paladin talk derived- what would you have liked to see as ul'dah paladins or knights? aesthetics, oaths, lore, other stuff?
I've said before in my old post comparing various jobs (PLD, DRK) with the Oaths of 5e D&D that as they are, the Sultansworn fit the "Oath of the Crown" due to being primarily focused on their role as the Sultana's guards; they are there to be old school historical knightly guardians of the ruling family and their palace.
Oath of the Crown The Oath of the Crown is sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign, or service to a deity of law and rulership. The paladins who swear this oath dedicate themselves to serving society and, in particular, the laws that hold society together. These paladins are the watchful guardians on the walls, standing against the chaotic tides of barbarism that threaten to tear down all that civilization has built, and are commonly known as guardians, exemplars, or sentinels. Often, paladins who swear this oath are members of an order of knighthood in service to a nation or sovereign, and undergo their oath as part of their admission to the order's ranks.
So if we're sticking to fantasy style paladins with a hint of history nerding from the writers, this sort of thing suits them, really.
And honestly, what lore we get in ARR isn't bad; the quest story around it is boring, but the concepts, tenets, oaths, history? It could still work. Throw out the HW "job stones vying for dominance" nonsense, and again, don't forget they exist past the starting zone, and it'd be fine! The Sultansworn should be more a part of the messy politics of Ul'dah and involved in some of the central events, especially those in and around the palace and dealing with the Sultana. Where does the order fall during all these events? How many are actually loyal to Nanamo and Papashan? How many are swayed by the Syndicate and allow events to happen? We don't know, and that's one of my issues in how the story unfolded.
Cuz the Sultansworn that are locked to their positions like at the doors to the Fragrant Chamber, it's just...business as usual. And some of it is the shorthand, truncated allowance for story in a MMO environment, but a lot of it also feels like an oversight when plotting out events like a full on coup that puts the Sultana's life on the line and her personal guard are nowhere to be seen.
So where's the storyline about dealing with the fallout of ARR, of the Sultansworn picking up the pieces and rooting out traitors...OR, since we had an Ul'dah paladin story in ARR (mediocre as it is), then give us the Ishgardian one in HW to compare/contrast. Then, let them come together in the Stormblood chain (maybe still have it be a tournament), as the two different paladin orders from two different nations duke it out and eventually come to an accord on how they're more similar than they first appeared and want the same things in the end: the safety and security of their peoples and Eorzea as a whole.
As for aesthetics, the short answer: Dhalmekia in FF16 does a better job at invoking the culture and military (with an elite guardian order to boot) of a desert nation in their clothing/armor and weapons.
However, in original and rebuilt FF14 that's now over a decade old...






















