Mega Interactions Mods - The One With All The Romance (in development)
Just another sneak peek of something else I’m working on....
This is still in development, but just wanted to give a sneak peak because I can’t wait to finish this mod since I low key want to play it too lol
***Â EDIT:Â The beta version is now out on my Patreon only. ***
Planned Features:
Get To Know: Have conversation starters to keep your interactions more interesting. (e.g. “What do you like to do for fun?”, “What would your dream date night be?”, “Tell me about yourself”, etc)
Choose which pick up line or compliment you want to use when flirting with another Sim.
You can talk about Relationship Milestones such as moving in together, saying I love you for the first time, having children, meeting the parents, etc.
Discuss Relationship: Have healthy discussions about things that are missing in a relationship. These interactions will strengthen the relationship instead of weakening it. (e.g. “Ask for more communication”, “I need more space”, etc)
Tired of asking nicely? Argue about it! Have a variety of Arguments that will have a negative impact on the relationship. (e.g. “We never have fun anymore”, “Why are you so jealous?”, “Who are you texting?”, “Why am I never a priority for you?”, etc)
Arguing too much? Maybe it’s time for a break up. Different reasons for Break Ups will result in different responses.
I don’t have a release date planned for this one yet since there is a lot to be worked on, but hopefully I can release a beta version of this soon. EDIT: The beta version is now out on my Patreon!!! See link below.
If there is a lot of interest on this, I might prioritize it to try and release it sooner. Let me know with a like or reblog if you like this idea! :)
Click here if you want to make my day and support this mod’s development. I would love to hear your feedback on the beta version before release ❤️ Â
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This mod adds a new pie menu, Listen to a Radio Show, to all regular stereos, which will give your sim the option to listen to a variety of different kinds of shows, mainly aimed at the first half of the 1900s up into the 1960s, inspired by things that they would have been able to listen to. Despite TV taking off in the 1950s, radio shows seem to have remained popular for a while after that.
There's also a new social interaction to go with one of the shows, and a new piece of deco cc to go with another.
The pie menu should show up on most things in the audio category of buy mode. It won't appear on the music box from Life and Death, Lin-Z, DJ booths, or karaoke machines. It should show up on cc stereos too, for maximum historical usefulness.
While your sims are listening to their show, they are strongly encouraged to sit (on furniture, not the floor) and listen. They may decide not to, especially if there's not enough room or seating. They might decide to dance, or chat, or put away a book. They will stay within three tiles of the radio, in the same room. They should not cancel the show autonomously unless their needs drop too low, the radio breaks, or they get interrupted by something with even higher priority (including, unfortunately, a pop up to ask if they want a new preference).
Most of the shows are two hours long. Some are available for toddlers, some only for child and older sims. Some are basegame, some require City Living (the talking ones), and Country requires Horse Ranch.
Most of the time, sims will get a buff while listening (kids don't get a buff for listening to soap operas. Some of these vary by age and/or traits. Then, once the show is over, most of the time, sims will get one of a variety of buffs from what they watched. If a group of sims watch, they probably won't get matching buffs (I'm thinking of it as they reacted to different parts. One show would generally have been shorter than they'll be watching here. For example, soap operas may have been 10-15 minutes long.). The buffs may be a reaction to a specific show, or they might be a bit generic. If they reference a specific show, it's a real show that existed. If it references a real person, I mostly substituted a sim (not necessarily from TS4), except for one singer.
At any time while the show is on, you can change the station, and sims listening will continue to act as if their show is on. You can even turn it off. If your sim or you hate the station I picked, you can switch it. If you want your News to sound like Latin Pop, well, they had studio musicians. But if your sim has a trait that makes them lose fun from listening to the show, that will continue.
Details below:
Listen to a Children's Broadcast -- with bonus CC
Station: Kids Radio
Length: 1 hour
Ages: Toddler to elder
Fun: For toddlers, children, Childish and Family-Oriented sims, and sims who like Kids Music
Fun loss: For sims who Hate Children, and sims who dislike Kids Music
Skill gain: Creativity, Imagination
Currently Listening buffs: One for sims who Hate Children or dislike Kids Music, and one for everyone else
Follow-up Buffs: 6 for Child and Childish sims, 2 for sims that Hate Children or dislike Kids Music, 4 for teen-elder sims who don’t hate children or dislike Kids Music, and 12 for toddlers
Bonus: A Badge to Make You Brave, a deco toy shield that a child/childish sim can get a buff to send in box tops for.Can be purchased in buy mode, under kids deco or clutter.Can be purchased on the phone, under gifts (only two swatches, because there are too many. The swatch can be changed after buying). Will appear in the inventory of the sim who bought it.Can be put into a sim’s inventory, so your sim can take it everywhere with them.Goes in small deco slots.Will not make anyone brave.12 swatches.148 polys
Listen to a Classical Music Show
Station: Classical
Length: 2 hours
Ages: Toddler to elder
Fun: For sims who don’t dislike Classical Music
Fun loss: For sims who dislike Classical Music
Skill gain: Creativity, Imagination
Currently Listening buffs: One for sims who dislike classical music, one for toddlers, and one for everyone else
Follow-up Buffs: 3 for sims who dislike classical music, 7 for toddlers, and 10 for everyone else
Listen to a Comedy Show
Station: Talk Radio
Length: 2 hours
Ages: Toddler to elder
Fun: For sims who don’t dislike jokes, comedy, silly behaviour, or funny sims
Fun loss: For sims who dislike jokes, comedy, silly behaviour, or funny sims
Skill gain: Creativity, Imagination, Comedy
Currently Listening buffs: One for sims who dislike jokes, comedy, silly behaviour, or funny sims, one for toddlers, and one for everyone else
Follow-up Buffs: 3 for sims who dislike jokes, comedy, silly behaviour, or funny sims, 4 for toddlers, and 8 for everyone else
Listen to a Country Music Show
Pack: Horse Ranch
Station: Ranch
Length: 2 hours
Ages: Toddler to elder
Fun: For sims who don’t dislike ranch music
Fun loss: For sims who dislike ranch music
Skill gain: Creativity, Imagination
Currently Listening buffs: One for sims who dislike ranch music, one for toddlers, and one for everyone else
Follow-up Buffs: 2 for sims who dislike ranch music, 8 for toddlers, and 11 for everyone else
Listen to a Radio Play
Station: Talk Radio
Length: 2 hours
Ages: Child to elder
Fun: Yes
Fun loss: No
Skill gain: No
Currently Listening buffs: Yes
Follow-up Buffs: 13
Listen to a Soap Opera
Station: Talk Radio
Length: 1 hour
Ages: Child to elder
Fun: Yes, with extra for sims with these traits: Love Bug, Romantic, Family Oriented, Nosy, Family Sim, Home Turf, or the Clingy childhood phase
Fun loss: No
Skill gain: No
Currently Listening buffs: For teen to elder sims
Follow-up Buffs: 5
Listen to a Winter Holiday Broadcast
Station: Winter Holiday
Length: 2 hours
Ages: Toddler to elder
Fun: For sims who don’t dislike Winter Holiday music and don’t have the Grouch trait
Fun loss: For sims who dislike Winter Holiday music or have the Grouch trait
Skill gain: Creativity, Imagination
Currently Listening buffs: One for sims who dislike Winter Holiday music or have the Grouch trait, one for toddlers, and one for everyone else
Follow-up Buffs: 2 for sims who dislike Winter Holiday music or have the Grouch trait, 8 for toddlers, and 8 for everyone else
Extra: If you have Seasons, only available in Winter
(There were two, but they're very similar, and I didn't notice until now.)
Listen to The Farm Radio Forum -- with bonus interaction
The National Farm Radio Forum was a Canadian adult education program after the Great Depression. Local groups would register, and then they would be sent reading material to review before the weekly broadcast, with questions included to discuss. They would then return their answers to the provincial office, which would sometimes forward summaries to the government.
Station: Talk Radio
Length: 2 hours
Ages: Child to elder
Fun: Yes
Fun loss: No
Skill gain: Mental, Herbalism, Gardening, Logic, with extra for sims with these traits: Genius, Loves Outdoors, Rancher, Animal Enthusiast, Super Green Thumb
Currently Listening buffs: Yes
Follow-up Buffs: 5
Extras:
Sims will take notes during the show
New social interaction: Discuss The Farm Radio Forum, under Deep Thoughts in the Friendly category
Child to elder
Always available, but only autonomous if you have any one of four of the follow-up buffs from the show (the other is a generic one used in multiple places) or the currently listening buff, and only for young adult to elder sims
Encouraged or discouraged for sims with certain traits and relationships, but must have met the sim
Can succeed or fail, with 4 succeed and 3 fail buffs, which apply to both the sim initiating the interaction and the sim they’re talking to. They may not match (you can have different perspectives on the same conversation, after all), but both sims should get a buff
Listen to The News
Station: Talk Radio
Length: 1 hour
Ages: Child to elder
Fun: No
Fun loss: No
Skill gain: Mental, Logic
Currently Listening buffs: Yes
Follow-up Buffs: 9 possible buffs (75% chance a teen to elder sim will get one, with increased chance for an adult or elder sim, not available for sims who have the traits Childish, Irresponsible, or Uncontrolled Emotions) OR 6 possible buffs (75% chance a sim who has the traits Childish, Irresponsible, or Uncontrolled Emotions will get one), PLUS 4 possible buffs (50% chance a teen to elder sim will get one).
A sim might get one, both, or neither.
Listen to the Sports Play-By-Play
Station: Talk Radio
Length: 1.5 to 2 hours
Ages: Child to elder
Fun: Yes
Fun loss: No
Skill gain: Motor and Fitness unless the sim is Lazy, with extra for sims with the Active, Bro, Physically Gifted, or Gym Rat traits
Currently Listening buffs: One for sims who don’t dislike Fitness, and one for sims who do dislike fitness
Follow-up Buffs: 6 for sims who don’t dislike fitness, 1 for sims who dislike fitness
I'm going to say this requires City Living. Technically, I think you could use it with just base game, but you'll be missing some text and some images will be llamas. You can try to use it without City Living if you want, but I won't be providing support for that. You'll have 3 of the 10 shows available, and you'll have an overall poor experience. The Country show requires Horse Ranch, but that shouldn't affect the rest of the mod.
Requires Lot 51's Core Library
Download on patreon or simblr.cc
Updates:
Jan 20, 2025: PlumbBuddy manifest updated
Oct 10, 2025: Now counts for the Listen to Any Radio Station want, and music channels count for the Listen to Music want. Minor tuning fixes that probably make no difference functionally but make me feel better to have. Updated the PlumbBuddy manifest for newer manifest features.
Translations:
Spanish by magalyrc: https://www.patreon.com/posts/120287279
Russian by nikinerido: https://boosty.to/nikinerido/posts/3ed7618b-0afc-4ff5-b66c-4f70b8518838
Known issues:
If a sim gets interrupted on their way to the stereo, they'll (probably) still listen to the show, but they may not get the buff for it. This is most likely to happen if there's little room. If they don't get the currently listening buff, they might not get the follow-up buff either. If you want them to get the currently listening buff, you can cancel the interaction and tell them to listen again.
This was inspired by my Horse Ranch radio as BG TV. The problem with that one is that it's tied to one specific radio. The idea was to inject TV interactions into stereos, but video is not compatible with audio devices. This is not a replacement for the TV, since it does very different things, and won't count for a bar's requirements or for holidays that require TVs. It's more of a companion.
Thanks to Kuttoe for the original idea, which then spiraled out of control, and to the kind people in Creator Musings for helping when I forgot how to mod.
Hey guys, hope you all are doing well. Quiet excited about this one,
The main idea was to make a mod that will focus on adding more romantic interactions to the game. to add more realistic moments between couples. I wanted to add what I feel is missing from the game.
So After some searching and looking at what should I make first, I have decided to start with a passionate grinding/dancing interactions, There is too much stuff to cover in the club life. that the game didn't manage to add, other than some silly dances. Your Sims couple can't even dance together.
Therefore I ended up turning These new animations into their own mod,
It will be a great foundation for all the ideas that I want to add!!
The mod For now will introduces two new interactions with their animations and emotions/buffs
The new pie menu will appear in the Romance category under the name Kiss and Grind,
all the new interactions will appear on it:
The interaction won't appear if your sim hasn't had their first kiss yet, or the level of romance is too low
Features Of the Mods:
New highly detailed animation with their own sounds
New pie menu for the new interaction
New icons for each Interaction/animation that will suit their own animation
A new dynamic buff system which increases with the romance bar
These interactions will give you a buff for both the actor and target sim.
There is a chance to get some notifications/comments from your partner
The animations were made to have a more romantic feel to them. to give the player the freedom to use them in any game style they want.
All the icons used are custom-made by me, I did put extra time into them to be more visually pleasing and match their original content
Possible outcomes:
I have implemented in this mod a new buff system that will depend on the relationship between the Sims and some other factors:
First of all The outcomes will be highly randomized for both the actor and the target to keep the game more exciting.
The higher the romance level between your sims the higher chance of getting more intimates outcomes with stronger emotions:
Obviously, this is a club-based mod, you take your sim there to meet up with new Sims, So Even with a low romance,
The outcomes may be higher and unique If your sim has high charisma.
When the romance bar is higher the 90% there is a small chance to get a notification/comment from your partner.
The mod will be enhanced further in the future, with New animations, New mechanics, and features.
I still love the original idea. So once I have decided all the interactions for it,
I will start making them into their own mod, and leave this one just for the club-related animations.
The interactions shouldn't be played autonomously,
Better to wait until the animation is finished and the queue is clear before playing another one.
Requirement :
This mod needs the XML injector by Scumbumbo. You can download it here :
https://scumbumbomods.com/xml-injector
How to install :
Just put both my mod and the XML injector script into your Sims 4 Mods folder.
This is a set of interactions that are available based on your Sim's mood.
Most interactions have a variety of in-game names that you may see -- I like variety. They may have varying effects on Sims, including buffs/moodlets, Parenthood value gain or loss, and relationship gain or loss. Many will reveal certain specific traits that the Sim they're talking to has -- to both the Sim running the interaction and the Sim being talked to. Most are autonomous, but ones that have serious repercussions are not, like the last one in the video at the top. They have cooldowns, so your Sim can't spam them. Many have contextual restrictions, like relationship, location, traits, and life experiences.
Most interactions are child and older and for sims who have already met. Sometimes the language doesn't really fit most modern children who aren't Bookworms or Macabre or something similar-ish. Sometimes I restricted things by age or trait, or gave different language to kids or sims with certain traits or life experiences, like sims who dislike wellness not asking about yoga or sims who've visited certain secret locations wanting to go on another adventure. Where possible, I restricted it to things your Sim can actually do.
This was started after I realized how much I missed Emotional Socials by @simhelaene. The original plan was for it to be inspired by that, without ever looking into how it worked, going solely on memory of the things I liked and coming up with my own ideas. After Helaene announced that she wouldn't be updating her mod, she gave me permission to include parts of hers in this project. I took strong inspiration from her mod, although I started it without looking at hers and had a definite direction and parts done -- I was calling Angry complete -- before I looked at her mod, but looking into hers definitely enhanced mine. Don't expect it to be the same, but don't be surprised to see things that look familiar if you used Emotional Socials.
Some have more 'things' than others, but that's because I stopped when things felt complete. If an interaction felt good with only one display name, it only has one. If it felt right to have one possible buff, that's all it has. If it felt like it needed more, I kept going.
The interactions have the icon from the category they would go in if they weren't in a custom menu. So Friendly interactions have the Friendly pie menu icon, Romance interactions have the Romance menu icon, etc. This is to help you know what kind of interaction it is. You don't want to flirt when you mean to tell a joke.
Currently complete and up for download: Angry, Bored, Confident, and Dazed.
I'm releasing this now because I need feedback. I've done my absolute best to make it balanced while still being impactful, and it works for me, but I'm one person. I need to know what people think. I don't usually get a lot of feedback, and in cases like that, I have to assume that things are going well. There are at least 15 moods to make interactions for, and I'd like to do any adjustments before I get too much further. It's my current major project, and while I'll probably be doing smaller side projects, this will be my main modding focus for a while. If you don't like something, let me know what and why. If something doesn't work right, PLEASE tell me.
For a full list of what's complete and in progress, see here: https://www.patreon.com/posts/140662103
That's a working page. I will update it as I work. You'll be able to see what's coming for the most part. I'm not including it here because it's going to change, and because it's going to be LONG.
Fully base game compatible, but enhanced by having packs, and:
This mod requires Lumpinou's Mood Pack and Lot 51's Core Library
Seriously. Neither is optional. You need them both. Things will either not work at all or will break in strange ways if you don't.
Translations:
Brazilian Portuguese, by Akinxo: https://www.patreon.com/posts/158955521
French, by Hope: https://www.patreon.com/posts/traduction-du-de-144333870
Updates:
Nov 22, 2025: Added Confident interactions. Renamed the main file and added two optional files for skill boasts (you can have either or both). Changed how things are injected to try to prevent menu lag. You NEED both the main file and the most recent version of Lot 51's Core Library, because there was a new thing added to it for this mod (thank you, Lot 51 and Lumpinou, for figuring that out).
Nov 24, 2025: Updated the PlumbBuddy manifest to correctly show that you need the main file instead of one of the add-ons. Sorry, and thanks to zee for letting me know!
Mar 18, 2026: Updated thee flirty interaction to match EA's romantic interactions that they updated in the patch.
May 12, 2026: Patch update
May 31, 2026: Added Dazed.
Download on patreon: https://www.patreon.com/posts/141674441 or at simblr.cc
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
âś“ Live Streamingâś“ Interactive Chatâś“ Private Showsâś“ HD Qualityâś“ Free Actions
Free to watch • No registration required • HD streaming
Mega Interactions Mods - The One With All The Romance (in development)
Just another sneak peak! This time, of the Discuss Relationships feature.
Discuss Relationship: Have healthy discussions about things that are missing in a relationship. These interactions will strengthen the relationship instead of weakening it. (e.g. “Ask for more communication”, “I need more space”, etc)
Other Planned Features:
Break Ups: Break Up with a Sim for a specific reason (e.g. cheating, falling out of love, incompatibility, frequent arguing, etc). Different reasons will lead to different reactions.
Get To Know: Have conversation starters to keep your interactions more interesting. (e.g. “What do you like to do for fun?”, “What would your dream date night be?”, “Tell me about yourself”, etc)
Choose which pick up line or compliment you want to use when flirting with another Sim.
You can talk about Relationship Milestones such as moving in together, saying I love you for the first time, having children, meeting the parents, etc.
Tired of asking things nicely? Argue about it! Have a variety of Arguments that will have a negative impact on the relationship. (e.g. “We never have fun anymore”, “Why are you so jealous?”, “Who are you texting?”, “Why am I never a priority for you?”, etc)
Arguing too much? Maybe it’s time for a break up. Different reasons for Break Ups will result in different responses.
There was a lot of interest on this mod based on my other post, so I'm now prioritizing getting this one out.
Still though, since there are sooo many moving parts to this, I will probably only be able to release the full version around March-April. Please bear with me, guys!!!
And if you want to help inspire me, please reblog and like this post so I know there is interest <3
*** EDIT: The Beta version of this mod is now available on my Patreon. See link below if you want to test it out! ***
Click here if you reeeeeally want to make my day and support this mod’s development on Patreon ❤️ Â
Hey guys! I'm nearing the final stages of the development of this mod! I now have the Romantic, Relationship Milestones and Get to Know interactions done! I'm just looking it over and fixing some bugs, but we are looking good for the release date on March 18th! I can't wait to release this!!!! Thank you all for all the support <3
Features:
General Romantic interactions for couples like showing appreciation, telling them they still give your Sim butterflies, and more!
Get To Know: Have conversation starters to keep your interactions more interesting. (e.g. “What do you like to do for fun?”, “What would your dream date night be?”, “Tell me about yourself”, etc)
Choose which pick up line or compliment you want to use when flirting with another Sim.
You can talk about Relationship Milestones such as moving in together, saying I love you for the first time, having children, meeting the parents, etc.
Discuss Relationship: Have healthy discussions about things that are missing in a relationship. These interactions will strengthen the relationship instead of weakening it. (e.g. “Ask for more communication”, “I need more space”, etc)
Tired of asking nicely? Argue about it! Have a variety of Arguments that will have a negative impact on the relationship. (e.g. “We never have fun anymore”, “Why are you so jealous?”, “Who are you texting?”, “Why am I never a priority for you?”, etc)
Arguing too much? Maybe it’s time for a break up. Different reasons for Break Ups will result in different responses.
Click here if you want to make my day and support this mod’s development on Patreon ❤️ Â