The pros and cons of Changelings based on the pop-culture versions of other splats
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The pros and cons of Changelings based on the pop-culture versions of other splats

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I'll start with villains. World of Darkness is mostly about shades of gray, but I love some antagonists that are unapologetically evil and enjoying it greatly. Mr. Frost and Mr. Twilight, a charming and terrifying pair of thallain hitmen, working for "the Third Sin", a "pest control" agency under the Black Court, a grim joke, that agency enforcers really like. Mr. Frost is a ghast, and Mr. Twilight is an ogre, those two are really old, and performed a lot of "pest exterminations" during their long carier, but the nightmare Glamour born from pain, terror and despair keeps them quite lively and uncannily strong and resilient. Mr. Frost is mockingly polite and soft spoken, and Mr. Twilight doesn't talk much. To be honest, they are completely different, but their one shared passion united them and turned them into a nightmare duo, coming for those, who got close enough to the secrets of the Black Court to be considered a possible threat.
The Thallain bother me for a lot of reasons. For one, creating purely evil characters tends to come with a lot of horrible implications and reifies a highly prejudiced, even fascist worldview. Sure, you can create characters that are essentially abstract metaphors or embodiments of things that are pure evil without running into these problems, but there's definitely an art to it, and the Thallain aren't doing it.
The games tell us that the Thallain came into our world after 9/11 happened and the War on Terror started. To a certain extent, I can see this. Post 9/11, people really did see the world in a different light, believing they were in danger of terrorists who were so deeply radicalized that they were functionally no longer human.
You can see this change in perception for yourself by comparing media before and after 9/11. You can see a definite shift in how antagonistic characters and peoples were portrayed. Moral complexity and proper personhood diminished; in its place, there was pure, unalterable malevolence that justified everything from torture to genocide.
But what the narrative of the Thallain overlooks is our own monstrosity. In accepting the narrative of inhumanly malevolent terrorists, we began to believe that inflicting all manner of cruelty and harm was not only justified, but necessary. The Thallain themselves are arguably objects to inflict that kind of monstrosity upon without any thought or reflection.
From a Doyleist perspective, the Thallain are very much part of the shift I mentioned. Before the Thallain were written into the game, there were no inherently bad or good faeries. All faeries could switch between Seelie and Unseelie courts, meaning that good fae could go bad and bad fae could become good. But for the Thallain, such change is impossible. Thus they reflect post-9/11 beliefs about terrorists who are capable of nothing but malice and evil.
I'm not completely sure how I would fix this narrative, but I have a few ideas. For one thing, I would have the post 9/11 atmosphere be a catalyst for many fae turning Unseelie, with many of them insisting that they're just doing what they must to keep Concordia safe. Being Unseelie would gradually become more and more socially acceptable as it became associated with personal strength and responsibility.
For another, the Thallain could have the potential to change for the better, or the claims that they're fully, completely evil could be fearmongering and propaganda. Or perhaps Thallain are ordinary fae who have given in completely to their Unseelie side that they've utterly lost touch with their Seelie side.
Oh, and one other thing that needs fixed? The way they're typically "uglier" than the Kithain. I think there are ways you could make them look different without it being a real problem, but the Thallain (and much of CTD in general, tbqh) has a major problem with leaning into disfiguremisia, racism, and occasional anti-environmentalism with evil characters. (Yes, using "ugly" animal features as a visual shorthand for evil is anti-environmentalist, because it demonizes the animals they come from.)
I've been a big fan of Merfolk (CtD) for a few years now. And along with that, of course, I like their eternal enemies Murdhuacha as well. One day my friends had a little flash mob where they had to draw sea creatures from World of Darkness in the traditional black and white style. I couldn't pass it by and of course I chose Murdhuacha. The deep sea monster. I probably should have added him as an NPC in one of my games...
OC me and @Orti_ss

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