Media performance art project that explores the concept of fluidity particle and repetative art by using seamless and noise textures. Algorithms generate visualisation of fluidity and instant wave movevement inspired by the works of Turkish AI & ML artist Refik Anadol.
Project Goal: To create an experience where viewers confront the fragmented, sometimes distorted nature of particle and repetative art.
Using Touchdesigner algorithm on various visual and auditory data sets (e.g., math, feedback, particelGPU) to interpret and reconstruct these seamless noise textures, translating them into surreal visual projections.
Projection Mapping: Create large-scale projections across walls, floors, and ceilings of a performance space to envelop the audience.
Interactive Environment: Motion sensors detect the audience's movement, allowing them to interact with the projections. For example, standing still might cause crystallize and come into focus, while movement might cause them to distort and fade. (Optional)