or stay with your siblings until you die
Reach level 10 of your career
Complete your aspiration
OPTIONAL OCCULT GOALS
Be made into a vampire
Drink from a sim you care for
Make a vampire or werewolf out of your first friendÂ
Kill vampire hunter sim (if you're not using the mod, you can just kill any sims)
Become haunted by their ghost
Kill the family of the sim that betrays you
Eventually turn the child you adopted
Kill someone and become a hybrid (if not using mods, chose either vampire or werewolf)
Have a child with an occultÂ
Have the sim you love turn into a vampire and eventually die
GENERATION TEN: Tyler Lockwood
âWhatever this is inside of me, I donât want any part of it.â
âşYou donât know when the rage started, but you know it completely takes control. You act like an ass, make bad decisions, and treat everyone around you with contempt. Itâs hard to understand this beast inside of you, but when an accident happens at your hands, you realize you donât want to be like this anymore. With the help of your significant other, you start to get it under control, when you lose your grip again. You take off, hoping to get better and to find a new purpose. All you can hope for is that someday you can make things right.
COLOR PALETTE: ORANGE, BROWN, TAUPE, DEEP RED
TRAITS: HOT-HEADED, ACTIVE, ADVENTUROUS, MATERIALISTIC
OPTIONAL DOWNLOADABLE TRAITS: HOSTILE, SELF-CONSCIOUS, SHORT-TEMPERED, THRILL-SEEKING
ASPIRATION: JUNGLE EXPLORER AND/OR INNER PEACE / OPTIONAL: WEREWOLF INITIATEÂ
SKILLS: WELLNESS, ARCHEOLOGY, ROCK CLIMBING
CAREER: BUSINESS (INVESTOR TRACK)
PART ONE
Join football
Make a friend on the team
Be a jerk to most others
Have a lover you use that you consider less than you
Never let your lover come over your house
Beat up anyone interested in them
Have at least three fights with different sims
End things with your lover (break up, they go missing, or die â playerâs choice)
PART TWO
Accidentally kill someone and have the death covered up
Get close to your best friendâs significant other
Make out with your best friendâs parentÂ
Get caught by your best friend
Get into a bad fight with your best friend where you nearly kill them
Get in a relationship with your best friendâs ex as soon as they break up
Go to university for economics
Have an on again off again relationship with your lover
During your relationship try to behave and get in less fights than normal
Become enemies with a sim interested in your lover
As soon as you break up with your lover, start getting aggressive again
Get into at least two fights
Have your enemy negatively impact your life in large ways
Move to whatever world feels like the mountains/forest to you
Meet sims that help you with your anger
Max out wellness skill during this time
Optional: You may change out your hot headed trait for another
Meet a new sim that you like
Have a relationship for a while
Lose the sim youâre dating (either break up, have them die, or mercy kill them)
Become an explorer, find Jungle Adventure artifacts
Join the business career
Go into the Investor branch
Max out your career
Have at least one kid
Optional: meet a new partner and/or get marriedÂ
Complete your aspiration
OPTIONAL OCCULT GOALS
Become a werewolf
Date a vampire
Lose control of your rage often, bite at least two sims
Become a hybrid (vampire/werewolf) if using mods
Become friends with a group of werewolves and join their pack
Lose both occults
Reactive only the werewolf side, becoming a lone wolf
GENERATION ELEVEN: Katherine Pierce
âLife is too cruel. If we cease to believe in love, why would we want to live?" Â Â
âşLove is what makes life worth it. All you want is to be seen and loved for who you are. Sure, youâre not perfect. Youâd do anything to survive, even if it means manipulating those around you. If your needs arenât being met, why shouldnât you do everything in your power to get your way? Youâre all about sharing until one day someone makes you feel worthy of love. Will you ruin your life to find a way to be with them? Or will you finally realize that familial love is a bond no one can take from you?
COLOR PALETTE: BLOOD RED, BLACK, SOFT GREEN, PURPLE
ASPIRATION: DRAMA LLAMA & SERIAL ROMANTIC AND/OR VILLAINOUS VALENTINE / OPTIONAL: VAMPIRE FAMILY
SKILLS: ROMANCE, DANCING, WINE MAKING, MISCHIEF
CAREER: STYLE INFLUENCER
PART ONE
Start as a teen
Complete the Drama Llama Aspiration
Go to parties, flirt with all the cute sims
Crave love so intensely that you believe you are in love with the first sim you meet and have woohooÂ
Become disenchanted with your partner after woohoo and find another, woohoo them as well within 24 hoursÂ
Have a teen pregnancy â either you become pregnant or one of your partners does
Give the child up for adoption
Run away from home
PART TWO
Meet other sims that are willing to take you in
Meet a pair of siblings, flirt with both
Make an enemy out of one
Move out and never move back to the world they are from
While you are gone, learn your family has passed
Move locations every season, charming families to take you in, never settling down until youÂ
Manipulate, flirt, steal, beg â do whatever it takes to survive
Get taken in by another family with siblings
Have a polyamorous relationship with the siblings until one gets jealous of the otherÂ
Chose one to be a lover you obsess over (in which you believe you love them)
Note: Once you find your sims' obsession, you can choose to keep moving with the option of staying in one place longer than a season or stay in the world your lover is from until the end of the generation. You may return to their world frequently if you choose to keep traveling or have them travel with you.
Either smooth over the siblings jealousy of one another, break up with them, choose one over the other, or another outcome â roll for it or playerâs choice
Make at least 4 enemies
Manipulate sims into giving you gifts
Date several sims while trying to convince your obsession they are the one for you
Have your relationship with your obsession go south and gain a negative relationship
Have negative relationships with several of your exes
If our exes become a problem, set them up or kill them (all but the one you're obsessed with, but you may get into fights with them)
When the child you put up for adoption becomes a teen, get in contact with them
Move your child in with your sim
Dedicate yourself to trying to become close to your child despite missing the majority of their lifeÂ
Manage to hook up with your obsession again
Have your child get sick and demand your attention
Have your child get mad at you, argue with them
Make a choice between your obsession and your relationship with your child as to which is more important
Focus your efforts on whichever you choose, ignoring the other
Finish your Aspiration/s
Get to the top of your career
OPTIONAL OCCULT GOALS
Beg a vampire to turn you after you make one of the siblings your enemy
Turn at least 5 other Sims into vampires
Turn the second pair of siblings you romance into vampires
Complete Vampire Family Aspiration
Betray the 5 vampires that you create
Fight with at least 3 of the Sims you turned into vampires, kill any that are out of line
Kill multiple humans through means other than feeding
GENERATION TWELVE: Bonnie Bennett
âFor the first time, Iâm putting me first.â
âşHope is all you have, even though it hurts. Life is unfortunately never easy for you. You give everything you have and everything you are for your friends and family, but in the end you always pay the price. You have strong morals and you try to stick by them no matter what, but if your friends are in danger, youâre not going to stand by and do nothing. One day, you find someone that loves you the way you always wanted to be loved, but you lose them too soon. Will you finally learn to put yourself first and find the true happiness you deserve again?
COLOR PALETTE: AMETHYST PURPLE, MAUVE, GREY, SAGE GREEN
TRAITS: SELF-ASSURED, PERFECTIONIST, PRACTICE MAKES PERFECT, LOYAL, AMBITIOUS
OPTIONAL DOWNLOADABLE TRAITS: CHILD OF NATURE, OCCULT ENTHUSIAST, RELAXED, SALTY
ASPIRATION: FREELANCE BOTANIST / OPTIONAL: SPELLCRAFT & SORCERY
SKILLS: GARDENING, PHOTOGRAPHY, HERBALISM, GEMOLOGY
CAREER: GARDENER AND/OR TRAVEL MAGAZINE CRITIC (WITH MOD)
PART ONE
Start as a teen
Have a close relationship with your grandparent
Join an after school activity
Make at least two best friends and two other friends
Get close to your best friendâs sibling
Be there for your friends whenever they call
Become prom royalty
Start dating your best friendâs sibling
Start learning herbalism
PART TWO
Go to university for biology and take photography electives if you can
Get cheated on by your best friendâs brother and break up
Have 3 other love interests for a short time (you maybe become official or not)
Have at least one love interest die
Try to commune with them and attempt to find a way to bring them back by studying the occult
Get in a fight with your two best friends
Get a job as a botanistÂ
Have an on again off again relationship with your ex
During one of your breakups move to a new world
Become roommates with a sim you dislike
Become close over time (this may be friendly or romantic)
Have them move out without you
Have this loss cause you a depression
Make an enemy in the world youâre living in
When you finally move again, have your enemy follow you
Get in a fight with your enemy
Have your roommate come back into your life again
Meet a musician or an army sim and fall in love
Optional: Using cheats get sick with a long term illness, eventually get cured
Spin wheel for 3 events
Complete events
Lose your lover (death, separation, whatever you want â playerâs choice)
Travel the world (visit/live in as many different worlds as possible)
Have at least two kids if going in generation order
Complete your aspiration
Reach the top of your career
OPTIONAL OCCULT GOALS
Become a spellcaster
Master Spellcraft & Sorcery Aspiration
Study the occultsÂ
Use your magic for your friends often
Become a master spellcaster in untamed magic
Have your first lover die, bring them back using magic
When they cheat on you, have it be with an occultÂ
Die at least twice, bring yourself back to life using whatever means you can
Become friends with several vampires
Date a vampire and a spellcaster at some point
Kill at least 2 other occult sims
GENERATION THIRTEEN: Stefan Salvatore
âWe choose our own path. Our values and our actions â they define who we are.â
âşYou want to believe that people are inherently good, that they are worth fighting for, even when they prove you wrong. There is a hunger inside of you that is inexplicable. It yearns to run free because you donât know how to deal with the ways in which life has let you down. You drown, over and over again, unable to deal with your problems and face your emotions. Eventually, you find a way, clawing yourself free while reaching for the life you always wanted. Will your life be worthy of being your story or will it all go up in hellfire?
Write in your journal often, because memories are precious to you
Have a close relationship with your sibling
Have a close relationship with your parents while your sibling is distant from themÂ
Meet a sim, hook up with them
Have this result in a child
If your sim gets pregnant lose this child, if the other does have them lose it without your sim ever knowing they were pregnant
**If you want an heir to move on to another challenge after this one, you can have the teen pregnancy go to full term, however do not raise the child with your sim
Join the football team briefly
Decide you want to become a doctor and work towards bettering your grades
PART TWOÂ
Realize you could never be a doctor, begin working towards engineering
Work as an engineer and/or a writer for most of your life (you may switch between the two)
Meet a sim youâre strongly attracted to
Get in a relationship
Have them also hook up with your sibling
Have your relationship with your sibling become complicated as a result
Have that sim leave you both behind
Get into a fight with your sibling, have them blame you for what happened Â
Start drinkingÂ
Move to another world similar to where you grew up
Start getting into fights after getting drunkÂ
Have a brief affair with a powerful sim and become drinking buddies with their siblingÂ
Meet a sim who becomes your best friend and helps you stop drinking
Meet a sim that becomes the love of your life
Have them become friends with your sibling, forcing you to spend more time with them
Have an event involving your sibling be the reason you start drinking again
Manage to stop after a while due to the love of your life
Compete for your loverâs affections with your sibling
Have them end up dating your sibling
Make a second best friend
Hook up with the original ex that pitted you against your sibling
Have a tragedy occur involving your sibling
Leave town to try and forget, start a life in a new world
Eventually get brought back to your old world
Reunite with your sibling and repair your relationship
Become friends with the ex you thought was the love of your life
Fall for a sim
Struggle with staying on the wagon
Spin for 2 events to complete
Marry a sim that has two kids (this can be your final relationship or you may divorce and be with someone else, or be alone â playerâs choice)
Finish your aspiration
Get to level 10 in your chosen career
OPTIONAL OCCULT GOALS
Date a vampire to be turned by them
Become a vampire
Go on at least three killing sprees in your life, kill indiscriminately while feeding (this can replace the alcoholism or you can do both)
Try to control your hunger by going âvegetarianâ
Have the person you love become a vampire
Research the cure for vampirism
Help cure them
Kill the first sim that drives you and your sibling apart
Be cured of vampirism
FAIR USE DISCLAIMER
This document contains copyrighted material, the use of which has not been specifically authorized by the copyright owner. All rights and credit go directly to its rightful owners. No copyright infringement is intended. Under section 107 of the Copyright Act 1976, allowance is made for Fair Use. This entire challenge is not for profit and only intended to be used to enhance gameplay of the Sims and bring about fun for players for individual personal use.Â
All quotes cited are written by the creators and writers of The Vampire Diaries and The Originals. Some have been repurposed to write their generation descriptions. I claim no credit for their work.
The Survivors for my End of The World Challenge!
The plot is something went wrong as Emit travelled through time leading a bunch of sims to be taken and spat out far into the future after the world has succumbed to a zombie outbreak.
i'm thrilled to announce the start of my brand-new series, inspired by the amazing challenge created by @mythsanddragons (original rules link) and lovingly customized (a lot) to fit my own vision! đ make sure to check the original challenge bcs it's so amazing and detailed imo!
this journey will be packed with drama, romance, supernatural twists, and a dash of chaosâall the ingredients for an unforgettable story.
for all my fellow detail lovers, iâve created a notion page (creds to @dumplinsiims & @therosebud for templates and inspirations) just for this challenge! đ itâs your backstage pass to the story, with everything from character bios, story progression, and juicy little secrets. you can check it out here:
notion page (unfinished)
get ready to dive into the world of the ashton family, where perfection isnât always what it seems, and every choice leads to unforgettable moments. i canât wait to share this journey with you allâstay tuned for the first chapter! đâ¨