I'm gonna test something with my fic
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I'm gonna test something with my fic

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I'm gonna test something with my fic
Basic steps to convert your idea in to profitable business
Here, well guide you through a simple three-step process.
To test a business idea with existing customers without spending a lot of effort, time, or money. In fact, you can utilize this system, even if you havent finished developing your product or service.
And in doing so, youll be able to get early feedback, genuinely improve your idea, and improve your chances of success.
Now, if youre curious to find out more about how to develop and expand your business.
First Mock Up-
My first mock to show what the product will look like. It was an okay mock up but obviously it will look better with colour and the characters on. Just an idea of what it could be, it could be a little bit narrower so the plasters sit in better and enough can fit in. But I will stick with the height.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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The Big Bomb (Sticky Launcher)
(+) Shoots four stickybombs at once
(-) 1 second longer prime time
(-) -50% clip size and stickies out
(-) Bombs fizzle three seconds after they have primed
(-) Affected more strongly by blast falloff
See, this weapon had to have a ton of downsides to make it worthwhile. Shortly before the Love & War Update, Valve released a blog post talking about several rejected weapons, including this one. It was rejected because it just was too stalematey - it would completely deny an area as long as it was in place. This one is different. It, like the Phlog, is easily neutralized if it is caught in the act; however, if left unchecked, it can become a serious threat. It is also much more forgiving if you try to run from it, since the blast falloff will make it a much less painful impact even if you don’t make it all the way clear.
Pulsepounder (Grenade Launcher/Test)
(+/-) Grenades do not explode on timer, but instead when they stop moving (or on direct hit)
See, this really makes terrain more important to the Demoman, especially when spamming. If he can take the high ground, a ton of damage will hit the enemies, but if he can’t he’s almost forced to land direct hits. Somewhat situational and map-reliant, and that’s why I deemed it an idea in progress. Quite interesting, I think.
Soviet Bear (Heavy Secondary/Test)
(+) Grants you a charge like the Demoman’s
(+) +100% impact damage
(-) Can only be used while not spun up
See, this is an idea I had while talking about positioning with my Highlander team. The Heavy is really able to capitalize on this, giving him huge mobility one-way and massive burst damage potential. The reason I say one-way (and why I made this a test) is because, after a charge, you’d better clear everyone out or somehow manage to waddle back to the safe holding your team has. Something that disrupts Heavy positioning like this is a dangerous gamble.