something really interesting happened in the translation of eora from isometric to first person. counterintuitively, with the full 3d environments of avowed you see a lot more of the inherent artifice of a video game. it gets even weirder when you think about how much more integral number crunching is in pillars.
i was watching noah caldwell-gervais' neverwinter nights retrospective, and it's a sentiment i saw in one of @ampleappleamble's posts about missing the small prose descriptions, where he talked about the isometric perspective already relying much more on the players' imaginations thus making the 2d isometric games far better at building an immersive and detailed game world. so it's a bit ironic how, to a point, the more information your brain has to fill in itself the more believable a fictional world is.
and to be clear, i think avowed nearly flawlessly translated the look of eora from isometric to first person. this is just inherent to adapting from one genre into another. if i had to hazard a guess, it's this reason why any random pillars fan who bounces off avowed feels that way (differences in rpg systems and story notwithstanding).
i hadn't played fallout 1 & 2 before the first time i played fallout 3, but i imagine this phenomenon was even stronger for massive fallout fans in 2008.













