Sylph of Doom
1) Healing Doom
Particularly useful in a session with a time player who is either particularly bad at time travel or does a lot of it. The Sylph could assist in removing doomed timelines, ‘healing’ the doom that caused them thus preventing them from happening. Also, the Sylph of Doom would have at least some control over how doomed a person actually is. For example, if someone was doomed to die horrifically, perhaps the Sylph could use their powers so that they die less horridly, perhaps even in the highest levels of god tier they could prevent the doom entirely with their abilities.
2) Healing with Doom
At first this skill makes little sense, however it’s possible this skill would work in a similar way to the Bard of Dooms powers but always having a good outcome instead of the Bards risky nature. A session may have already become doomed, however if there was any chance of fixing the session the Sylph would find it and do whatever it took to heal it. This ability could also mean removing players who would cause doomed sessions, either by killing them or stopping them from doing the actions that lead to a doomed session.
3) Helping others cope with doom
Sometimes people are simply destined to die and it would be the Sylphs job to help the doomed people accept their fates and pass on easily. The Sylph would likely act as a sort of therapist (like many other Sylphs do) to the doomed, offering support and kind words to help them cope with their fate.
Works well with: Seer of Time, Knight of Life, Prince of Doom
Works poorly with: Bard of Life, Prince of Light
~Michael














