Created by @cyazurai (aka sappychan)
I have never watched Big Brother. I have seen bits and pieces of the show, but never seen the whole thing. But, the show still gave me an idea for a challenge: when you want to play multiple different TS4 challenges, but don’t know which one to choose, or you already know which legacy challenge you want to play but don’t know which founder you want to use, or you can’t choose between heirs for your next generation of a current legacy you’re playing, why not play a “reality competition show” style challenge to pick? So here I’ve written up some rules to use for this exact thing.
This is written for people who are sharing their playthroughs of this challenge, but this doesn’t need to be shared anywhere for it to be played. Below, I will give suggestions on other ways to play.
Also, this was created with TS4 in mind, but if you want to adapt it to be used for one of the other incarnations, please feel free!
If you want the Google Document for ease of viewing, it is located: HERE.
If you decide to play this as well, tag it as #LHCChallenge or #TS4LHCC so I can see it!
Create 8 sims (or as many sims as you’re having trouble choosing from). However you’re using this challenge, the only limit is your imagination!
This is NOT based on a romantic reality show. It’s a competition through and through - all of the sims in the household can be friends, but they are not meant to be romantic. However, if any of them show romantic interest in each other, it doesn’t mean you have to squash that - it all depends on what you want.
Genders don’t matter unless they do for a challenge you’re thinking of doing (if that’s what you’re playing this for).
As said above, this is for anything you want. It doesn’t even have to be used as a decision maker - if you just want to play the challenge because it sounds fun, that works too!
Move them into whatever lot you want to, but just know that they will not be staying here for the entire challenge. This is just for the first week. You can cheat to give them literally any amount of money, and cheat literally however you want.
HOWEVER, if you have a favorite sim to win, you may not cheat to have them win a specific game to get immunity. That would render this entire challenge meaningless, and you should just play with that sim instead.
This isn’t an asylum challenge - you may control every sim, and you must have enough beds and bathrooms for every sim in the household. Also, aging must be off.
All skilling objects and other such things are allowed, but careers are not. Your sims may not leave the lot unless it comes time for a game and the game takes your household somewhere else.
Rules continued under the cut -
If you are playing this in a story-like way on Tumblr, or YouTube, or somewhere, then set aside each sim and write/tell a little bit about them for your audience. After all, if you are sharing this, your audience is your biggest asset, and they will be deciding who wins - they’ll need to know who they’re voting for! If you’re deciding what legacy to play, give them a little information about which legacy each of your sims would be a founder for. It’s all up to you.
After you’re done with the introductions, let the sims do their thing. If you’re a control freak, then do whatever you want with them to show off their personalities - if you’re an autonomy fan, let them free and see what they get up to.
For the first two days of the week (Sunday and Monday), let your sims just get to know each other, and let you get to know them. Very relaxed days.
On the third day (Tuesday) is when the first game, Lawn Living, begins.
Tuesday morning, bulldoze your entire lot and reduce your simoleons to $10k. Purchase what you deem necessary for lawn living, as well as some items for making money, like an easel or whatever else you want. (If this is after Enchanted by Nature comes out, you don’t even necessarily need to buy them anything.) Once you have all the items you need, reduce your money even further, to $0.
You may make the lot a Tiny Home to help with skilling, and you may add whatever lot traits or lot challenges you think will help your sims, as long as they don’t help only one or two sims. You may not create unfair advantages for your favorites.
Now each of your sims will be trying to make as much money as they can. Scavenging for items around the neighborhood, painting, knitting, literally anything that can make them some money.
But this is the important part: keep the items each sim finds in their inventory until the end of the day, and write down any extra simoleons they make (maybe from busking on the sidewalk). On a document somewhere, write how much money each sim makes each day, and sell the items at the end of the day.
Do this on Tuesday, Wednesday, and Thursday. Friday you may tally up the money each sim made separately, like they were playing a big game of Monopoly, or Life. Whichever sim made the most money (even if only by a single simoleon) is the winner. The winner of the challenge receives immunity from elimination, and is thus exempt from the weekly vote.
In the event of a tie, have your sims play a game of ping pong/table tennis (or juice pong if they’re feeling adventurous). If there are more than two sims in the tie, play as many times as you feel necessary. The ultimate winner of the tie breaker will get immunity from elimination.
If you are playing this without posting it for anyone to see, on Saturday you must find a way to do the elimination. A random wheel, a randomizer, etc. Or you may eliminate whichever sim got the least amount of simoleons in the challenge.
If you are posting for others, stop playing the challenge on Saturday night. Put up a poll for your audience to vote for their favorite sim, and leave it up for a day (or a week if you’re going to be unable to play for a while). When the poll ends, the sim with the least amount of votes is eliminated.
If there is a tie for least amount of votes in the poll, put up a secondary poll between the sims in the tie. If there is still a tie at the end of the second poll, you may pick between the ones left.
Move to a different world on Sunday morning, once your poll has ended and you can play again. Leave the sim who lost behind at the original house, and mark them as unplayed so they can have their own life. (You may build them an actual house before you move out if you wish.)
If you’d like and are playing this story-wise, you can create a “Truth Booth,” and have your sims give little testimonies about how they’re feeling so far. Completely optional.
Once again, for Sunday and Monday, your sims may just get to know their new home, spend time together, and do whatever they want to do, or you want them to do. No leaving the home lot, however.
On Tuesday morning, the second game, Autonomy Nightmare, begins. First, bulldoze the entire lot once again. However, this time, you will build enough identical room-boxes with no doors for as many sims as are left in your household. The size of the room box is up to you, but there must only be a single room for each box.
In each box, place 1 fridge, 1 stove, 1 outdoor garbage can, 2 counters, 1 toilet, 1 shower, 1 sink, 1 bed, and 2 items to build fun. (Your choice). Other than these items, you are free to decorate how you wish.
Once each box is built, teleport 1 sim into each box. That is their home until Friday morning.
Now, the hard part: you must give every sim full autonomy for all 3 days. You may only control them if it seems like they’re going to die.
This game will be won through a point system.
Positive points: +5 for sleeping in bed, +1 for napping, +5 for cooking a meal and eating it, +1 for getting a quick meal to eat, +5 for using the toilet, +5 for taking a shower, +5 for autonomous cleaning, +10 for autonomously putting out a fire if one starts, +5 for increasing social somehow.
Negative points: -10 for controlling the sim if they are not in danger of dying, -5 for passing out, -5 for starting a fire, -5 for having a bladder accident, -5 for leaving hygiene in red, -5 for leaving piles of garbage on the ground, -5 for leaving fun need in red. If your sim’s hunger gets to the red, you may direct them to eat without penalty. This isn’t that kind of challenge.
If, for any reason, you are unable to keep your sim from dying, you must keep them around as a playable ghost (if you own Life and Death), and you may either keep them as a ghost or change them back into a human using cheats/mods.
On Friday morning, you may bulldoze the boxes and rebuild a nice home for the sims. Once you’ve done this, tally up the points that each sim gained or lost, and see which sim has the most points. Once again, in the event of a tie, use the ping pong table to break the tie, no matter how many sims it is.
The winner of the game is immune from elimination and exempt from the poll.
If you are playing this without posting it for anyone to see, on Saturday you must find a way to do the elimination. A random wheel, a randomizer, etc. Or you may eliminate whichever sim got the least amount of points in the challenge.
If you are posting for others, stop playing the challenge on Saturday night. Put up a poll for your audience to vote for their favorite sim, and leave it up for a day. When the poll ends, the sim with the least amount of votes is eliminated.
If there is a tie for least amount of votes in the poll, put up a secondary poll between the sims in the tie. If there is still a tie at the end of the second poll, you may pick between the ones left.
Move to a different world on Sunday morning. Leave the sim who lost behind at the original house, and mark them as unplayed so they can have their own life. The new world may not be the world from any other week.
If you’d like and are playing this story-wise, you can create a “Truth Booth,” and have your sims give little testimonies about how they’re feeling so far. Completely optional.
Once again, for Sunday and Monday, your sims may just get to know their new home, spend time together, and do whatever they want to do, or you want them to do. No leaving the home lot, however.
On Tuesday morning, the next game, Speed Skilling, begins. You may keep your lot, but build a large basement room, large enough for multiple skilling objects.
In the room, place a treadmill, a guitar, a computer, a keyboard, a mirror, and a microphone. If you have more or less than 6 sims at this point, feel free to add or remove different skill objects.
Teleport all of your sims into the room, fill their needs, and then lock their needs and turn off autonomy. Pick an object for each sim, and get them started on it. For the computer, mirror, and microphone, you may pick which skill you want them to work on, but that is the only skill that is allowed on that object for all sims. However, you may only “practice” - you may not write a book or create any items using programming skill.
If any of the sims already have any of the skills you are going to be building during this game, reset them. All sims must start at the same knowledge level to make it fair.
Once the sim on the treadmill gets fatigued, move each sim to the next object, either clockwise or counter-clockwise. Continue until the next sim on the treadmill gets fatigued, and rotate the sims once again. Keep going, they are not allowed to stop for anything. If any of the items break, replace the object. This is to continue from Tuesday morning through Thursday night, and they are allowed to stop at midnight Thursday night/Friday morning.
On Friday morning, calculate which sims gained the most skills overall, down to the percentage. Once again, if there is a tie, use the ping pong table to break the tie. Whichever sim wins this game is immune to elimination and exempt from the poll.
If you are playing this without posting it for anyone to see, on Saturday you must find a way to do the elimination. A random wheel, a randomizer, etc. Or you may eliminate whichever sim got the least amount of skill points during the challenge.
If you are posting for others, stop playing the challenge on Saturday night. Put up a poll for your audience to vote for their favorite sim, and leave it up for a day. When the poll ends, the sim with the least amount of votes is eliminated.
If there is a tie for least amount of votes in the poll, put up a secondary poll between the sims in the tie. If there is still a tie at the end of the second poll, you may pick between the ones left.
Move to a different world on Sunday morning. Leave the sim who lost at the original house, and mark them as unplayed so they can have their own life. The new world may not be the world from any other week.
If you’d like and are playing this story-wise, you can create a “Truth Booth,” and have your sims give little testimonies about how they’re feeling so far. Completely optional.
Once again, for Sunday and Monday, your sims may just get to know their new home, spend time together, and do whatever they want to do, or you want them to do. No leaving the home lot, however.
On Tuesday morning, the next game, It’s A Date, begins. This one is quite a bit different from the previous ones - you will not be staying on the lot. Instead, you will build (or place) 3 separate lots - a bar, a lounge, and a nightclub. Each lot must have the convivial lot trait. All other lot traits and challenges are up to you.
Once again, you must fill your sims’ needs and lock them for the next three days. As soon as the needs are filled, go to the first venue: the bar. All sims in the household must go.
Once you are at the bar, your sims must have full autonomy. You may hire a bartender if there are none working, but that is all. Just observe their behavior, see what they do, who they interact with. At the beginning of the game, none of the sims should know anyone outside of the household.
On Wednesday morning, switch venues to the lounge, and once again, leave the sims to their own autonomy. You may hire a bartender if there are none working, but that is all. Do not initiate anything. Let them do their thing.
On Thursday morning, switch to the last venue, the nightclub. You may hire a DJ if none are working, but that is all. The sims must be allowed to do their own thing (even if that thing is woohoo or other adult activities - if you play with Wicked Whims, you may accept it if your sim gets propositioned, and you must accept if one of your sims is the one doing the propositioning).
On Friday morning, send your sims home and unlock their needs. You may control them again.
At this time, you must also see how many new sims your sims have met. Every acquaintance they didn’t know before counts for +1, every friend counts for +2, every good friend counts for +3, and every sim with romance counts for +5. Disliked sims count for +1, strongly disliked for +2, despised for +3, and enemies for +5. All of these are only for sims they didn’t know before. So if they have any of these with each other, that doesn’t count. Whatever sim ends up with the most points based on the sims they met is the winner, and is immune from elimination and exempt from the poll.
If you are playing this without posting it for anyone to see, on Saturday you must find a way to do the elimination. A random wheel, a randomizer, etc. Or you may eliminate whichever sim ends up with the least amount of points.
If you are posting for others, stop playing the challenge on Saturday night. Put up a poll for your audience to vote for their favorite sim, and leave it up for a day. When the poll ends, the sim with the least amount of votes is eliminated.
If there is a tie for least amount of votes in the poll, put up a secondary poll between the sims in the tie. If there is still a tie at the end of the second poll, you may pick between the ones left.
Move to a different world on Sunday morning. Leave the sim who lost behind at the original house, and mark them as unplayed so they can have their own life. The new world may not be the world from any other week.
If you’d like and are playing this story-wise, you can create a “Truth Booth,” and have your sims give little testimonies about how they’re feeling so far. Completely optional.
Once again, for Sunday and Monday, your sims may just get to know their new home, spend time together, and do whatever they want to do, or you want them to do. No leaving the home lot, however.
On Tuesday morning, the next game, It’s so Haunted!, begins. For this one you don’t need to bulldoze the lot, but you do need to change it into a haunted house. If you do not own Paranormal Stuff, you may do whatever you wish for this game. I recommend a smaller house with one floor for this challenge, because you will need to keep an eye on all 4 of your contestants at all times.
From Tuesday through Thursday night, your sims must live in a haunted house. You may not give any of them the brave reward trait. For the most part, try to leave the sims to their autonomy, but you will not be penalized for controlling them.
Once again, we’re going for points. You must have each sim lead a seance once. For every successful seance, the sim that leads the seance gets +5 points. +5 for every sim that autonomously befriends Guidry, +5 for every sim that autonomously befriends Bonehilda, and if a sim manages to befriend Temperance autonomously, they get +10 points. Every sim that appeases a spirit gets +5 points, every sim that autonomously removes a cursed object gets +5. If a sim autonomously maxes the medium skill, they get +10 points.
For negative points, the only negative points will be for sims that incoherently scream at others about their fear, because living in a haunted house is hard enough. For screaming at other sims and sharing their fear, they get -5 points.
On Friday morning, you may change your household back into a regular lot, and calculate the points that each sim calculated. Once again, if there is a tie you may use the ping pong table to break the tie. Whoever wins the challenge wins immunity from elimination and is exempt from the poll. This is the final immunity.
If you are playing this without posting it for anyone to see, on Saturday you must find a way to do the elimination. A random wheel, a randomizer, etc. Or you may eliminate whichever sim ends up with the least amount of points.
If you are posting for others, stop playing the challenge on Saturday night. Put up a poll for your audience to vote for their favorite sim, and leave it up for a day. When the poll ends, the sim with the least amount of votes is eliminated.
If there is a tie for least amount of votes in the poll, put up a secondary poll between the sims in the tie. If there is still a tie at the end of the second poll, you may pick between the ones left.
Move to a different world on Sunday morning. Leave the sim who lost behind at the original house, and mark them as unplayed so they can have their own life. The new world may not be the world from any other week.
If you’d like and are playing this story-wise, you can create a “Truth Booth,” and have your sims give little testimonies about how they’re feeling so far. Completely optional.
Once again, for Sunday and Monday, your sims may just get to know their new home, spend time together, and do whatever they want to do, or you want them to do. No leaving the home lot, however.
On Tuesday morning, the semi-final game, Get to Know Me, begins. Place 3 rental lots (not apartment rental like from For Rent), each one placed in an area relating to each of the final 3 sims.
On Tuesday, pick the first sim in your sim list and take only them on a one day vacation to the vacation rental relating to them. During this day, fully focus on showing off this sims’ attributes, do some work on their aspiration, some skilling, just really show who they are. During this time, you may send your sim out to meet different sims at local spots, as long as it’s part of your sim’s personality to do so.
On Wednesday, do the same thing with the next sim in your list. Dedicate this day to showing who they are.
On Thursday, do the same thing with the last sim in your list. Dedicate this day to showing who they are.
This is not a competition game, it’s only so that the audience - and you, the player - can get to know these final three sims better. No points, nothing, just getting to know them.
On Friday morning, take all three sims out to a community lot to just have fun together, have a BBQ, or a dance party, something, and let them do their own thing today.
If you are playing this without posting it for anyone to see, on Saturday you must find a way to do the elimination. A random wheel, a randomizer, etc. Or you can eliminate whichever sim you had the least amount of fun playing during those 3 days.
If you are posting for others, stop playing the challenge on Saturday night. Put up a poll for your audience to vote for their favorite sim, and leave it up for a day. When the poll ends, the sim with the least amount of votes is eliminated.
If there is a tie for least amount of votes in the poll, put up a secondary poll between the sims in the tie. If there is still a tie at the end of the second poll, you may pick between the ones left.
Move to a different world on Sunday morning. Leave the sim who lost behind at the original house, and mark them as unplayed so they can have their own life. The new world may not be the world from any other week.
If you’d like and are playing this story-wise, you can create a “Truth Booth,” and have your sims give little testimonies about how they’re feeling so far. Completely optional.
Once again, for Sunday and Monday, your sims may just get to know their new home, spend time together, and do whatever they want to do, or you want them to do. No leaving the home lot, however.
On Tuesday morning, the final game, I’ll Miss You, begins. It’s not really a game. On the calendar, plan out 3 parties, one on Tuesday night, one on Wednesday night, and one on Thursday night.
Tuesday’s party will be a dinner party hosted by both sims. Invite all of the previous contestants, as well as any of the sims that your sims have met during the course of the competition. Try to get gold at the party, but that’s not the point of this.
Wednesday’s party will be a Dance Party. Once again, invite all of the previous contestants as well as any sims your sims have met over the course of the competition - all of the same sims you invited to the first party.
Thursday’s party will be a House Party. Once again, invite all of the previous contestants as well as any other sims your sims have met - all of the same sims you invited to the first party.
On Friday, do whatever you want to - it can be a casual stay-in day, or you can have another party, or you can go out, etc.
If you are playing this without posting it for anyone to see, on Saturday you must find a way to do the elimination. A random wheel, a randomizer, etc. Or you can pick whichever sim of the remaining two that you had the most fun playing with over the course of the competition.
On Saturday, start the poll whenever you wish. If you want the whole day with both sims, start it at the end of the day, but if you want to know as soon as possible, start the poll right away. For this one, you can have the poll going for as long as you want, since it’s the most important of all of them.
Once you get your result, the sim that won the poll is officially your founder! Start another save file with that sim, or just reset all of their skills and aspiration progress and give them the appropriate start for their legacy.
Congratulations! You have finished the challenge! 💖
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