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Brigitte and Overwatch’s continous female design problem
We talked already about Brigitte’s costume, but there’s a whole lot of other issues about her character design that shouldn’t be overlooked. Again, it’s a nice idea to have a new lady in actual armor in the game, though we wouldn’t be BABD if we didn’t point out some obvious and less obvious problems that can be spotted with her.
She’s, after Moira, another white European lady in a row, while still the closest to black female representation among playable heroes is Orisa, a robot (and before anyone says it - nope, none of the dark-skinned female characters are black). For a game that prides itself in having diverse international cast, Overwatch can not imagine people of color color coming from places that wouldn’t be POC-dominant already (also lots of their heroes of color somehow happen to be morally dubious compared to white ones). And just because Brigitte is a pre-established character doesn’t yet excuse prioritizing adding her to the game over someone with different background.
It’s kind of funny how after being unnamed for no reason in her last major media appearance, the Reinhardt animated short, now Brigitte got elevated from a supporting lore character to one of main heroes. This, paired with ridiculous lack of consistency in her cross-media appearances gives us a strong feeling that no-one at Blizzard is overseeing writing and art direction of Overwatch as a franchise. Fans who spot constant retcons in the story would agree.
Speaking of no visual consistency, seems like from comics to the animated short to the actual game Brigitte finished her long journey from a unique-looking person to another standard issue pretty face.
And no, different artists working on each of those appearances isn’t an excuse for how only her hair and skintone remain relatively consistent. Her crucial features like jawline, freckles, nose shape and size, how big her eyes are and how strong her chin is shouldn’t alter so widely just because of art style change. Blizzard is perfectly capable of making and using style guides - and when they don’t, it’s either by choice or negligence.
And if you wondered what we meant by “standard issue pretty face”, this pic, for obvious reasons, has gained some major mileage around the Internet:
Congrats, Blizzard! You officially care about diverse female appearances as little Disney does! (image sources: [x] & [x])
Or maybe the jokes are true and the (weak) excuse for looking like clones is the same as for the Frozen ladies? Mercy is Brigitte’s real mom!
Not to mention that Blizzard can’t make up their mind on what Brigitte’s body type is supposed to be. Is she thin and curvy as virtually every other Overwatch lady? Is she almost as buff as Zarya? Something inbetween? Who knows.
I saw some fans trying to excuse her twig arms from Christmas comic as being possibly earliest in the timeline, but no official channel would confirm or deny any speculation. Overwatch is pretty satisfied with fans using their headcanons to justify whatever information the story canon won’t commit to. Why make an effort when fans can do your job for you?
~Ozzie
“Brigitte Lindholm, squire to Reinhardt Wilhelm, is a former mechanical engineer who has decided to take up arms and fight on the front lines to protect those in need.”
If I didn’t know anything about this character and was just reading her background blurb, I would be imagining a character design more akin to this:
Why build a regular armor and shield when I can pilot a 12-foot-tall exoskeleton? Her father builds turrets during combat, it would have been cool if she had skills related to building and adjusting her own armor in-combat.
Her design doesn’t inform me of her character at all, which is a problem with several of the Overwatch cast (mostly ladies, I wonder why that is). She wears armor, but so does Pharah; is she also a soldier? She has no welding mask or a tool belt that would indicate that she’s a mechanic type. I get that she doesn’t want to just fix things on the sidelines, but she does throw out armor for her allies. It isn’t a stretch to flavor it as her fixing her team’s equipment in the heat of battle, and she does get a welding mask in a different skin but not the primary one?
Her color scheme is almost the same as Mercy’s, with silver (instead of white), yellow and black being the core, which really isn’t helping that same-face problem, Blizzard. Not to mention the shapes are very similar to Pharah’s. There’s just nothing new here design-wise, and I am disappointed.
-Icy
Post thrown back on 13/08/2020
Me when someone Ask my favorite Era of Tokio hotel :
🌀❄️
6 RPG Tropes That Need to Die
Dorkly again parodying some obvious absurdities of bikini armors (like double standards and skimpy high level) in fantasy/RPGs... twice in the same comic :)
We always enjoy when skimpy female armor lands on a list of things that games should get rid of once and for all.
And, of course, just like in the case of that video list, we recommend steering clear of the comment section, where “Stop complaining about female armors because I like them therefore there’s nothing wrong with them!” dumpster fires are burning.
~Ozzie

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I couldn’t wait till Jim Duke du H’ardcore took on some explicitly sexist comments from the “real” gamers. Worth watching just for the way he enunciates “females”, the fave noun of everyone who’s too hardcore to refer to fellow humans as “women”.
Obviously, feeemales and filthy casuals are the reason gaming is ruined and no longer a “safe space” where a real manbaby can enjoy a skill-based challenge (which it definitely always was, yeah, totally). Everything in video games is now just “too easy” and or “politically correct”, to placate the vocal minority who just doesn’t want to git gud and/or be male.
[GIF source]
It’s not like Dark Souls, the infamously hard non-casual game, is a staple among our positive examples of gender equal armor.
But yeah, it’s totally the pandering to emotionally stunted cishet dudes what makes a game “hardcore”, not the difficult, carefully designed gameplay.
~Ozzie
Post thrown back on 02/05/2019
It's funny how when you have a female character who has magical or supernatural protection, and thus can "wear whatever she wants", that "whatever" always turns out to be lingerie.
Glock H. Palin, Esq.
Yeah, funny that... It’s almost as if Thermian Argument and false assessment of agency had an ugly baby. And that baby kept turning up everywhere.
~Ozzie
So, Divinity: Original Sin 2 started off looking kind of promising. Despite their head animator throwing a public tantrum on deviantArt, Larian Studios did seem to be making a fairly attempt to improve next time, after all someone had instructed Thierry to fix the artwork (to his great upset) in the first place.
So on 1 October 2015, their Kickstarter finished successfully.
On 11 February 2016, they published results of a survey they did which showed completely unsurprising results for a studio where creative leads can post rants about their right to be paid to objectify:
On 10 August 2016, it became pretty clear that Larian Studios decided the thing to do with this information was to double down and go back to their regular double standards:
Around May 2017 they started using their current iconic line up, the front and center lead of which has such a ridiculous costume it appears their advertising team feels the need to hide it:
Ironically, despite this apparently being less of Creepy Marketing Guy and more part of the studio culture, a lot of the content could be pretty good and they could probably get a lot more female players if they didn’t strive to save the booplate.
Alas, it seems to commitment knows no bounds:
Can’t imagine why they have so few female players...
- wincenworks