Solitary Works - Technical Research
seen from Brazil
seen from Brazil

seen from United States
seen from Yemen
seen from South Korea
seen from United States
seen from United Kingdom
seen from India
seen from United States
seen from Singapore
seen from United States
seen from China

seen from China
seen from Singapore
seen from Russia
seen from Australia
seen from T1
seen from China
seen from Singapore
seen from United States
Solitary Works - Technical Research

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Concept Development
AI-Driven “Daily Fortune” website
A digital installation that uses generative AI to give users a unique “fortune” in the form of an abstract artwork each day, reflecting random influences or user prompts. Allowing users to input a few words or phrases, which the AI model interprets to create an artwork. Each day, the generation could be influenced by external variables like current events or news. Users get a different, personalized fortune in the form of an artwork each time they visit. The core idea is to give users a unique, daily-generated artwork based on either random influences or their input. The “fortune” could be something abstract like a feeling, color scheme, or pattern, or it could lean toward more literal interpretations, with visuals reflecting themes like “adventure,” “calm,” or “mystery.”
Technical Research
Prompt-based: Users enter a few words, which influence the artwork.
AI Art Generation: Using a generative AI tool like DALL-E, Midjourney, or Stable Diffusion for visual output. Each session would pull new prompts or combinations for unique results.
Display & Save Options: Consider allowing users to save or share their artwork. Display it with a timestamp or a unique “fortune” message.
Concept Development
Media performance art project that explores the concept of fluidity particle and repetative art by using seamless and noise textures. Algorithms generate visualisation of fluidity and instant wave movevement inspired by the works of Turkish AI & ML artist Refik Anadol.
Project Goal: To create an experience where viewers confront the fragmented, sometimes distorted nature of particle and repetative art.
Technical Research
Using Touchdesigner algorithm on various visual and auditory data sets (e.g., math, feedback, particelGPU) to interpret and reconstruct these seamless noise textures, translating them into surreal visual projections.
Projection Mapping: Create large-scale projections across walls, floors, and ceilings of a performance space to envelop the audience.
Interactive Environment: Motion sensors detect the audience's movement, allowing them to interact with the projections. For example, standing still might cause crystallize and come into focus, while movement might cause them to distort and fade. (Optional)
Concept Development
Using AI as on 3D softwares to create unexpected outcomes and hack the system for experimental approach. It's an add on called Blender GPT where you can use Open AI inside of the Blender software for creating 3d models, textures, render scenes by using API from Open AI account. It allows to create almost anything by using text prompts via add on. In this assignment, I will be trying this to create unexpected outcomes which turn out to be interesting.
Technical Research
Unlock the full potential of Blender with the Blender GPT plug-in, a powerful AI-powered creative assistant that integrates OpenAI's cutting
We’re releasing an API for accessing new AI models developed by OpenAI.
Concept Development
"The Same Outcome"
The Same Outcome is an interactive narrative game that plays with the concept of choice. The player is presented with multiple seemingly important decisions throughout the game, but each choice ultimately leads to the same or a very similar outcome. The game’s goal is to make the player question the value and impact of their decisions, revealing that their choices were always guided or predetermined.
Scene 1: The Door
Choices: Enter the door or refuse to enter.
Outcome: Whether the player chooses to enter or refuse, they find themselves inside a mysterious, dimly lit room. If they refuse, the narrative suggests that something "pulled" them in regardless.
Scene 2: The Stranger
Choices: Approach the stranger standing in the corner or try to leave the room.
Outcome: No matter the choice, the player ends up interacting with the stranger. If they try to leave, the stranger calls them back, forcing the conversation. The stranger hints that the player's choices might not matter as much as they think.
Scene 3: The Puzzle (or Mirror – depending on the version)
Choices: Solve the puzzle for "freedom" or "control" / Trust the mirror or break it.
Outcome: Regardless of the choice, the puzzle resolves in the same way (with both freedom and control being illusions), or the mirror scene results in the doppelgänger merging with the player. The outcome remains consistent across both choices, reinforcing the idea that the player’s decision didn’t alter the result.
Scene 4: The Final Decision
Choices: Save the world or let it burn.
Outcome: The screen fades to black, and regardless of whether the player chose to save or destroy the world, the final result is identical: the world ends in fire, with the closing message "In the end, did your choices ever matter?"
Technical Research
Twine
Best For: Text-based, choice-driven games.
Why Twine: Twine is perfect for simple narrative games where the player makes binary choices. It’s a visual tool that allows you to map out story branches without needing deep coding skills. It’s easy to learn and quick to implement, especially for interactive fiction with multiple-choice outcomes.
Unity (using a dialogue system or narrative tools)
Best For: Games with light 3D or 2D visuals, or more polished narrative experiences.
Why Unity: If I want to expand the game to include more interactive elements (like walking through the room or interacting with the mirror/puzzle), Unity offers much more flexibility. Unity has various assets, plug-ins, and dialogue systems (like the Dialogue System for Unity) to make it easier to create choice-based narrative experiences.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Concept Development
I'd like to create a basic, stylized 3D sculpture using Blender, such as a geometric vase, abstract shape, or minimalist figure. The goal is to design a virtual art piece that can be integrated into real-life environments. The link between the virtual and physical realms occurs when the viewer uses their phone or tablet to see the sculpture created in Blender placed within their physical surroundings.
Technical Resarch
Designing the 3D Model: In Blender, create a basic yet visually interesting 3D model that would look good in a real-world environment. Focus on smooth geometry, clean lines, and aesthetic appeal that can be easily visualized in a physical space like a living room or a garden.
Export to AR Format: After finishing the model, export it in a file format that supports AR, such as .glb or .gltf, which can be used in AR platforms like Google’s ARCore or Modelviewer.
AR App Integration: AR apps, like Adobe Aero or Modelviewer with AR Foundation, to place your 3D model in the real world. You can test how it looks on different surfaces and lighting conditions in your physical environment using your phone’s camera.
Concept Development
''Journey Through Mediums'' Game Design
Selecting a main idea that merges the various aspects of digital media arts. This could be a transition from analog to digital, an exploration of key media types (like sound, video, and interactive elements), or my own experience transitioning from interior design to immersive technologies.
Structure:
Users can start inside of a 3D labirent representing my path and career. At the very begining of my career as a interior design student, there can be interactions in the labirent which represents various of media tools and digital art fields that I had used and experienced till today chronomically. And, by following up to right path users may ended up in the middle which represent where i exactly am at the moment and what kind of technologies I'm currently using.
Assets to Collect:
3D models (as clickable elements).
Texts, videos, and sounds that represent different ideas in the field.
Technical Research
3D Modeling:
Blender or another 3D modeling tool to can create simple but meaningful environments for each section.
For example, an animation area could feature animated objects.
A sound area could have sound-emitting sculptures.
An interaction area could involve user-triggered effects or objects.
Implementing the Project:
Unreal Engine: These engines to build the interactive map and program the puzzle mechanics.
Set up triggers (e.g., objects that activate media when clicked).
Design UI elements (e.g., pop-up texts, images, or videos) that appear when the user interacts with the environment.
Concept Development
Digital Avatar of Myself
3d representation of my identity.
Create a bold, larger-than-life 3D representation of myself, perhaps in an exaggerated or stylized form that emphasizes those traits. The avatar could interact with symbolic objects or environments representing my idealistic side. Also, the avatar could interact with symbolic objects or environments representing my ideals.
1. Visualizing Boldness:
Use striking colors, sharp contrasts, and dynamic forms. I can play with large, unconventional structures that stand out visually, much like how I might express boldness in real life.
The project includes an animated 3D character or avatar of myself give them bold, confident stances or exaggerated movements. This can represent how you assert yourself in the digital or real world.
2. Expressing Idealism:
Utopian or Conceptual Themes: I could design a world or a space that embodies my idealistic visions whether it's futuristic, serene, or entirely abstract.
Symbolism: Incorporate elements that symbolize my idealist side, like open spaces (freedom), harmony in shapes (balance), or levitating objects (aspiration and reaching for ideals).
Textures and Materials: Smooth, reflective surfaces that give a sense of perfection or endless possibility, which could echo my idealistic outlook.
Technical Research
Blender: Free, open-source, and very powerful for creating both static and animated 3D models. It has sculpting tools for organic forms, hard surface modeling for bold structures, and excellent texturing and lighting systems.
Substance Painter: For bold textures, Substance Painter is excellent. It allows you to paint highly realistic or stylized textures directly onto your models. I can use this to give your idealistic world textures that feel polished and perfect or create bold, dramatic surfaces with strong contrasts.
Bold and Idealistic Design Techniques:
Non-Photorealistic Rendering (NPR): Instead of going for hyper-realism, I can experiment with NPR to create artistic or stylized renders. For example, I can use cel-shading, line drawings, or painterly effects to give your 3D models a more bold, artistic identity.
Dynamic Posing (Character Animation): As creating an avatar, I can use tools like Mixamo (auto-rigging and animation) or manually animate using inverse kinematics (IK) in Blender or Maya to create exaggerated, bold movements.