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Concept Development
"The Same Outcome"
The Same Outcome is an interactive narrative game that plays with the concept of choice. The player is presented with multiple seemingly important decisions throughout the game, but each choice ultimately leads to the same or a very similar outcome. The game’s goal is to make the player question the value and impact of their decisions, revealing that their choices were always guided or predetermined.
Scene 1: The Door
Choices: Enter the door or refuse to enter.
Outcome: Whether the player chooses to enter or refuse, they find themselves inside a mysterious, dimly lit room. If they refuse, the narrative suggests that something "pulled" them in regardless.
Scene 2: The Stranger
Choices: Approach the stranger standing in the corner or try to leave the room.
Outcome: No matter the choice, the player ends up interacting with the stranger. If they try to leave, the stranger calls them back, forcing the conversation. The stranger hints that the player's choices might not matter as much as they think.
Scene 3: The Puzzle (or Mirror – depending on the version)
Choices: Solve the puzzle for "freedom" or "control" / Trust the mirror or break it.
Outcome: Regardless of the choice, the puzzle resolves in the same way (with both freedom and control being illusions), or the mirror scene results in the doppelgänger merging with the player. The outcome remains consistent across both choices, reinforcing the idea that the player’s decision didn’t alter the result.
Scene 4: The Final Decision
Choices: Save the world or let it burn.
Outcome: The screen fades to black, and regardless of whether the player chose to save or destroy the world, the final result is identical: the world ends in fire, with the closing message "In the end, did your choices ever matter?"
Technical Research
Twine
Best For: Text-based, choice-driven games.
Why Twine: Twine is perfect for simple narrative games where the player makes binary choices. It’s a visual tool that allows you to map out story branches without needing deep coding skills. It’s easy to learn and quick to implement, especially for interactive fiction with multiple-choice outcomes.
Unity (using a dialogue system or narrative tools)
Best For: Games with light 3D or 2D visuals, or more polished narrative experiences.
Why Unity: If I want to expand the game to include more interactive elements (like walking through the room or interacting with the mirror/puzzle), Unity offers much more flexibility. Unity has various assets, plug-ins, and dialogue systems (like the Dialogue System for Unity) to make it easier to create choice-based narrative experiences.
Device 6
Simogo, 2013
A text-based narrative puzzle game where the player reads through interactive chapters that blend words and visuals in unique ways. The story unfolds like a novel, with the player solving puzzles, but there’s a constant sense of manipulation by the system. The illusion of choice is strong, with seemingly critical decisions subtly guiding the player to predetermined conclusions.
Welcome to Simogo! We are a small videogame developer in Malmö, Sweden. We’re driven by the curiosity to explore interesting and surprising
Simogo, (2013) https://simogo.com/work/device-6/
Papers, Please
Lucas Pope, 2013
In this game, the player is an immigration officer tasked with deciding who can enter a fictional dystopian country. The decisions seem straightforward at first, but as the game progresses, the player is forced into moral and ethical dilemmas, often with limited or manipulated information. Every choice has a consequence, but ultimately, the player’s control feels constrained by the system.
Pope, L., (2013) https://papersplea.se/
The Stanley Parable
Davey Wreden, 2013
This narrative-driven game is a brilliant exploration of the illusion of choice. The player takes the role of an office worker named Stanley, who can follow or ignore a narrator’s instructions. Although the player is presented with various choices, many of the outcomes are pre-determined, playing on the tension between free will and narrative control.
The Stanley Parable is an exploration of story, games, and choice. Except the story doesn't matter, it might not even be a game, and if you
Wreden, D., (2013) https://www.stanleyparable.com/

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming