SORCERER ABILITY DOMAINS:
All sorcerers have at least one ability from each domain, but they tend to have more or stronger abilities on one side of the domain. The four domains are as followed:
• ENERGY • Sorcerers can typically either develop weapons out of pure energy or bend energy to their will. These abilities are often very powerful. They tend to be created with 100% of the sorcerer’s core magic.
Sorcerers with these abilities are respectively called “Developers” and “Casters”. Some sorcerers can do developer and caster magic, but it is not very common.
• MIND • This domain deals with mind reading and mind control abilities. This is respectively called “Reader” or “Controller” magic. However, these abilities tend to be very limited. The most common abilities in this domain are emotion reading and emotion influencing. Extensive thought reading and mind control abilities are very rare.
Reader and controller magic is often only created with about 5-10% of the sorcerer’s core magic.
• BODY • This domain deals with healing abilities and other enhanced capabilities (e.g. enhanced senses, super speed, super strength, etc.) This is respectively called "Healer" or "Acer" magic. These abilities are often created with anywhere from 10-50% of a sorcerer’s core magic.
• ENVIRONMENT • These abilities can range anywhere from simple gravity manipulation of natural elements to much more involved manipulation of physics (e.g. time travel, teleportation, materialization, etc.) This is respectively called “Realist” or “Dreamer” magic. These abilities are often created with anywhere from 10-50% of a sorcerer's core magic.
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Note: Magic system inspired by Meyers–Briggs personality types (...but not ironically. i mean, magic types!! ability combinations!!!)












