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More on the Astroforce because someone @saki-noir was curious and I really needed to work more on them, anyhow. It’s kinda long with individual facts on each one, so I’m putting it under the cut. Subject to edits.
The Astroforce are five earth-made trains under Astrotrain’s command and care.
-At least 2 out of 3 of their alt modes were possibly based off of train models that, in reality, had been retired long before the 1980’s, when the first 2 season of G1 took place. This in mind, I imagine that the trains Astro had used to make the Astroforce were either off in a corner somewhere, waiting to be turned into scrap metal, were being preserved or were completely forgotten. With this in combination with the water damaged caused by the flood left the five a complete disaster when brought in. Dirty, damaged and uncared for, there was little hope for actually bringing them online. Then, the Decepticons found the key to vector sigma (the episode The Key to Vector Sigma part 1 actual premiered only a few episodes after Triple Takeover). Once it successfully brought the Stunticons to life from regular cars, it was used on the Astroforce because Megatron wouldn’t pass up the chance to have something Optimus doesn’t. Their bodies were still in terrible shape, but it was a start.
-While work was being done on the Stunticons on Earth, they were moved to the head Cybertron base and put under Technis’ care. It took a lot of time to get them functioning “properly” – even now they still show numerous defects and parts of them were completely outdated, but can’t be replaced without overhauling their entire frames. Plans are being made to give them proper Cybertronian bodies, but this will take some time. Until then, they are given frequent check-ups. It is done before the 20 year gap between seasons 2 and 3. Possibilities of a combiner have been thrown on the table.
-None of the members of the force have any real memory of their “lives” as actual trains. Their first memory, albeit as drones, was of Astrotrain and, in a way, they sort of imprinted on him. They follow him around and really only listened to him, at first. They can communicate with each other via a sort of Morse code that consists of blinking their lights and whistle-blowing.
-They’re much smaller than Cybertronian train-based transformers typically are, given that they’re from earth. Their robot modes are based only of the first one or two cars of their original train forms, as the rest were needed for spare parts to make some repairs or were too damaged to work with. New cargo holds for energon/weapon storage are attached to them when making rounds.
-They share their own room and enjoy a big cuddle pile when recharging Astrotrain included whether he likes it or not, telling stories of their individual jobs, and playing board games together. Some of Trackside’s stories may or may not be slightly not true
Injector is the only steam engine of the crew, her alt possibly being based off a DRG 01 1102 or possibly some form of Pendolino model (though I don’t think there are any close enough in design that were built at the time).
-She’s considered the oldest of the 5 given that she was the first to be brought online. She was frightened and overwhelmed and didn’t know who those strange people poking her where and why they were asking her all these questions. She panicked and hid behind Astrotrain, the only familiar bot in the room. After being “ordered” to let the doctors do whatever they need to do, she was more docile, though visibly nervous; her answers to questions were simple head nods or shakes and a ‘mhmm’ or ‘mm mm’. Once she was cleared, she returned to Astrotrain’s side and waited quietly for the others. Seeing them be as calm as they were by comparison, she felt embarrassed and promised to be a better example next time.
-Her boiler was the most damaged part of her (it wasn’t in the best of shape to begin with and the flood and years of not being used didn’t help) and had to be replaced with a new one. While still able to consume energon, her body is still fully capable of running solely on coal and water. Her steam engine makes her the warmest and the center of nighttime cuddle piles.
-The dual antennae on the side of her helm are very sensitive to vibration and she hates having them touched. They can make only minor movements.
-When angry or flustered, she’ll blow steam out of her chimney. She’s very sensitive about it. Don’t laugh! It’s not funny! She also has a habit of holding people’s hands when nervous.
-The metal making up her body isn’t particularly durable and needs to be checked on often, so she spends almost as much time in the med bay as Switchman does.
-What looks like a visor is actually a part of her face and can’t just be removed, though she has two optic scanners behind it, like a regular face would. She has the best vision and is capable of seeing little details and movements that might go unnoticed by others.
-She feels sympathy for any abandoned trains or other vehicles she sees. While she can’t take every one home and get them fixed up like she was, she does quick sketches of how they look then redraws them all fixed up when she has the time later. She keeps them in a little secret drawer and lets no one see them.
-Given her ability to run on alternative fuels, she’s spent the most time on the tracks of the 5. It also helps that she is the fastest. She – and sometimes the others – helps bring energon from mines to bases on earth.
Switchman was the second. Possible Alt: ETR 401 [which had actually been in use at the time] or the M-10000 [which would be the oldest model on here]
-He was much calmer than Injector was when brought online, though opted to stay close to her and Astrotrain. He watched curiously as the doctors worked on the others, though he’d pretend not to be when asked if he wanted to get a better look.
-During his stay in the med bay, an issue with his back strut was found, causing him to occasionally slouch and minor pain. A brace was put on to help it, but he finds it uncomfortable and hard to transformer with, so he’ll loosen it or will take it off completely when he’s out. He’s slightly taller than Rail Grinder when standing straight.
-Like Injector, he’s actually very insecure. The others can run and jump and do things so easily, and he’s in the back, having trouble doing sometimes the simplest physical tasks given his bad back. He uses most of his energy trying to stay up straight and ignore the pain, but he tires himself out quickly.
-He finds himself fascinated by how things work, and will watch curiously as other do things.
-Being the passive type who prefers to watch and listen, he tends to remember the little things people say and do. Example, he knows that when Injector’s antennae stick up and/or twitch, she’s about to have one of her anxiety attacks and will hold her hand to calm her down. If one of the others is closer, he’ll signal them to do it.
-He enjoys movie nights with a few of the other cons. He’s fond of film noir and mystery movies. He usually figures out who-done-it before long, but enjoys them none the less. He also has a small collection of mystery novels.
-He can and will sleep just about anywhere. Don’t underestimate his ability to find a nice groove or hole in the middle of a battlefield to rest in. He’s also the best cuddler. Watch out when he gets tired.
-I’m aware he’s the only one without a headlight. I have no excuse. I forgot it.
Rail Grinder is the third and has the same alt mode as Switchman.
-Rail Grinder was the calmest, letting the doctors do whatever to him. Nothing bad happened to Switchman and Injector, so what did he have to worry about?
-The doctors weren’t too fond of having him around, though, given he wouldn’t stop touching everything and asking questions. He almost took off one of the nurse’s hands messing with a laser scalpel.
-Testing showed most of his body is surprisingly sturdy; however, the joints are very weak. Too much heavy physical activity at once can result in, at worst case, the breaking of a joint and the possible loss of a limb. A bit of rest during work and constant maintenance is all that’s really needed prevents this until his new body is ready.
-He stays with the Cybertron crew going around and helping everyone in the base. He hangs around with the grunts and “drones” (like the vehicons), mostly, having a good chat and doing menial tasks, like unloading energon cubes. He can carry quite a lot, as it turns out, and likes to paint things on the vehicons to help tell them apart.
-Second to Switchman, he spends the least amount of time in alt mode.
- He’s a curious child and can’t help himself from doing whatever his impulses tell him to. The world is new and there’s so much to explore and do. While his enthusiasm for life and living is much more subdued than the likes of High Rail, he’s made a habit out of trying everything at least once. Often the two will go out and find trouble to get into something interesting to do or he’ll partner with Trackside on one of her schemes.
- His catchphrases ‘it’ll be fine’ and ‘I got this’ have gotten him and others into more trouble than you’d believe. He’s not the master of everything he believes he is, but he tries. He doesn’t always succeed, but, still, he tries.
-He’s one of the few mechs, if there are any, who can handle gross, squishy, human gore (he doesn’t enjoy it, but can stomach it) and stuff and loves horror movies, black/dark comedies especially. No one gives him the remote at movie night, anymore; not after the Zombieland incident. He also enjoys slapstick and likes most comedies in general. He’s a big fan of Groucho Marx and the Three Stooges.
High Rail is the fourth. Her and Trackside’s alt mode are based off of the Pioneer Zephyr. [I’m retconning some things from my 8-facts post]
-High Rail was the most eager to get out of the med bay and get to living, upon hearing all the great things being explained to her and the others. It took a while to get her to stop bouncing and sit still for her checkup. Once cleared, she practically ran out of the med bay. She wouldn’t stop asking questions – much to everyone’s annoyance – and ran ahead of the group, touching everything they passed and greeting they met. No one knows where this energy came from, but it’s there.
-While her vision is less than perfect, the sensory organs hidden under the series of finials under her helm are highly sensitive. She can hear even the faintest of whispers from several feet away. She’s highly aware of other’s EM fields and can become overwhelmed when around too many other mechs. When this happens, the finials clench up to lessen the effects. Conversely, when under-stimulated, they’ll puff up in an attempt to pick up any sort of feedback. It’s pretty adorable. She, like Switchman, can tell when Injector is going to have one of her attacks, but is much less subtle about the matter and will try to talk to her to calm her.
-In fact, subtle is one of the many things High Rail is not. She wears her emotions on her figurative sleeves and doesn’t understand when people try to hide them or when they can’t tell how others are feeling as well as she can, sometimes forgetting her own hypersensitivity to others’ emf is an anomaly.
-She’s not particularly sensitive about her single optic, but will become offended if it’s mentioned as being anything odd or unusual and, naturally, her siblings will defend her. There’s nothing wrong with her face at all; she’s beautiful and they will fight you.
-She spends the most amount of time in alt mode of the five. Usually she’s seen alongside (or just behind) Injector on deliveries around earth if she’s not racing Trackside to see who’s faster. So far, Trackside has her beat 10-13. She wants her new body to be faster than ever.
-She’s the only one who knows of Injector’s hobby and has tried, more than once, to get her to show the others and while out on her own routes, will takes pictures of broken down vehicles for Injector to draw. She also takes photos of other things that capture her interest while she’s at it.
-She strongly dislikes high grade as the resulting overcharge messes with her senses and confuses her.
-She’s a sucker for sappy ‘kids’ movies and anything that pulls at the heartstrings.
Trackside is the youngest of the crew, but only by so much, so don’t mention it. She shares her alt mode with High Rail.
-Trackside was very vocal of her dislike of being touched and questioned by the doctors and would complain and push them away before being told to knock-it-off. She put on a fake smile and begrudgingly let them work. Once finished, she was more than happy to get away, but not before swiping a few extra treats that are usually given to the good little bots after checkups. She shared some with the others, but not all of it.
-Her body is surprisingly sturdy, but can cease up from time to time, causing her joints to tighten and making movement difficult. Constant lubrication and bolt loosening are required.
-Her large, flat optics aren’t just for show. Similar to Injector’s, they’re very adept at picking up movement. This – combined with her quick reflex and fast processor –makes her great at both firing projectiles and taking out moving targets. Of course, she uses this more for firing paint balls at people via slingshot than doing anything on a battlefield.
-Meeting Uncles Blitzwing and Octane for the first time, she questioned whether or not she had “to pretend to like these ones, too”, though she claims she was only joking and does she look like the type to lie?
-Of the five, she’s probably the most cunning, or, at the very least, the most likely to take advantage of any given situation. If it means getting something she wants, she’s more than willing to play dirty and doesn’t get why her siblings (who know her well enough not to be caught in her lies) don’t more often. Sure, she’s the cute one, but they’re not too bad. She tends to stick closer to Octane after having once assisted him in one of his lies and being called his ‘favorite’.
-Unlike her favorite uncle, though, she’s not afraid to be out on the battle field; in fact, of the 5, she’s the most likely to deck someone in the jaw for insulting her family. Only she can do that. She also has an interest in baseball and has a killer swing, something most anyone who knows her well enough, knows not to be on the wrong end of.
-She is a member of a Deception sports club, one that started up recently. A few of the cons had gotten into earth sports after having seen them on tv or while out on earth and decided it would be fun to give a few a try. It’s more a way to boost morale and practice team-building, something the cons could use.
-Trackside’s name comes from the actual term, Trackside, but is also a play on the phrase “side track”/”side-tracked”; fitting given her tendency to distract others while pulling pranks. I’ll be honest, that was an accident, but it works, so…
Injector (top left), I draw the most. She actually doesn't have proper eyes behind her visor but it's more fun to draw expressive faces than lore-accurate even when I'm the one who made the lore.
Trackside (top right) changes the most, I'm always least happy with her design overall.
Rail Grinder and High Rail function as two halves of one whole idiot, usually the ones finding trouble and getting hurt.
Injector likes to be the responsible sibling. Switchman, however, thinks lessons needs to be learned.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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