Labrys and the Gang
It's been awhile since I last posted these guys together :)

#dc comics#dc#batman#bruce wayne#dick grayson#tim drake#batfamily#batfam#dc fanart



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Labrys and the Gang
It's been awhile since I last posted these guys together :)

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Insertion will be at 2200 local standard time with departure from passing container ship via zodiac watercraft. This will be a 72 hour mission. Team will cut engine once one mile out and then paddle to the north side of the island near “Pole Point” and come ashore setting up security and hiding the boat. Current estimates have local population at 30-60 people. Local infrastructure is wooden palm huts and sheltered pits into the ground. Local vegetation is thick single and double canopy jungle. Elevation is generally flat. with the highest point being 98 meters above sea level.
Team will recon the area just off the coast with a FLIR equipped drone to locate the local inhabitants. Team will then move into potion around the camp and attempt to locate the hostages, spending the next 24-36 hours gathering intelligence on movements and routines. The night of the third day if required intel levels are met, team will strike when there are the least amount of population awake, dispatching sentry’s with distance suppressed fire and retrieving the bodies if possible. Entry will be quick and quiet, only shooting if absolutely necessary. Non-lethal and diversion devices are to be used in a emergency capacity if team is compromised. Once HVTs are grabbed, team will extract to the zodiac and meet up with another passing container ship as scheduled.
Four man fire team with a team leader. All team members minus one will have LWRC IC-PSD with 10.5 .300BLK barrels installed. Geissle Super Select Fire triggers and SilencerCo Omega suppressors. Steiner DBAL-L2 LADs, Surefire M600 scouts with IR filters, and Aimpoint Micro T2s will also be installed. Magazines will be 40 round Magpul PMAGs in a coupler for 80 rounds on tap. Gorilla Ammunition’s Silverback subsonic 205 grain will be what is loaded into the gun and the two additional magazines worn on the belt-line. Sidearms will be Sig Sauer MK25s with 20 round Mec-Gar magazines loaded with Hornady 135 Flexlok Plus-P 9x19mm worn in Safariland ALS with a Surefire X300U attached. Only one pistol magazine will be carried and used as a last resort.
Last remaining member will have a SCAR17 suppressed with the same Omega suppressor. Hornady 164 grain TAP .308 Winchester ammunition in 20 round magazines. ATN Day/Thermal optic with Steiner DBAL for IR designation. Harris Bipod as well as a 45 degree RMR for close in work.
Team members will all wear US Armor level 3 stab vests and Ops-Core non-ballistic helmets. Helmets will be carrying PVS7 NODs, Streamlight IR lights, go-pro cameras, and M2000 strobes on the back. Multicam Tropic Crye pants/assault shirts will be worn with Solomon Forces GTX boots. HSGI battlebelts/suspenders will be worn to carry first line equipment. This includes two additional 40 round PMAGS, one RAT-5 knife, OMEGA-9suppressor for the MK25, IFAK, dump pouch, two M84 flashbang grenades, one M18 smoke grenade and specialty ammunition (either 12 guage shotshells or 40mm non-leathal grenades).
Special purpose weapons include two Benelli M1014 Short Barrel 12 Gauge Shotguns for breaching/diversion/CQC and two M320 General Purpose Grenade Launcher for breaching/diversion.
Fieldpacks will be Mystery Ranch Mountain Rucks loaded for a five day mission to give team extra capability incase HVTs are unable to located the first night or the situation turns south and extraction ship doesn’t arrive.
Food will consist of MREs and cold-water dehydrated meals such as Mountain-House’s chicken salad or granola with blueberries. Individual snack items such clif-bars/power bars will be left up to individual discretion. 10 liters of water will be carried by each member in two 3 liter bladders and four 1 liter bottles.
Additional clothing will be polypro silkskin base layers, four pairs of smartwool light crew hiker socks, two pairs of ex-officio boxers, shemagh, nomex flight gloves, multicam poncho, boonie hat, and a Mutlicam Tropic blouse.
Other individual equipment consists of various survival and mission equipment in various pouches/sacks. This includes, paracord, trip-wire, 100mph tape, electrical tape, zip-ties, extra batteries, weapons cleaning kits, binoculars, additional medical supplies (TQs/Quickclot/izzy bandages) signal mirror, VS17 signal panel, signal mirror, USGI casualty blanket, Kifaru Woobie, bug spray, bug netting, personal and field communications, GPS, multi-tool, knife sharpener, pen flare kit, wet suit, and emergency survival equipment.
Mission will be fast and light, minimize casualties and our presence on the island.
@celtic-tactical
Bernard's Top 15 Games of 2012
2012 was a wonderful, wacky year. As I wrote this list it dawned on me what an odd assortment of games this is. Number 5 is a parody of freemium games. Number 7 is a choose-your-own-adventure YouTube series. Number 15 is a homebrew NES game. Number 9 is a kart racer which doesn't star Mario. I love 2012. <3
15. Zooming Secretary 14. New Super Mario Bros 2 13. Xenoblade Chronicles 12. Spec-Ops: The Line 11. Persona 4 Arena 10. Dishonored 9. Sonic & All-Stars Racing Transformed 8. Long Live the Queen 7. The Dark Room 6. The Walking Dead 5. Little Inferno 4. Mutant Mudds 3. Mass Effect 3 2. FTL 1. Hotline Miami
Spec-Ops The Line - Violence can be fun
Spec Ops The Line.
Yager Development.
-"To kill for yourself is murder. To kill for your government is heroic. To kill for entertainment is harmless."
La evolución de los shooters desde los gloriosos días del Doom ha sido acerca del realismo que se le puede imprimir, desde los medals of honor o call of duty…. Bueno en realidad me quede sin ejemplos. Pero mas que nada siempre se ha tratado de introducirnos en la piel de un soldado con distintas razones para disparar sobre otros soldados, generalmente nazis, hasta llegar a la nueva era donde son rusos o musulmanes siempre dejando en claro que estas del lado que hace lo correcto que lucha por la libertad, la paz y todas esas cosas que dicen los presidentes norteamericanos cuando justifican ir a la guerra con un país menos desarrollado que el suyo, todo esto hasta que llego Spec Ops The Line y nos mostró como la realidad en una situación de combate nos destruiría por completo. The line es un shooter en tercera persona que nos introduce en la piel del Capitán Martín Walker (Irónicamente o no con la voz de Nolan North) de una unidad Delta force, acompañado por dos NPC’s Lugo y Adams cuya misión es entrar a una Dubai devastada por una tormenta de arena para averiguar lo que sucedió con una fuerza militar estadounidense que trato de evacuar la ciudad bajo las ordenes del Coronel Konrad, al principio del juego todo va como cualquier shooter genérico de guerra moderna (Jaja Modern Warfare) todo hasta que te vas adentrando mas en Dubai y descubres el horror al que se vio sometida la ciudad y las fuerzas de “evacuación”. La verdad es que el aspecto fuerte del juego es su historia ya que el juego es lo suficientemente Standard en estos tiempos de juegos de guerra, fuego desde cobertura, solo dos armas por personaje… aunque algunas innovaciones existen dentro del juego, como el uso de pilas de arena para eliminar grandes grupos de enemigo y escasez de munición en el desierto, que agradezco mucho ya que imprime en la experiencia un sentido de realidad que ningún Battlefield o MW me podría dar. Pero como decía, el punto fuerte del juego es su historia que mientras vas avanzando mas te va provocando y cuestionándote incluso el porque estas jugando. Ok, bien Spoilers Ahead, uno de los puntos álgidos de la historia es la escena donde utilizas el Fósforo Blanco (Una sustancia prohibida para su uso por el Ejercito Norteamericano) para eliminar un puesto donde existe una gran concentración de enemigos, al momento uno de los NPC’s insiste en no hacerlo mientras que Walker replica simplemente que no tienen opción, después de eliminar toda resistencia caminan hacia el lugar en donde ven los efectos de lo que han hecho y algo sucede… no con el personaje sino que con el jugador, en mi caso personal un sentimiento horrible de culpa y desesperación se apodero de mi al ver lo que había hecho, pero nada de eso se compara al llegar al punto final donde ves que los soldados lo único que hacían era albergar civiles para resguardarlos de futuros combates, con la imagen de una madre carbonizada tratando de proteger a su hija el juego de guerra se transforma inmediatamente en algo mas, lo que te transforma no es el momento en si, si no lo que piensas mientras los matas… luego de esto todo comienza a descender en una espiral de locura y violencia en el que el mismo juego se hace participe convirtiendo a los fríos soldados profesionales en un manojo de salvajes que comienzan a comportarse de una manera cada vez mas errática mientras las ejecuciones de los soldados se vuelven mas brutales y sus interacciones hostiles, incluso la loading screen se hace participe transformando los típicos mensajes útiles como “sabias que las granadas explotan” a “It’s all your fault” o la cita que aparece al principio de este review. Este tipo de detalles provoca el sentimiento de que el juego esta deliberadamente tratando de provocarte lo que me lleva recuerdos del Silent Hill: Shattered Memories con sus tests psicológicos y su aclamada nueva mecánica del juego que juega contigo… Spec Ops logra eso sin necesidad de ningún gimmick, solo un grupo de soldados que se ven enfrentados al horrendo espectáculo del combate, eso es lo que a mis ojos convierte a este juego en un interesante estudio de la sicologia de los juegos de guerra, asi como lo que hace a los jugadores. El punto al que estoy tratando de llegar desde hace algunos párrafos es SI definitivamente vale la pena jugarlo si te interesa algo mas que disparar soldados sin culpa y cumplir tus secretos deseos de tomar un arma y dispararle a tus colegas o compañeros de curso. Lamentablemente como cualquier juego interesante de los últimos años este no tuvo mucho impacto en la industria pero aparte del hecho de que si, es un shooter bastante genérico su historia y mecánica de “Fuck with your head” lo hace sobresalir sobre la pila de mierda ardiente en la que se ha vuelto el genero con sus Call of duty Ghost o Medal Honor Warfighter.
Quizás y por ultimo también debería mencionar que la historia esta ligeramente basada en “Heart Of Darkness” el libro en el cual se baso “Apocalypse Now” por lo que si mientras lo están jugando encuentran que la historia les parece ligeramente familiar ya saben de donde vino, pero no se engañen no es una copia sino que lo toma simplemente como un punto de partida para desarrollar una historia que realmente marcara tu historia como gamer... ¿recuerdan eso? ¿Recuerdan cuando un juego te hacia sentir?
WIP
Scale: 1:56/28mm
Genre: Warpunk (being an amalgamation of 20th century military and fantasy)
Subject: Vampire Spec-Ops riding Dire-Bat

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Ive seen a few of these Tactical tethers around made from different materials and done in different ways and heres My take on them that Ive been playing around with for a few weeks now . there very simple but work really well for loads of different jobs .
its basically type 1 vest or dummy cord and a safety break away cordlock comprising one short and one long section of the vest cord .
Im currently selling these in pairs so you can split one half to make a longer or and shorter unit or both the same length or a pair can then be joined together via the cannon clip to make an even longer variant .
these can work as a tether just by looping under a belt or 1 inch webbing and passing it back through the main loop and have been using it on my Spec ops wallet for awhile now .
the same works great for pocket knives as an extra security just in case the pocket clip fails , pull on the tether to extract the knife and with a forcible tug the safety cordlock breaks away allowing full use of the knife
Ive fixed one to the main zip of My Tad Gear stealth softshell and added one of My SOLAS/ GITD makers to the other end .
Dummy corded 2 Oscar delta G0 tubes onto the inside of My Kifaru E&E which then hang down under the internal chamber pocket , with the safety break aways its so easy to grab them and go but can also add on any other kit using the same cordlocks .
Ive also then been using them to secure 2 bits of kit together from firesteel , torch and spare battery holder , folding knife and survival E&E kit etc etc as all units can be interchanged quickly it makes the tethers really modular which Really like .
if anyone is interested in these or any of my other kit I show , or wishes to discuss Custom made gear , knives or sheaths or Pimp'd Kit please drop me an email
Cartwheeling over barbed wire and throwing hatchets, apparently relevant skills on the battlefield to Spetsnaz
But holy shit these guys scare me.
Tom Bissell is one of the best writers writing about video games right now in this article he discusses violence in video games. This starting point feels very relevant these days. I keep seeing protagonists using torture these days vs it usually being the 'bad guys' before. The term thrown around is "torture-porn". It is everywhere with Zero Dark Thirty and 24 being the most prime examples. I find the depiction of torture which normalizes and legitimizes the act to be deeply disturbing. I've talked a little bit about torture before on here but definitely check out Tom Bissell's thoughts on violence in video games. I find he makes some interesting points (also keep in mind he has been hired to write the new Gears of War)
In early June, at the E3 convention in Los Angeles, I attended a demo for a game called Splinter Cell: Blacklist. In the demo, I watched the Splinter Cell franchise's long-established hero, Sam Fisher — operating somewhere in Middle Eastistan — enter a tent, kill two gentlemen, and grab a third. Sam asks this third gentleman where a certain colleague of his might be. The gentleman declines to answer, so Sam sticks his knife into the gentleman's clavicle. The gamer is then given an onscreen prompt to twirl around his controller's joystick, which in turn twirls around Sam's knife in the gentleman's wound. The screaming gentleman gives Sam the info he needs — and, suddenly, it's "moral choice" time, for Sam has to choose whether to kill or knock out his freshly tortured victim. Let's review: a moral choice — after an interactive torture sequence. (Full Article)