WIP - Alcohol Mod (+ mini Tillage Update!)
To make a long story short, I had to restart my current world, Tillage, because I was trying to uninstall a mod but it couldn't be done safely and was spurting out so many script errors and lagging my game etc etc. So, I have all new sims living in Tillage!
The last family in my rotation were who I made the taxes and benefits mod for, and this current family has sparked this new mod.
What's the point of having a liquor shelf, when the only liquor isn't even drinkable because it has the Hobo Script OBJK attached? I haven't had that mod installed for years!
Not only is there alcohol, complete with different glasses depending on the occasion...
There's also fruit juice, that even toddlers can enjoy...
And water, straight from the kitchen tap.
So there's something for everyone (except babies!).
Drunk sims may act differently depending on their current traits/buffs. Hangovers creep up on sims and the symptoms can be lessened/managed through certain activities. Binge drinking is a thing, and can have consequences.
I even made a custom commodity/motive so that sims may be pushed to do certain drunken activities autonomously.
This mod has been a bit difficult because I really hate working with props + converting animations means finding appropriate voice files, and making jazz scrips and whatnot.
This mod really isn't perfect however, I'm like 85% finished and it's finally completely stable!















