New Kingdom welcomes you!
Old Kingdom was a thriving delta island with many ports, until a witch cast a violent rain that drowned the kingdom. But New Kingdom arose, speckled with reminders of its destroyed past, and building towards a modern and diverse future.
FEATURES
Large Map β’ Populated! β’ Custom colored rabbit holes! β’ Every gem/metal/seed/fish spawner (except some from ITF) β’
REQUIREMENTS
β’ All Expansion Packs β’ No Stuff Packs β’ Small amount of Custom Content provided with credit in the zip file, including 2 framed multi-art pieces and a custom distant terrain by me! β’ Store Content - A list of items/worlds is in the Read Me file, listed from most to least important, with links. I'd say the most important one is owning Monte Vista because that's where the lighthouse is from (and I love the pizza oven!). I also use items from the Lucky Palms casino and the Boardwalk. Those are my top three. β’ (Optional) There's an old-timey school house on the country side where you can place a school rabbit hole rug and make it a second school. That rug is not included.
I wanted to build a world for the kind of legacy gameplay I enjoy. I've been working on it off and on for at least three years, mostly because of the learning curves. I even learned very basic Blender for the distant terrain (I still added Isla Paradiso's DT, too; it just looks nice with all the distant islands). I'm not a great builder and I have no clear continuous style, especially limiting myself to using mostly EA items, but I think it got a little better over time.
Some Known Issues: It's a large and spaced out world, so I've seen some Sims just teleport to another island instead of driving the whole way, especially school buses. I've seen some boats pull away from the shore and then circle back in an endless loop - just reset them. Also, Sims can drive across the bridges, but they can't seem to walk across, despite all my fidgeting with the bridges and routing.
Thanks β€οΈβ Google β’ SFS











